Yea, I love the Barista one.
Wow, the deflect on Widow at the end was clean
God, Genji needs to be my next pickup. The times I pick him I absolutely run it down. I understand theoretically how to play him, and to not dive in unless I can secure a kill, but I just get blasted. I gotta put in the time.
Not sure what argument you're expecting from me, I don't they they should have been. Stuff like this is why the game can't escape bad press and reviews. People in game don't even chat or use coms anymore because of how toxic the players are, or because of how frivolous the bans have been. Game on steam has been doing pretty well, but to me it's just a echo of what it could have been.
It's like they just decided to triple down on skin development.
To be fair, what they put out was laughably bad.Because the one time the community had a chance to show Blizzard we truly wanted PvE, only ten people bought it.
I was one of the ten, btw. 😭
OW will forever be a franchise living below it's potential. If a skin mill is the game's currently ceiling then they're killing that. Good for them. Sell those skins and make those higher ups happy. But for many of the reasons you listed, people who want to love the franchise will always resent it or stay away because of the blatant red flags.
The only people who will stick around are those who like the skins, those who like the gameplay, characters, and world enough despite the blatant mismanagement. As well as the new players that have never experienced the gameplay before.
With Rivals and the Valve game more direct competition might be ahead. So maybe we see more inspired ideas from the IP that inspired some this competition in the first place. Or they'll just keep on putting out more skins and finding reasons to fire people after releasing poorly scoped and managed projects.
Funny thing is they are apparently all in on PvP now but its never been more boring to me personally. Haven't touched it in a hot minute aside from some matches at the start of the season. OW2 is one of the few games I know that actively gets worse the better you get at it.
To be fair, what they put out was laughably bad.
Of course no one is going to buy something that came out of the oven half baked after years of work. The reviews and streamer impressions decimated it and compared it to the 2019 demo that looked largely the same.
I bought it and thought it was underbaked but as usual with OW I saw what could've been instead of what it was.
Oh, I'm aware it was underwhelming given the amount of time that was spent on it (although to be fair, the amount of time was spent on systems that they ended up scrapping and repurposing.) I'm just saying, people cannot be surprised that the PvE aspects are being scaled back when the big PvE event wasn't engaged with and most of the team responsible for it got fired. Like, not sure what anyone wants Team Four to do.To be fair, what they put out was laughably bad.
Of course no one is going to buy something that came out of the oven half baked after years of work. The reviews and streamer impressions decimated it and compared it to the 2019 demo that looked largely the same.
I bought it and thought it was underbaked but as usual with OW I saw what could've been instead of what it was.
I don't always post but your level headed takes are always refreshing, when I have the chance to see them.
Yeah I've largely moved on from the PvE stuff. I just don't think it's fair to the playerbase, former or present, to spin it like we weren't interested enough. A ton of players were interested and hopeful that it would be good but it wasn't.Oh, I'm aware it was underwhelming given the amount of time that was spent on it (although to be fair, the amount of time was spent on systems that they ended up scrapping and repurposing.) I'm just saying, people cannot be surprised that the PvE aspects are being scaled back when the big PvE event wasn't engaged with and most of the team responsible for it got fired. Like, not sure what anyone wants Team Four to do.
OW devs: we've taken the steps to balance matchmaking further and prevent losing streaks
* Looks at 1 win to 9 losses in my last 10 games *
Are you sure about that?
Yeah, I imagine soAll it does is place you on the advantaged team. If a team has a 51% chance to win, it's still saying half the time you lose. It's not to prevent streaks, not really. It's a tiny advantage most of the time.
They only decided to sell it to us after they announced it was already being strip mined for parts, in the midst of their f2p or paid subscription competition doing events for free or at least given you the content after you already bought in for the season. A paid premium event after a conga line of free events that were mid with no attempt to shore up good will or show how this would be different without the talents. Even the most gung-ho, Blizzard worshiping of the content creators were just kinda shrugging their shoulders at it with almost no attempts to spin it. the faith was lost. i was surprised they had the nerve to be pissed off at how it did to the point where they thought bonuses should be withheld with how little went into dealing with the poison well the higher ups created.Yeah I've largely moved on from the PvE stuff. I just don't think it's fair to the playerbase, former or present, to spin it like we weren't interested enough. A ton of players were interested and hopeful that it would be good but it wasn't.
The amount of interest in OW2 was freakin massive initially until people saw what it was and more was revealed. So it being a casualty makes sense because they sent it out to die lol.
I hate that, my friend and I have Tuesdays off and it's one of my favorite partsJust noticed that they extended this season by additional two days and moved to Thursday release again for S11. Pain…
Yes, we plan on nerfing his survivability very soon. We are touching Take a Breather and Whole Hog in an upcoming patch. Hoping that can go live tomorrow.
