Two years ago, we announced the formation of a new Xbox Game studio in Santa Monica, The Initiative, and today at The Game Awards, we announced our first project,
Perfect Dark.
With Perfect Dark, we're aiming to deliver a secret agent thriller set in a near-future world.
We have built the Perfect Dark team at The Initiative by bringing in some of the most talented game makers from around the industry who all share a passion for storytelling, world-building and creating memorable game experiences. With the full backing from Xbox Studios to re-imagine one of the best loved IPs from gaming history, we couldn't be more excited to share some of our early ideas.
I encourage you to watch the above studio introduction to hear more about the team, our goals, and how we're working hard to deliver on the promise of the next generation of game making.
We look forward to sharing more about Perfect Dark in the future.
Concept arts:
Some key points from the interview (I recommand watching):
- espionnage, reconnaissance, tricking people, getting into places unseen
- gadgets
- wild guns
- female lead character, female secret agent in a world of corporate crime
- eco Sci-Fi, ecological disaster on a global scale, corporations came in
- "blockbuster secret agent vision"
- "what's a secret agent ?"
- "it's also something we have to treat very carefully" (the IP)
- "you have to avoid doing too much devotion to the past, but not enough. You have to find the right spot in the middle"
- "I'm passionate about making sure we deliver stories, and premises that stand along side our peers, in TV and movies"
- "one of the things we thought about was how to differentiate what we call "spy fighting" versus what you would see in a traditional first-person shooter
- "excitment of moving in places you and I don't", "sliding under things", "jumping over things", "play up the physicality and being in the world", "camera movements", "GoPros"...
- "we've been sharpening our vision of what our game is and figuring out what's going to make it unique, what's really make it to stand out and what's really going to make it fun"
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