RedSparrows

Prophet of Regret
Member
Feb 22, 2019
6,547
I don't think being new IP has any bearing on the success/failure of any of the games listed here. Most of them were simply rejected by the market for numerous other reasons.

If you bring something awesome, people will bite, new IP or not. I love new IP... just not these. There's a whole laundry list of issues I have with those games, from purely technical issues (Wild Hearts / Aveum / Forspoken) to art direction I strongly dislike (Aveum / Atlas Fallen / Lamplighter's League). There were always other new games I'd pick over these.

Shadow Gambit is the only game on that list that looks really good to me, the Steam demo was also great! I will admit that I didn't buy it though, because I'm swamped in games this year. When you're a second/third priority game you don't stand much of a chance in this onslaught of massive time demanding games, this goes for known IP as well, I've skipped my fair share this year.

Shadow Gambit is excellent, strong recommendation.
 

cowbanana

Member
Feb 2, 2018
14,077
a Socialist Utopia
Shadow Gambit is excellent, strong recommendation.

I will buy and play it when I have time. Game releases need to chill though. So many games and I only have so much time with family, full time job etc.

I used to just buy what I wanted, even if I would take months to get around to playing a game. But I've slowly been smarting up and I've started to buy games only when there's a very good chance of me playing within launch week. Games go on sale before I get around to them sometimes...
 

Filipus

Prophet of Regret
Avenger
Dec 7, 2017
5,158
I think you guys are thinking too hard about why it failed. Games nowadays live a lot out of critical mass and streamers.


The game reviews got a way worse score because of game crashes/freezes, most reviews like the mechanics in general.
Once reviews are lower, not as many people (and streamers) want to try it, and the game quickly goes into oblivion. Having Lirik play it for one day is not enough to counter-act the natural flow of things.
Anecdotally, I know of no one who even tried the game. Everyone I know that would be interested (me included) is just waiting for patches to fix the game and then try it on Gamepass.

I would say if the game got 2-3 more months to tackle stability issues the story would be totally different. Higher review scores, no "negative" press, snowballs to acceptable success instead of bomb.
 
Dec 3, 2022
243
Man I don't think any of those other than strategic/combat layers and maybe blue/yellow moves are what make XCOM for me. It's more the (mostly) open sandbox, putting together your squad, building up their stories sort of dynamically and sending them in to danger, and the oppressive campaign.

That's what we were trying to do with LL, only focusing more on characters, not disposable units. There's some really cool stuff in there with characters building relationships between each other based on your actions.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,350
Dark Space
Where was the marketing?

There's no way a person like me who loved Shadowrun, and has 100s of hours in BattleTech, should have been able to have never heard of this until literal days before release.
 

fragamemnon

Member
Nov 30, 2017
6,967
Where was the marketing?

There's no way a person like me who loved Shadowrun, and has 100s of hours in BattleTech, should have been able to have never heard of this until literal days before release.

Paradox's marketing of the game felt like it was stuck in the PC marketing of the late 1990s + some YouTube strategy game channels.

I'm going to come clean with a real bias-having hero characters is a big turn-off for me. It implies that they can't die horribly to bad RNG, which implies that missions are lower risk and less likely to just total your campaign in a single blow, and if I can't fail horribly then why even bother trying to succeed?

Meanwhile in XCOM an experienced troop can just get its cover blown and killed in a single enemy turn in a bad stroke of events, and in BattleTech you can just have your best 35t mech early game cored instantly by a lucky AC/20 shot from a barely mobile traschcan.
 
Oct 27, 2017
45,651
Seattle
Yeah, it's tricky. Point to any part during this year that wouldn't have been a busy time. There's obviously some inside baseball I'm privy to that I'm not exactly comfortable sharing but at some point you gotta ship, right.







Pretty much a done thing. Again I'd prefer people wait for whatever statement ends up coming out, I was a day into vacation when this all went down so I missed the all hands and found out after the fact, mostly because I don't want to maybe color things too much or be inaccurate.

If there had been desire for more BT, it likely would have happened. There was the pipeline in place from BT, there were pitches. PDX's desire was for IP they owned/controlled. People have to keep in mind that HBS didn't OWN Shadowrun or Battletech. That stuff was licensed from Microsoft, so that's another person taking their cut after Steam, etc.

Seems like MS should reassemble HBS and let them make more. Also easier since they are in the same area.
 
Oct 25, 2017
22,423
So, the timeline is HBS makes 4 good to excellent games in the span of 5 years, then get's acquired by Paradox and just more or less dies 5 years shortly before the release of their only Paradox published game?
 
