People have had plenty of constructive debates about the game's flaws in the OT.
Some people might dismiss critiques, your confirmation bias is concentrating on them and painting the entire thread. Usual stuff on gaming side.
People have had plenty of constructive debates about the game's flaws in the OT.
Sadly this is the reality, every time I try to open some discusion in the OT of some game I have some complaints about (which are all of them), I get greeted by the hivemind (fanbase). Sadly threads like that are the only way to offer some constructive criticism.You should know Era well enough by now to know that people aren't allowed to have opinions in OTs that aren't glowing praise that feeds everyone's hype. That's why threads like this exist.
Dude chill. There are a lot of clear examples of the padding people are talking about. It's in the minute to minute gameplay, ie the constant interruptions and cutscenes. For example:
When Barret and Tifa are leading you through reactor 5, and even though it's a straight line with no way to get lost, you keep getting interrupted by scenes with Barret pointing out the guide dog. This stuff could have easily been casual exploration banter, which the game absolutely needed more of. I don't know why I need to be stopped and told to go up the stairs when there literally isn't anywhere else to go.
I have literally never had this experience in any OT on Era.Sadly this is the reality, every time I try to open some discusion in the OT of some game I have some complaints about (which are all of them), I get greeted by the hivemind (fanbase). Sadly threads like that are the only way to offer some constructive criticism.
I think it's like Rockstar games. It's not entertaining but the production quality is impressive. But I think the animations are more fun to look at in FFVII than they are in Rockstar because they're creative and more hand animated and the graphics have such a slick, polished look and feel.I thought that was cool the first time, but like a lot of things in the game, it felt like that road was unnecessarily long, and that puzzle was over-used considering how slow all the animations were.
Of course it is, it's the worst kind of padding as it doesn't provide any fun while making the game longer for no reason. This and the forced slow walking sections /crawling through narrow corridors are the worst kind of padding you can add to a game that is 25+ hours long.Someone mentioned holding down triangle to open a door is padding. Like really?
So its wrong to flesh out established characters and breathe life into the ones that weren't? Its not 25 hours of filler, more like 4-5 hours max.
the bottom line for me is FF7:R Midgar > 1997 FF7 Midgar.
I get to spend more time with the characters I love, and I get to enjoy more of the characters that were not given this care and attention 23 years ago. With an awesome combat system to boot.
Its ironic because this is probably the least padded FF since... X?
Of course it is, it's the worst kind of padding as it doesn't provide any fun while making the game longer for no reason. This and the forced slow walking sections /crawling through narrow corridors are the worst kind of padding you can add to a game that is 25+ hours long.
I had in the past, specially with JRPGs, which I play all the time. The DQ XI and NnK II OTs were beyond toxic, but I'm digressing.
That ~5 hour filler right before the final motorbike section is absolutely inexcusable
It's a cynical take, but I can see why they would make it.If that is what is seen as padding nowadays, then man I guess I actually love it then. Moment to moment gameplay and story beats that expand on something or give nuance to a particular scene isn't padding. Someone mentioned holding down triangle to open a door is padding. Like really? Compared to stuff like Persona 5 and any recent 'Tales of' game, this shit was a cakewalk. Like I said earlier, Square Enix fleshing our areas of the game that were literal maps to run through in the original game shouldn't be construed as "padding". Like, this entire argument blows my mind.
No, I never said that. Read again my post, please.My guy, are you really saying a 2 second button hold completely ruined your entire experience? Come on now.
If that is what is seen as padding nowadays, then man I guess I actually love it then. Moment to moment gameplay and story beats that expand on something or give nuance to a particular scene isn't padding. Someone mentioned holding down triangle to open a door is padding. Like really? Compared to stuff like Persona 5 and any recent 'Tales of' game, this shit was a cakewalk. Like I said earlier, Square Enix fleshing our areas of the game that were literal maps to run through in the original game shouldn't be construed as "padding". Like, this entire argument blows my mind.
I honestly do think this is confirmation bias when people have a bad experience with a few posters in an OT who have dismissed them. And I get it, it can suck when people do that.I had in the past, specially with JRPGs, which I play all the time. The DQ XI and NnK II OTs were beyond toxic, but I'm digressing.
So its wrong to flesh out established characters and breathe life into the ones that weren't? Its not 25 hours of filler, more like 4-5 hours max.
the bottom line for me is FF7:R Midgar > 1997 FF7 Midgar.
I get to spend more time with the characters I love, and I get to enjoy more of the characters that were not given this care and attention 23 years ago. With an awesome combat system to boot.
Its ironic because this is probably the least padded FF since... X?
So contrived puzzle obstacles, sidequests that make you backtrack all over the map and 200 move through the gap sections are fleshing out the world now?
Oh for the love of....People have had plenty of constructive debates about the game's flaws in the OT.
