After watching the trailer and reading interviews from Miyazaki, I'm starting to get excited for Sekiro: Shadows Die Twice.
It definitely looks like a large departure from the last 5 games the studio has released, but in a compelling way.
The biggest takeaway for me is I see parallels with Megaman style progression and combat upgrades. For example, let's analyze the missing ARM of the protagonist, that is replaced by a "trick-weapon" style contraption. According to what we've been told you can equip various power-up items that function on the arm, and can be switched between. The grappling hook in the E3 trailer looks like a lot of fun, as well as important for traversal, but the trailer also showed off other arm upgrades. I can envision taking on different bosses and reaching new areas by locating and equipping the different upgrades. A real fun progression system I imagine! :)
What do you think? I'm starting to feel like the game will be a breath of fresh air, while still delivering an experience only From Software can give.
It definitely looks like a large departure from the last 5 games the studio has released, but in a compelling way.
The biggest takeaway for me is I see parallels with Megaman style progression and combat upgrades. For example, let's analyze the missing ARM of the protagonist, that is replaced by a "trick-weapon" style contraption. According to what we've been told you can equip various power-up items that function on the arm, and can be switched between. The grappling hook in the E3 trailer looks like a lot of fun, as well as important for traversal, but the trailer also showed off other arm upgrades. I can envision taking on different bosses and reaching new areas by locating and equipping the different upgrades. A real fun progression system I imagine! :)
What do you think? I'm starting to feel like the game will be a breath of fresh air, while still delivering an experience only From Software can give.