OP
OP
Anno

Anno

Member
Oct 25, 2017
7,018
Columbus, Ohio
So, the timeline is HBS makes 4 good to excellent games in the span of 5 years, then get's acquired by Paradox and just more or less dies 5 years shortly before the release of their only Paradox published game?

Paradox published Battletech as well and acquired them right after it launched.

You're also forgetting their other original IP, Necropolis, which met roughly the same fate as LL.
 
Dec 4, 2017
3,097
Paradox's marketing of the game felt like it was stuck in the PC marketing of the late 1990s + some YouTube strategy game channels.
The unfortunate secret truth is that Paradox is a shit publisher who vastly over-relies on its Grand Strategy cash cow to paper over its poorer-performing titles, instead of genuinely putting in effort to support the devteams. They are also addicted to DLCs, which means devs are contractually obligated to have a pipeline in place for them, regardless of whether or not this affects their game's general coherence.
 

Duxxy3

Member
Oct 27, 2017
22,044
USA
The only reason I knew the game existed is because it briefly showed up on cdkeys coming soon section. SRPGs don't interest me, so I just went to the next game.
 

Hella

Member
Oct 27, 2017
23,443
The unfortunate secret truth is that Paradox is a shit publisher who vastly over-relies on its Grand Strategy cash cow to paper over its poorer-performing titles. They are also addicted to DLCs, which means devs are contractually obligated to have a pipeline in place for them, regardless of whether or not this affects their game's general coherence.
Paradox has had some immense missteps but this is ridiculous. Like, Lamplighter's League has zero (announced) post-release DLC plans, unless I really missed something.
I'm on era every day and this is the first time I hear of this game
Gonna be frank here, Era's not the place for discussion of strategy games. Unless it's a total breakout game you're lucky if the OT breaks two pages, if it has one at all. And general discourse around strategy games is fractured across a plethora of community OTs. There's just too little interest to generate any sustained discussion.

Like, longest thread on Lamplighter's League? It's this thread right here.
 
Dec 4, 2017
3,097
Paradox has had some immense missteps but this is ridiculous. Like, Lamplighter's League has zero (announced) post-release DLC plans, unless I really missed something.
Game literally collapsed one week after general release, they never had enough time to announce any roadmap. And there was a launch DLC for a new character, which is 100% on-brand for Paradox.
 

Paroni

Member
Dec 17, 2020
3,523
I think there's another angle-on the PC, the player base for this kind of game wants customization, open-endednesss, emergent behaviors, and community content. Even when Jake Solomon and Firaxis, who resurrected the genre from the ashes in 2012, made a game without taking these wants into account the game completely bombed (Midnight Sons), even though it was well-reviewed and didn't have technical issues.

So you had this perfect storm of your base PC genre enthusiasts not sure about it and then they all ran away from it when the reviews mentioned technical issues.

SIde note-last night I updated BTA 3062 (a HBS BattleTech mod) thinking I might play some tonight before Star Trek Infinite comes out but still haven't even installed the Lamplighter's League purchase I made on Steam. What PC players want out of these games just isn't on the same page with what Paradox and HBS made.

The PC strategy games also tend to be very replayable because of the things you mentioned, which means that games that feel like feature downgrades can have a hard time fighting for gamer's time with years old titles.
XCOM2 still has peak daily player count on Steam in several thousands despite being a 7 years old game with single player campaign focus.
 
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Hella

Member
Oct 27, 2017
23,443
Game literally collapsed one week after general release, they never had enough time to announce any roadmap. And there was a launch DLC for a new character, which is 100% on-brand for Paradox.
Post-release support (like patches) may yet be announced, sure, but paid DLC/season pass sort of thing is something developers outline ahead of launch so that they can pivot to it once the game is out. If the latter is not announced already, I wouldn't expect an announcement in the future.

The character DLC is a fair point but I was trying to distinguish between pre-release and post-release DLC, since the latter suggests some kind of future for the project; the "pipeline", if you will.
 

Sha_96

Member
Jan 22, 2019
672
I was hyped for this game but the mild critical reception made me want to wait for the inevitable patches that will make it better
 

Jamie

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
942
One of my favorite games so far this year! The one bad thing I can say about it is that it crashes a lot, more than any game that I've ever played starting at launch. Sucks to know this is the last will see of the lamplighters league but I'm glad it was made.
 
Dec 4, 2017
3,097
Post-release support (like patches) may yet be announced, sure, but paid DLC/season pass sort of thing is something developers outline ahead of launch so that they can pivot to it once the game is out. If the latter is not announced already, I wouldn't expect an announcement in the future.

