Exactly. Retro had a very storied and long history of first person adventure games prior to Metroid Prime's development.
wrecked
Exactly. Retro had a very storied and long history of first person adventure games prior to Metroid Prime's development.
The entire development community of Japan was a big user of TOSE.
They aren't doing the design, just the foundational work.Give me their latest game that inspires confidence that they can develop a premiere first person adventure game.
Practically the only people who can even point at specific elements of BoTW's design and say "that was outsourced" and to whom... are the same 'Nintendo fanchildren' you're calling out with this post. I recall many being hyped because of the implication that MonolithSoft (and not Koh Kojima or Yasuyuki Honne, just 'MonolithSoft'), that group of developers, would be helping with the world design.Because Nintendo fanchildren who haven't the remotest idea how the industry works want to worship hero developers (who are basically now glorified project managers).
News flash, a lot of Mario Odyssey and Zelda BotW was outsourced too.
This is a byproduct of Iwata's giving every Nintendo team to a Nintendo franchise + key people behind the original Prime Trilogy leaving Retro. Like EAD3 was "the Zelda team" and EAD Tokyo "the 3D Mario team", Retro was the "Metroid Prime team", but the people who made the Trilogy aren't on Retro anymore. So, with every internal team working on their main franchise (Mario, Zelda, Animal Crossing, Kart etc.) and their side-project (for example ARMS for the Kart Team), Nintendo doesn't have an internal team for Metroid Prime anymore. I'm confident they chose Namco because they feel they are the right team for the game they (= Tanabe) have in mind.
Just FYI, that wouldn't be the reason, just an additional incentive.
Square Enix has made multiple games with Nintendo, not to mention Nintendo publishing many of their titles in the west. Octopath Traveler being the most recent example.Just FYI, that wouldn't be the reason, just an additional incentive.
Nintendo owns a stake in Square Enix and that hasn't resulted in anything.
Mario Hoops on DS was developed by Square Enix.Just FYI, that wouldn't be the reason, just an additional incentive.
Nintendo owns a stake in Square Enix and that hasn't resulted in anything.
Some people left, some remained - the point is, current Retro isn't the Retro who made MPT. (Which isn't necessarily a bad thing, neither a good one)Wrong. There's many people that worked on Metroid Prime still on Retro.
All the Senior/Lead positions at Retro nowadays
Prime Series Veterans
President
Michael Kelbaught - Prime 2
Game Director
Ryan Harris - Prime
Creative Director
Vince Joly - Prime 2
Audio Director
Scott Petterson - Prime 2
Lead Programmer
Aaron Walker - Prime 3
Art & Animation Manager
Will Bate - Metroid Prime 3
Lead Artist
Ryan Powell - Prime
Lead Effects Artist
Chuck Crist - Prime
Principal Animator
Dax Pallotta - Prime
Senior Enviromment Artist
Teague Schultz - Prime 2
Sean Horton - Prime 2
Senior Programmers
Jim Gage - Prime
Alexander Quinones - Prime
John Sheblak - Prime Trilogy
Design Supervisor
Bill Vanvervoot - Prime 3
Senior Designer
Russel O Henly - Prime 2
Senior Animator
Stephen Zapros - Prime
Operations Director
Kellie Prinz Johnson - Prime 2
Al Artus
Facilities Manager - Prime
Real talk. Oracle of Ages/Seasons are the only LoZ game's I have played to completion.Best handheld Zeldas were made by Capcom. Can work out just fine
I know retro isn't doing MP4. That's my entire point. how is it different to let a Namco team do the game than Retro? Let the most qualified devs do the work regardless of ownership.
The director for both Oracle games and Minsih Cap was the director of BotW though.How dare Nintendo let other devs to make great games using their brand names, filling the Switch with must play stuff. The nerve!
I'm all for more Zeldas developed by Capcom.
I've not seen much commentary on ResetEra about this, and it's surprised me.
Why exactly is the Nintendo fanbase okay with Nintendo outsourcing games like Super Smash Bros. Ultimate and Metroid Prime 4 to 3rd party Bandai Namco Studios?
And where does it go from here? If SSBU and MP4 are superhits, will Nintendo ever hand over Mario or Zelda?
I've not seen much commentary on ResetEra about this, and it's surprised me.
Why exactly is the Nintendo fanbase okay with Nintendo outsourcing games like Super Smash Bros. Ultimate and Metroid Prime 4 to 3rd party Bandai Namco Studios?
And where does it go from here? If SSBU and MP4 are superhits, will Nintendo ever hand over Mario or Zelda?
Just the Namco part, aka the actual gaming making partNamco and Nintendo are close, ever since they wanted to buy Bandai (or did they try to buy Namco?).
It started with Baten Kaitos, Donkey Konga and Starfox Assault. Then came Monolith Soft.
They aren't doing the design, just the foundational work.
As a Japanese studio, they dont make many First Person games. They did Breakdown back in the day, but I honestly can't think of another first person title they've done. Not that it matters much, considering Nintendo rarely does first person style games either. As for single player games, they make plenty. God Eater, Tales of, a variety of anime games (One Piece, Dragon Ball, etc.), Ace Combat, Code Vein.
Oh good point. Basically all the Bandai stuff they dont actually develop themselves. Just the Namco side.Just a correction but they don't make god Eater, One Piece and Dragon Ball, those are external development.
Oh good point. Basically all the Bandai stuff they dont actually develop themselves. Just the Namco side.
I think you're assuming a lot about how much of the workload BN is handling.I've not seen much commentary on ResetEra about this, and it's surprised me.
Why exactly is the Nintendo fanbase okay with Nintendo outsourcing games like Super Smash Bros. Ultimate and Metroid Prime 4 to 3rd party Bandai Namco Studios?
And where does it go from here? If SSBU and MP4 are superhits, will Nintendo ever hand over Mario or Zelda?
Bandai Namco are definitely involved in Metroid Prime 4. Many of the people that worked on Star Wars 1313 are working on it.Prime 4 still doesn't have a verified dev and Smash only has assistance its not made entirely by Namco's teams.
OP, you realize Smash 4 was developed by the same team at Namco Bandai that is doing Smash Ultimate, right?
Also, 4 Zelda games on Nintendo hardware were developed by Capcom, sooo...
They are involved, yes.Bandai Namco are definitely involved in Metroid Prime 4. Many of the people that worked on Star Wars 1313 are working on it.
Retro had a shit ton of baggage before getting prime and was absolutely horribly run up to that point (though granted a lot of that might not have been public knowledge at the time). Unless you're suggesting the ones with baggage were Retro and not BNBeing skeptical of retro was merited.
Sometimes baggage is worse than no experience.
What has Nintendo even made in house for 2018 anyway?
Sushi striker and labo.
Tennis is Camelot.
Bayo 2 platinum
Kirby hal
Dk retro
Hyrule warriors koie
I think they should do that much more. They're not getting satisfactory third party support and as a result, their lineup is trash when the first party studios don't have anything to release. Nintendo has money; I'd like them to use it to outsource more games, possibly new IPs by studios which value their freedom as Platinum.
I don't understand why this is so hard for so many people to understand
Lol, actually there was a Japanese developed first person shooter/action game called Breakdown for the Xbox, coincidentally developed by NamcoWill MP4 be one of the first-ever Japanese-developed FPS games? That should be cool.