Whoever decided wins and losses are the main determining factors to your own personal rank are the true jerks.Comp can be cruel. Took 11 matches to rank up a tier. I bounced back and forth from just under 50% to 99% twice. Whoever set the values to ever give just enough to hit 99%, let alone twice in one night is a jerk.
Hanzo is still an effective mid-range burst damage hero even without the one-shot kills. Post season 9 with the projectile size changes actually saw an increase in Hanzo's performance on the stat side. I do hear you on the loss of how good the one shot kills felt, but an overarching goal of season 9 was to reduce a lot of those burst damage frustrations for players on the receiving end of it. Armor changes in season 10 have also been a benefit to his damage.
Still very early but we've been experimenting with adjusting health pools for some of the more evasive or high damage heroes which would also put them back into the range of lethal Hanzo headshots and some other hero combos at 225 HP, but while it would bring some interesting texture to hero interactions overall there are also a bunch of other problems to solve if we want to go through with it.
Well, I liked it for being an accuracy based character, now its all about spamming a skill. I don't enjoy the gameplay at all anymore. In that regard, I felt they changed him way too much from what he used to be for all these years.Hanzo as a hero has better direction now than back when one shot kills were a thing imo. Now you know, you poke and spam until your Storm Arrows are up and you kill with Storm Arrows. You play around Storm Arrows. Storm Arrows feel fucking great.
Lamenting loss of random ass one shots is so strange to me.
I'll openly admit I'm likely biased when I say this, but Hanzo imo was never an "accuracy" hero. Like objectively sure he is by virtue of being a projectile hero but he was rarely played that way in all my years playing this game. Hanzo players were almost always spamming their asses off hoping for a lucky shot. I just can't reconcile that with accuracy, even if I know players who were Hanzo gods. I think he's much more accessible and honest now that he ever was before.Well, I liked it for being an accuracy based character, now its all about spamming a skill. I don't enjoy the gameplay at all anymore. In that regard, I felt they changed him way too much from what he used to be for all these years.
Alec:
- I think we are more happy in the 20% DPS Passive world than the 15% (it cuts through a lot better, helps mitigate the healing more effectively) so Mercy is more worth a look when that world is permanent. There are some questions of how far we can push her movement and know that is one of the most requested changes.
- Mercy is still a top-picked 3/4 Support and even higher on console until you hit GM/Top 500. Her performance follows a similar trend, where she's in the top grouping for most ranks and remains above average at the highest ranks. Doesn't mean that she wont receive changes but that is where she is at currently.
I don't really get why they're just getting rid of Gauntlet. No longer develop more for it, sure. But it isn't like it's bothering anything being a card tucked away in the Hero Mastery card for any stack of friends who want to play it. I guess if people didn't pay money for Invasion they would've just removed that from the game too.
Looking at her stats on Overbuff yeah she seems to be doing pretty good, a lot better than I expected going by how people talk about her everywhere. She's above Kiriko and Ana at every rank it seems like, in fact most ranks bottom 3 seem to be a mix of Kiriko/Ana/Lifeweaver with Baptiste popping up a surprising amount in there among them or just above.
Mercy is above average at highest ranks. Kinda relevant to Mercy discussion that pops up about how she is just bad/weaker/whatever at higher ranks.
I dont think it's that surprising if you knew where Overbuff gets the data from, but it's nice to have first-party confirmation that it's similar to what they see internally instead of just assumingBiggest surprise for many was probably one of the devs confirming that Overbuff stats are accurate and very close to the reality.
Yeah, Mercy is not a "BAD/WEAK" character. She's really good, especially in the right hands.
Mercy is above average at highest ranks. Kinda relevant to Mercy discussion that pops up about how she is just bad/weaker/whatever at higher ranks.
Yeah, Mercy is not a "BAD/WEAK" character. She's really good, especially in the right hands.
She's too easy to get so much value from. Soooooooo much value with minimal skills and effort, you have to actually try to die with Mercy unless your team is an automatic L to begin with.
So I am on Hollywood on defense. And we're creaming them. 30 seconds left. Their Ash ults and it's completely out of line of sight. And then suddenly it jumps into line of sight and basically turns the fight and they cap. I thought somehow the enemy team moved it and that maybe that was possible. They got the POTG and I saw someone run behind it and looked like they moved it.
Upon review it turns out my team's junker queen threw a knife at it and pulled it into the open.
We still ended up winning but that was... something else.
Kinda bummed that they confirmed that Mirrorwatch wasn't secretly testing any new heroes!
I thought for sure that Echo's flight was what they were planning for Space Ranger and that they were making some kind of necromancer hero.