The character DLC is a fair point but I was trying to distinguish between pre-release and post-release DLC, since the latter suggests some kind of future for the project; the "pipeline", if you will.
Pipelines may be in place, but public announcements hinge on game sales performance, and that can only be gauged after a given period of time. Announcing DLC plans too early can lead to issues if the game doesn't get off the ground quickly enough. F'rex, Empire of Sin was supposed to receive a second DLC, but it got quietly axed after the game underperformed. Which means the people who bought the season pass got ripped off.
 

Randy Savage

Banned
Feb 6, 2023
689
I tried it on gamepass and actually liked it but stopped playing because it was kind of janky. Like I'd have to constantly restart the game because it would freeze up
 

Decado

Member
Dec 7, 2017
1,395
80% or so of the studio was let go in July ( I was one of them!). There'll likely be some press about it eventually, but otherwise nothing's been reported/released yet, but you can find several ex-HBS people looking for work over LinkedIn the last couple months.
That is terrible. HBS did some fantastic work with Shadowrun and battletech. Pity they couldn't remain independent.
 

Hella

Member
Oct 27, 2017
23,443
Pipelines may be in place, but public announcements hinge on game sales performance, and that can only be gauged after a given period of time. Announcing DLC plans too early can lead to issues if the game doesn't get off the ground quickly enough. F'rex, Empire of Sin was supposed to receive a second DLC, but it got quietly axed after the game underperformed. Which means the people who bought the season pass got ripped off.
Damn I totally forgot about the Empire of Sin stuff--I only learned about that recently too. Was really shocked by it.

Y'know what, I concede to your point. Paradox has deffo been hedging their bets for a while now so I don't know why I doubt that they'd continue doing so.


Man, I'm just bummed for HBS.
 

Xater

Member
Oct 26, 2017
8,925
Germany
What a bummer, especially hearing what might be happening to HBS. I really liked the Sgadowrun games and loved Battletech. Sadly wasn't interested in Necropolis and LL just didn't seem to end up being very good.
 

Chance Hale

Member
Oct 26, 2017
11,968
Colorado
I wondered why the game was released half broken but most of the studio being laid off months before release certainly explains it

RIP HBS you were a good one
 
Jun 15, 2020
7,132
I don't think being new IP has any bearing on the success/failure of any of the games listed here. Most of them were simply rejected by the market for numerous other reasons.

If you bring something awesome, people will bite, new IP or not. I love new IP... just not these. There's a whole laundry list of issues I have with those games, from purely technical issues (Wild Hearts / Aveum / Forspoken) to art direction I strongly dislike (Aveum / Atlas Fallen / Lamplighter's League). There were always other new games I'd pick over these.

Shadow Gambit is the only game on that list that looks really good to me, the Steam demo was also great! I will admit that I didn't buy it though, because I'm swamped in games this year. When you're a second/third priority game you don't stand much of a chance in this onslaught of massive time demanding games, this goes for known IP as well, I've skipped my fair share this year.
Ok.
 

Stef

Member
Oct 28, 2017
5,484
Rome, Italy, Planet Earth
Sadly wasn't interested in Necropolis and LL just didn't seem to end up being very good.

Which is basically the reason why it bombed.

The game is full of bugs (it even freezes often) and reviews are quite bad.

I mean, do we need more reasons why a game would not sell well?

Regardless of a common reasoning that I've often seen here on Era, lots of people still looks at reviews before buying a game.
 

SageShinigami

Member
Oct 27, 2017
30,614
Among the other reason people mentioned, gamers are just not supportive of new IPs right now.
  • Lamplighter's League
  • Shadow Gambit
  • Wild Hearts
  • Immortals of Aveum
  • Atlas Fallen
  • Forspoken
Just a rough time to launch a new franchise.

Damn shame. Great game.

Not one of these franchises even managed an 80. Most couldn't even break 75.

Lamplighter's League - 74 OC/75 MC
Immortals of Aveum - 72 OC/69 MC
Atlas Fallen - 68 OC/64 MC
Forspoken - 67 OC/64 MC

Mimimi Games cited exhaustion, not poor sales, as the reason for them shutting down.

Wild Hearts is the only one even close to a good rating.
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,387
Indonesia
Among the other reason people mentioned, gamers are just not supportive of new IPs right now.
  • Lamplighter's League
  • Shadow Gambit
  • Wild Hearts
  • Immortals of Aveum
  • Atlas Fallen
  • Forspoken
Just a rough time to launch a new franchise.

