Won't that just use the onboard graphics and not the GPU? I'm almost 100% positive that is the case.
Yes but you can use it for the monitor during VR.
Won't that just use the onboard graphics and not the GPU? I'm almost 100% positive that is the case.
You're right, that wouldn't work. A computer can't split up outputting displays like that unless your system is actually using the GPU. Need an adapter.Won't that just use the onboard graphics and not the GPU? I'm almost 100% positive that is the case.
Nope but you can discuss them here.Is there a thread discussing Microsoft Mixed VR? Had a look at the other VR Hardware threads and unless i blind or lazy i cant see many comments? Not talking about hololens but the recent batch of headsets that came out Dell, HP etc.
Basically what I've been doing already. Though we got an influx of new wmr users, maybe we should make an OT.
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There were plenty of times where the enemies spawning acted as jump scares though so I swore a lot when being surprised XD That aspect was fun. I fought the first boss fight too (giant alien reptile race with multi arms and the size and scale of it was really cool.
They definitely look much better, especially 3.Started playing Serious Sam first encounter last night. I think I'm about halfway now (just reached the Oasis). Playing it with full locomotion + 45 degree snap turning.
I've played serious sam games a few times in the past but I'd still consider myself a new player to the series (I used to prefer playing doom + unreal growing up).
The game does feel really dated though so I'm hoping that each sequel is a significant improvement from this. I'm enjoying it but I find myself wanting to rush through 1st encounter so I can play serious sam 3.
I don't like how some of the guns just feel like they've replaced my hands instead of feeling like I'm holding them.
There were plenty of times where the enemies spawning acted as jump scares though so I swore a lot when being surprised XD That aspect was fun. I fought the first boss fight too (giant alien reptile race with multi arms and the size and scale of it was really cool.
The combat itself isn't hard where I'm at, I'm jumping around alot using a pistol in my main hand and a shotgun in my other and its making short work of everything so I haven't died during combat yet (closest I got was like 60 health and no armor) but I have died to environmental traps (like the troll boulders at the start and that one silver ankh in the water with the spike trap up above).That's standard Serious Sam behaviour, you trigger waves and enemies will always spawn behind you too, a constant back and forth sometimes. I didn't like the frog-things at first because they are so hard to hit and so many at once but retreating into a corner and holding the chainsaw in front of you made short work of them.
Midway through the first game I used cheats because it was getting too wild for my taste, still looking forward to playing the third game but if things are the way they were in 1 and 2, I will also not hesitate activating some cheats!
The HP headset is nice now that i know it's supposed to rest ON my cheeks. While i didn't notice any SDE before, or even the low FOV... My growing comfort with it is making me see things i didn't before. I have to look for it, but i definitely can see the SDE, and I'm finding myself noticing the tunnel view from the FOV as i feel more comfortable moving my eyes and not just moving my head (a necessity to maintain non blurry vision before)
Is there a thread discussing Microsoft Mixed VR? Had a look at the other VR Hardware threads and unless i blind or lazy i cant see many comments? Not talking about hololens but the recent batch of headsets that came out Dell, HP etc.
The latest WVR patch helped me quite a bit, but it's still not perfect. It's also clunky to get into steam vr right now (you can't load it directly, you have to load the windows home, take off the headset or load your desktop and load steam vr from there)The Micosoft headsets are decent hardware. Very close to roomscale Vive with better displays.
However, they have serious issues playing SteamVR games. I'm hoping it's just an issue with the SteamVR implementation, but they are a framerate stuttering nightmare right now. This is my experience with the HP headset with a 1060. A box that runs the same games great on both my Vive and Rift.
The Micosoft headsets are decent hardware. Very close to roomscale Vive with better displays.
However, they have serious issues playing SteamVR games. I'm hoping it's just an issue with the SteamVR implementation, but they are a framerate stuttering nightmare right now. This is my experience with the HP headset with a 1060. A box that runs the same games great on both my Vive and Rift.
The latest WVR patch helped me quite a bit, but it's still not perfect. It's also clunky to get into steam vr right now (you can't load it directly, you have to load the windows home, take off the headset or load your desktop and load steam vr from there)
That said, steamvr support is only 2 weeks old officially so I'm hoping/expecting more.
Cheers thats good to know - my pc is at the lower end of the spec but passes MS mixed reality app(well the gpu is borderline)
Edit also good to know - was thinking that too its still early so hopefully it will improve.
I'm still not sure whether to jump in so early or wait a year for the next phase of headsets.
Try this: https://www.reddit.com/r/Vive/comments/4e925m/ive_been_wearing_the_headset_wrong_and_i_think_a/1)the text seems blurry as hell, i tried adjusting the lens distance but that didnt help. any ideas what could cause this?
I beat Arizona Sunshine yesterday. Was a lot better game than I expected from what I saw. Really a lot of fun.
Are there other games similar to Arizona Sunshine in the campaign department?
Interesting. Even with the Deluxe Audio Strap it kinda feels too heavy on my cheecks and nose and the sweetspot is really tiny. Need to try this... doubt tbis works with glasses tho.
My resolve around not buying Doom VFR out of purely quality reasons is weakening. Kinda keen to play a visually refined VR game.
The UE4 VR games can look really stunning.
Talos Principle also looks great imo.
Lone Echo being one of the first games I finished on my Vive has been one of my downfalls. Haven't really had a full game match up to it since.My resolve around not buying Doom VFR out of purely quality reasons is weakening. Kinda keen to play a visually refined VR game.
Good review :D
I just beat The Talos Principle VR, I didn't play the non VR version before this.
