CUT
The natural state of the combat seemed balanced around the assumption players would have every buff and debuff rolling with 100% uptime. Mechanically that type of all-or-nothing game design is absolutely miserable to play moment-to-moment. If a game is supposed to be a series of interesting decisions, then I can say with confidence that Kingmaker's combat was an unending series of uninteresting decisions.
I share the sentiment.
Said pretty much the same in the past (not only in this forum).
It's not even just a matter of "difficulty", in general, as much as how many of the encounters in the game seem to be either purposefully designed to make the players miserable or alternatively with a poor understanding of the notion of "gradual introduction".
It's a recurring theme in both the Owlcat titles that stat and level drains or other type of crippling status effects are almost regularly introduced before the player has access to the tools necessary to deal with them (or to protect from them reliably).
And to be clear, we aren't even talking of cases where "It's tough because you were supposed to come back later". Often some of these encounters are a one-time thing you get one chance to deal with or miss entirely (i.e. the Water elemental).
Owlcat also seems to despise the concept of "pacing" and "room to breath". Like, how many "borderline" setups do you want to push inside the same area?
I often described the encounters as "over-tuned" and what I meant with it is that the number, threat level, stats of most enemies is almost comically above what you should be able to handle at any given level.
I'm not saying it's impossible to get by (after all I managed so far), but sometimes you can't help it but get the feeling that you are dealing with the equivalent of a prick DM who's being gratuitously antagonistic with his party and is there just to get his "gotcha moment" against the players rather than to engage and entertain them.
Oh well, ranting aside I'm still loving the game for the most part.
And maybe some of the worst passages in the next hours that I'm thinking about have already been toned down from the beta, too? Who knows.