Damn shame. Great game.
Not one of these franchises even managed an 80. Most couldn't even break 75.

Lamplighter's League - 74 OC/75 MC
Immortals of Aveum - 72 OC/69 MC
Atlas Fallen - 68 OC/64 MC
Forspoken - 67 OC/64 MC

Mimimi Games cited exhaustion, not poor sales, as the reason for them shutting down.

Wild Hearts is the only one even close to a good rating.
Starfield?

Also, half of the first page in best games of 2022 were new IPs.
opencritic.com

Best Video Games of 2022

Browse the top rated games of 2022. The top critics in gaming. All in one place.

2023 is also similar and you can see more new IPs through the 2nd page.
opencritic.com

Best Video Games of 2023

Browse the top rated games of 2023. The top critics in gaming. All in one place.
 

Saucycarpdog

Member
Oct 25, 2017
16,648
I dont think its simply new IPs. Marvel Midnight Suns used existing IP and still bombed last year.

The more consistent issues is games not being technically ready at launch, or losing out on consumers that have to be selective with their game purchasing because of the general increase in pricing.
I think Midnight Suns issue was having such a large budget for its genre.

Though it sounds like this game had the same problem.
 

Paroni

Member
Dec 17, 2020
3,523
I think Midnight Suns issue was having such a large budget for its genre.

Though it sounds like this game had the same problem.
Midnight Suns also likely suffered from trying to appeal to pretty mutually exclusive audiences. Superheroes and in-game social stuff with them put off people generally into tactics/card mechanics and the tactics/card mechanics put off mainstream superhero fans. There isn't a huge market for people who are into both.
 
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DarthMasta

Member
Feb 17, 2018
4,136
I don't get the thought process. Buy a studio that's been successful adapting FASA stuff, and pretty much only in adapting FASA stuff, immediately put it to make new IP because FASA stuff is not controlled by PDX.
 

AntiMacro

Member
Oct 27, 2017
3,157
Alberta
Paradox's marketing of the game felt like it was stuck in the PC marketing of the late 1990s + some YouTube strategy game channels.

I'm going to come clean with a real bias-having hero characters is a big turn-off for me. It implies that they can't die horribly to bad RNG, which implies that missions are lower risk and less likely to just total your campaign in a single blow, and if I can't fail horribly then why even bother trying to succeed?

Meanwhile in XCOM an experienced troop can just get its cover blown and killed in a single enemy turn in a bad stroke of events, and in BattleTech you can just have your best 35t mech early game cored instantly by a lucky AC/20 shot from a barely mobile traschcan.
Every mission I've played has a 'all heroes must survive' requirement so it's not like having custom characters would have mattered anyway - but I'd STILL love the game a lot more if it had them. I don't care about these characters, let me make my own.
 

NDA-Man

Member
Mar 23, 2020
3,259
I don't get the thought process. Buy a studio that's been successful adapting FASA stuff, and pretty much only in adapting FASA stuff, immediately put it to make new IP because FASA stuff is not controlled by PDX.

I think the long, tangled saga of FASA means that they were licensing from Microsoft (AFAIK, while tabletop/book rights are in other hands, MS outight owns the rights to Battletech and Shadowrun in the videogame space). I'd think leveraging making Gamepass stuff (because I think the HBS stuff is already on Gamepass) would be a great bargaining chip.

Especially since this ended up on Gamepass anyways.

But I dunno. A lot of companies fled from doing licensed stuff. If you're confident in your studio, cutting out the middleman for your own IP might sound like a plan. Definitely wasn't a home run here, though.
 

Anoxida

Member
Oct 30, 2017
2,629
Sorry for the thread bump but, looks like Paradox is finally making a statement regarding the future of the studio:

www.paradoxinteractive.com

Harebrained Schemes and Paradox Interactive to part ways as the Seattle-based developer seeks new opportunities - Paradox Interactive

Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.

Good luck to them. I'd guess most publisher dont wanna touch that studio with a 10 ft pole right now.
 

Chairman Yang

Banned
Oct 25, 2017
2,587
Sorry for the thread bump but, looks like Paradox is finally making a statement regarding the future of the studio:

www.paradoxinteractive.com

Harebrained Schemes and Paradox Interactive to part ways as the Seattle-based developer seeks new opportunities - Paradox Interactive

Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.
Unfortunate that it came to this, but Paradox didn't seem to handle the studio right. Perhaps Microsoft could acquire them, hire back some of the staff, and get them to continue their amazing work on Shadowrun and Battletech, this time without paying burdensome licensing fees?