When I started the game I thought that the lightbeam and box puzzles were neat, nice Portal esque/innovative gameplay but I feared they would grow stale over time, luckily this never happened. Every single one of them I was all in, no boredom, no fatigue. It was surprisingly entertaining all the way through and the difficulty of the puzzles hit the mark for me, some headscratchers but nothing frustrating, it was often a revelation when I finally managed to get it done.
This is the perfect gameplay for VR and I wish there was more of this kind of gameplay around!
Storywise I thought in the beginning that I would see through it and know what was going on. Not that it was making a big secret out of it in the first place. But the way it plays with the expectations and the anticipation and then you actually finding out, progressing through the game, is absolutely perfect. I loved every second of it because while I had an idea how it all would play out in the end, I didn't know 100% and I was very surprised how it was presented. And then in the end I wasn't right on the mark wiith my own prediction and also started to doubt myself a few times along the way. I really love how this was presented, the music is great, the graphics are great (though a bit too much for my 980ti). I'm a bit lazy when it comes to reading text in games so I didn't read every message on the monitors in the game with care, sometimes I blinked over it but I've read most of them and was enjoying most of them too.
I still have to play the add-on Road to Gehenna, I'm looking forward to it.
Easily one of my favorite VR games! Croteam outdid themselves with The Talos Principle!
Finally got my Vive set up. Damn, walls really just melt away. After being inside that massive space and the grid popping up around the borders of my area, I naturally began to get a feeling for where things were in my real space when I was having trouble combining the two at first. My 5 year old began stepping around the cord with a natural ability after about 10 minutes of drawing in tilt. He keeps asking to play. Hahaha. He doesn't like video games all that much typically. He'll play for an hour here or there, but usually sets the controller down to play with other toys. This thing tracks very convincingly. It seems to pick up every unintended shake from my hands.
Game is releasing on 15th Dec, it has a steam page
Lone Echo being one of the first games I finished on my Vive has been one of my downfalls. Haven't really had a full game match up to it since.
Does Doom VFR have fairly regular straight up stalls for you while you're playing?
I just got done playing on a 1080ti and i7 7800 and probably once every 3 to 5 minutes i'd get a 4+ second stall. Less common, i'll Get a straight up fade to "Loading..." screen that Steam VR does if somethings loading for a while and after like a minute it doesn't exit that so I just closed it out.
Anyone else have any insight?
Finally got my Vive set up. Damn, walls really just melt away. After being inside that massive space and the grid popping up around the borders of my area, I naturally began to get a feeling for where things were in my real space when I was having trouble combining the two at first. My 5 year old began stepping around the cord with a natural ability after about 10 minutes of drawing in tilt. He keeps asking to play. Hahaha. He doesn't like video games all that much typically. He'll play for an hour here or there, but usually sets the controller down to play with other toys. This thing tracks very convincingly. It seems to pick up every unintended shake from my hands.
Jumped into Tilt Brush again. After my first attempt where my volcano looked like a burning tree, I tried something else. It's still really sloppy but I'm making slow progress every saturday.
That doesn't fill me with too much confindence. I'm in the process of getting mine replaced for a yellow line through the left screen. :/I know this is off topic but I am already having sound issues with my Rift.
The audio was cutting out on either side depending on how the straps were adjusted. I was able to get them working each time but now the left earpiece is completely dead.
I guess this is known to happen (Google search) so I now have to do a return/exchange.
This does not seem good.
Good review :D
Looking forward to playing this, focusing on the serious sam games first before I jump into Talos :)
Just be a little careful with your son, its not recommended to let kids younger than 8 (i think its 8 but someone can correct me) to play in vr since their eyes are still developing, so don't let him play for long sessions.
To thing to remember is we don't really know... We don't even have short term studies, let alone long term ones on VR usage... Especially on kids. As adults we understand and accept that, children can't.I was reading about it. Seems like I can let him do it for about an hour then let his eyes rest.
To thing to remember is we don't really know... We don't even have short term studies, let alone long term ones on VR usage... Especially on kids. As adults we understand and accept that, children can't.
Not saying don't, just be careful and be aware. As a father of a 4 and 7 year old I'm also aware of this.
Does Doom VFR have fairly regular straight up stalls for you while you're playing?
I just got done playing on a 1080ti and i7 7800 and probably once every 3 to 5 minutes i'd get a 4+ second stall. Less common, i'll Get a straight up fade to "Loading..." screen that Steam VR does if somethings loading for a while and after like a minute it doesn't exit that so I just closed it out.
Anyone else have any insight?
Try Oculus Medium. It's an even better version in many ways.The VR party feel apart (sick child caused a cancellation) me and my wife are playing around right now. I think we found a winner in the Google blocks. My wife loves playing with clay, do this kind of experience is right up her alley.
Still got more to test throughout the night.
That is fuckin awesome dude!Jumped into Tilt Brush again. After my first attempt where my volcano looked like a burning tree, I tried something else. It's still really sloppy but I'm making slow progress every saturday.
The winner for the night between me and my wife was don't stop talking. I know that was one of the earliest vr games, but damn if it doesn't still work great. I absolutely hate/love it. My wife makes for the calmer tech, while i handle the manual better.
I think i was sweating more than she was.
Jumped into Tilt Brush again. After my first attempt where my volcano looked like a burning tree, I tried something else. It's still really sloppy but I'm making slow progress every saturday.
I know this is off topic but I am already having sound issues with my Rift.
The audio was cutting out on either side depending on how the straps were adjusted. I was able to get them working each time but now the left earpiece is completely dead.
I guess this is known to happen (Google search) so I now have to do a return/exchange.
This does not seem good.
This is one of the games that I keep meaning to buy at some point (ever since I had the gear vr), hear so many good things about it.