Some people might dismiss critiques, your confirmation bias is concentrating on them and painting the entire thread. Usual stuff on gaming side.
Why streatch 5 hours of the main story? Couldnt they had done 15 hours of it and maybe wait less years for the full game?The alternative is you get people complaining they are spending $60 for half a game.
All the new stuff with the characters is pretty uninteresting IMO and not very inspired and the changes to the introduction of story elements + new story elements are all bad.So its wrong to flesh out established characters and breathe life into the ones that weren't? Its not 25 hours of filler, more like 4-5 hours max.
the bottom line for me is FF7:R Midgar > 1997 FF7 Midgar.
I get to spend more time with the characters I love, and I get to enjoy more of the characters that were not given this care and attention 23 years ago. With an awesome combat system to boot.
Its ironic because this is probably the least padded FF since... X?
I play plenty of 100+ hour JRPGs and FF7R annoyed me more than most of them in this regard. The game is constantly interrupted by slow walking, crawling, bad puzzles, stopping to listen to party members talk etc, and it just doesn't feel good to play when control is constantly being limited or taken away from you.If that is what is seen as padding nowadays, then man I guess I actually love it then. Moment to moment gameplay and story beats that expand on something or give nuance to a particular scene isn't padding. Someone mentioned holding down triangle to open a door is padding. Like really? Compared to stuff like Persona 5 and any recent 'Tales of' game, this shit was a cakewalk. Like I said earlier, Square Enix fleshing our areas of the game that were literal maps to run through in the original game shouldn't be construed as "padding". Like, this entire argument blows my mind.
Oh for the love of....
The spoiler thread alone has over twenty thousand posts. I can't possibly give a 100% nuanced and complete view of every single discussion that's taken place in that thread. All I can give is a description of a major trend occurring over the past day or two.
But thank you for illustrating my point, you asshole.
Literally, you just drove by and called me a crazy moron because I posted something you didn't like. All in a wonderful condescending tone. And assholes like you wonder why forum discussions turn toxic. Guess what? The problem is you, asshole.
I loved the game overall, and I found the button holding very annoying.My guy, are you really saying a 2 second button hold completely ruined your entire experience? Come on now.
Not wanting to read the same thing a million times isn't the same as not allowing people to have differing opinions.You should know Era well enough by now to know that people aren't allowed to have opinions in OTs that aren't glowing praise that feeds everyone's hype. That's why threads like this exist.
Sorry, but your post was the usual conformation bias nonsense we see on gaming side so often.Oh for the love of....
The spoiler thread alone has over twenty thousand posts. I can't possibly give a 100% nuanced and complete view of every single discussion that's taken place in that thread. All I can give is a description of a major trend occurring over the past day or two.
But thank you for illustrating my point, you asshole.
Literally, you just drove by and called me a crazy moron because I posted something you didn't like. All in a wonderful condescending tone. And assholes like you wonder why forum discussions turn toxic. Guess what? The problem is you, asshole.
And again, fuck you.Sorry, but your post was the usual conformation bias nonsense we see on gaming side so often.
IDK, I'm pretty lenient on videogame stories being ridiculous. Already spoiled myself, and I don't mind it.Probably a good choice. I wasn't as bothered by the (really obvious) padding as a lot of other people. But the way the game goes off the rails in the last few hours made me put the disk away and decide to just not play any of the coming instalments of the remake. I honestly feel it rivals Rise of the Skywalker when it comes to absurdly poor writing descisions in a popular series.
Of course it is, it's the worst kind of padding as it doesn't provide any fun while making the game longer for no reason. This and the forced slow walking sections /crawling through narrow corridors are the worst kind of padding you can add to a game that is 25+ hours long.
I mean. a lot of $60 games are 10-20 hours.The alternative is you get people complaining they are spending $60 for half a game.
No, FF15 is definitely worse. The combat is idiotic and the story is a chopped up mess largely divorced from the game itself.I'm ready for the FFXV was better than FF7R threads next tbh....because I'd kind of agree. That one was also a mess, but I don't think I ever felt bored once playing that.
A lot of the non sewer sections feels like sewer sections.
Pay attention to the threads you're talking about next time instead of just concentrating on the dismisals. You will see your claim was nonsense.
Not wanting to read the same thing a million times isn't the same as not allowing people to have differing opinions.
I always assumed that both holding down the triangle button and the slow walking/crawling was to mask loading times. Does anyone know whether that's the case, because if not that would just be absurd.
Ok let me explain it to you in more detail:You literally just said it was some of the worst padding you can add to a game that length. That's not exactly a ringing endorsement.
IDK, I'm pretty lenient on videogame stories being ridiculous. Already spoiled myself, and I don't mind it.
This is disingenuous.So contrived puzzle obstacles, sidequests that make you backtrack all over the map and 200 move through the gap sections are fleshing out the world now?