We can see that.You know what. Fuck it.
I don't care if you guys get this game or not.
You not sure you want to play it? Go ahead and skip it then.
If it's not a "Hell Yes" then it's a "Hell No".
Must be tough having people remember you have good taste.
If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
God damn your are a badass!!!If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
"Fam.. a bruh, your opinion on Xenoblade 2 is garbage lowkey. That shit goes hard!"
I'm just so curious what is hidden with that 'Final/EX Boss' song. Listened to it again and the epic score and operatic singing gave me all the chills.
If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
I'll walk into a retailer tomorrow and get it for $45 US (not including our 10% GST).
Our first victim to this thread. It was only a matter of timeYou know what. Fuck it.
I don't care if you guys get this game or not.
You not sure you want to play it? Go ahead and skip it then.
If it's not a "Hell Yes" then it's a "Hell No".
Thanks for noticing.
You: "Wahhhh, you gave these games bad reviews, and I'm calling you out!"If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
You know what. Fuck it.
I don't care if you guys get this game or not.
You not sure you want to play it? Go ahead and skip it then.
If it's not a "Hell Yes" then it's a "Hell No".
expectationsJesus this thread
I need someone to break down for me why "But are the stories connected?" is driving so many people to the point of madness.
The old demo never "ended" but you could really only do the one prologue, recruit the other player, then grind forever.I just hopped back into the old demo from last year. At what point is it supposed to end. Is it the two NPCs you meat at the two dead-ends in the mountain area?
I just hopped back into the old demo from last year. At what point is it supposed to end. Is it the two NPCs you meat at the two dead-ends in the mountain area?
I have spent a few days pondering it, and I do think I will be disappointed in the lack of story convergence in the game. Yes, I realize it's bucking the trends, refusing to bow to tropes, etc, etc... but the fact is, this is a game that had the potential to really be something special if it had fit all of the pieces together. Without a cohesive conclusion exploring the final, epic struggle to save mankind (or similar) by the unlikely group of heroes, it really feels a bit like a wasted opportunity. Like it's actually just missing that piece of the puzzle altogether.
Still day one, but perhaps a slightly less enthusiastic one.
Because people got the idea of "all the stories converge into one final epic sequence in the end" in their heads and now it's looking like that may not be the case.Who fucking cares. Why is everyone freaking out about this shit without even playing the individual stories?
Who fucking cares. Why is everyone freaking out about this shit without even playing the individual stories?
That is not the case, and the battle music changes throughout the game apparently.
8 travelers. 8 stories. 8% metacritic.
I haven't played the second demo (nor the full game, obviously), but from a quick glance at the demo tracks on Youtube it seems like they decided to drop the idea of character-specific intros to the boss battle themes. Is that actually the case, or have I missed something?
Well, for one, I care, because to me, this seemed poised to be a legitimate revival of the classic jRPG formula from the 90s and early 2000s, which is near and dear to my heart and an absolute bright spot in my gaming memories.Who fucking cares. Why is everyone freaking out about this shit without even playing the individual stories?
Look up "For Treasure" for Tressa's. They are there, but properly split out.
Multiple main battle tracks and multiple main boss musics, too.
Well, for one, I care, because to me, this seemed poised to be a legitimate revival of the classic jRPG formula from the 90s and early 2000s, which is near and dear to my heart and an absolute bright spot in my gaming memories.
It's hardly important that we agree on this (I mean, seriously, why does it matter?), but let me put it this way: It's great to have new experiences and try different formulas, but when a game (at first glance) nearly universally evokes comparisons to past classics -- and when many of those who've been previewing it have been complicit in marketing it as such an experience -- it's a shame when the final product winds up being a sort of eleventh hour bait-and-switch.
It's probably going to wind up being a terrific game, sure. But for anyone who appreciates rich interactions between protagonists and a harmonious sense of closure ushered in by a climactic, collaborative final chapter, it's still going to be missing an ingredient.
88 metacritic confirmedI'm starting to think this thread will hit 88 pages and then get locked
I know reviews arent out yet but since a lot of info is out already (and even the full game in some teritories), but I'd like to know about side quests.
How in depth can they get? Can any of them have their own cutscenes and or multiple characters talking (besides your character and the quest giver).
Spoilerish question:Does the Kit guy you meet at after completing any character's chapter 1 come back in some meaningful way?
Voted the last option. If it is a "garbage like Xenoblade 2", it will be another GOAT contender to me.
If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
And whose fault is that? Kinda crazy how people judge games for what they aren't rather than for what they are nowadays.Because people got the idea of "all the stories converge into one final epic sequence in the end" in their heads and now it's looking like that may not be the case.
If I ever meet Jim Sterling face-to-face I will call him out on his Mario Kart 7 review. Same with Jason and his Xenoblade 2 review.
Because people got the idea of "all the stories converge into one final epic sequence in the end" in their heads and now it's looking like that may not be the case.
Yes, that's true -- it's just that the game has been so endlessly likened to FFVI and its relatives that I think everyone began to preliminarily accept that comparison. It comes off as strikingly similar in design, even right down to the different character themes (with different lead instruments), similar art styles, and so on.Just off the top of my head, both Earthbound & Dragon Quest/Warrior IV had no inter-party interaction whatsoever so Octopath Traveler is already ahead of the curve there even if all it has are the one-on-one conversations (that are already confirmed to be in the game).
https://gematsu.com/2018/07/octopath-traveler-details-battle-jobs-secret-jobs-and-party-chat
More official info + screenshots on party chat and the subclass system.
An interesting thing to note is that party chats aren't limited to just two characters.
I for one, will be super psyched if the difficulty holds well throughout the game.
Here's a video of level 60 (50-60?) party battling an apparently level 40 recommended optional boss. There isn't any spoilers except for late game battle skills and jobs.
https://www.youtube.com/watch?v=z9YygX-HuJE