No doubt. I made him a dancer by sheer chance, and then discovered SP Saver via Tressa. So now he is this horrible double-casting SP Saver, Second Wind wielding mage on these poor Chapter 2 mooks. Why do I need to run a thief anymore when he never runs out of SP?
I'm going to ditch him for the last 2 chapters, let's have mercy on the enemy AI.
Don't worry, the Chapter 3 and 4 bosses are legitimately challenging and can wail on you if you're not prepared.
I'm still a little nervous about Chapter 3 still not scaling up that well, but am expecting the final bosses of each to be very formidable. I am thinking those later bosses have to challenge the dominant strategies setup in Chapter 2, would be weird if they didn't stop you in some way.
That is the way the design curve for the game is. The curve isn't intended for the game to be increasing challenging through all chapters on the same level as you tackle them all. The challenge spikes with the progression of actual chapters, regardless of character. If you play the game such that you want to do all 8 chapters before moving on, you will find that at least half of that is going to be braindead. On the other hand, you could finish the game with a fixed party of four, complete half the stories in the game, then with your main character freed from the party lock, you can swap in a clean low-level slate of 4 characters to tackle the game again, and gear accordingly depending how much challenge you want.
Ah, that is kind of disappointing from a design perspective, then.
I'm trying not to be too critical of this angle because the nature of the 8 character design makes the thing really challenging to balance in general. The prospect of designing Olberic Chapter 2 in the perspective of being the first Chapter 2... But then also balancing it for people who show up late with Lv40-50 teams... That would be an absurd task, given the combinations of levels, gear, and team layout. I can't imagine the development process of making sure all those difficulty levels aren't broken/impossible.
The gear system makes choosing your own difficulty kind of weird to balance afterwards, but it would be possible, since you could just stock up on Level 2 town equipment only, etc. It would just be a strange balancing act forced on the player.
If they do a sequel, I'd love it if they took a look at the difficulty curve and figure out to accommodate different ways of tackling the 8 stories. I feel like I am being presented a buffet of 8 foods, but I got full after trying only 1 or 2 of them. :(