The true Nvidia RTX legacy isn't ray tracing, it's DLSS
It's been 3 years since the first Nvidia RTX cards launched, but the legacy of DLSS has had far more impact on our gaming experience than ray tracing.
www.pcgamer.com
Three years on and it's safe to say that ray tracing hasn't gone away. In fact it's everywhere, in practically every gaming platform apart from certain handhelds. Despite the negative Nelsons out there decrying the computationally expensive nature of real-time ray tracing, it has been adopted across the board.
It's just not necessarily as transformative a feature as it might have first appeared. I mean, it is just simulated lighting after all. Nor has it always been used to the greatest effect either.
But the fact remains that, as much as the latest Nvidia RTX 30-series cards have alleviated a lot of the silicon burden of ray tracing, it's still computationally demanding, and you will see a performance penalty for turning on the realistic lighting effects in-game. That's especially true in the case of AMD, and therefore the consoles' implementation of the technology.
I'm still of the opinion that ray tracing is just getting started, and is something that will eventually become such a ubiquitous part of gaming's rich feature set that the idea of listing a game as 'featuring ray tracing' will become as pointless as listing that it needs 3D acceleration.
We can't talk about the years since the first RTX cards launched without mentioning the GPU shortage-shaped woolly mammoth in the room. While ray tracing does offer some lovely visuals, it's not necessary in any sense of the word. And when new, high-end GPUs are more expensive, and harder to get hold of than they've ever been, a technology which demands you sacrifice the finite computational power of the card at your disposal in the name of more accurate lighting, is always going to struggle.
But a feature which takes the likes of the RTX 2060 from years back, and gives it a healthy performance boost to the point where it can make modern games actually playable, has got to feel like a winner.
DLSS is obviously not perfect, however. It has to be built into a game by the developers themselves, and though that has gotten easier with subsequent iterations, it's not a feature which you can just enable in any game and get a free fps bump.
But it is undoubtedly the legacy of Nvidia's RTX era that has ended up having the most direct impact on PC gamers. And that's true whether they're using DLSS, FSR, or will end up taking a new Alchemist GPU for a spin with XeSS.
Have to agree that DLSS has been a game-changer, at least for me. RTX is obviously nice, but DLSS has felt like the bigger breakthrough in tech.
Last edited: