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Oghuz

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Oct 27, 2017
5,042
"Hardware doesn't hold back gaming. Meeeemmme"

Also: "Look how these SSDs allow us to do things never seen before! HDDs suuuck."


This is a fact. He's being incredibly disingenuous when 95% of PC games right now are console ports, and PC exclusives as you said are rarely pushing the absolute cutting edge like the old days.

If every PC exclusive was a Star Citizen, you'd choke on such a sentiment.

Just look at Crysis -> Crysis 2, can Phil say hardware limitations didn't play a role in intrinsic changes in game design?

Good luck having an actual technical discussion in this thread.

Yep, it simply suits their strategy so they will go all in on this nonsense. Plenty of people will buy it too, just look at this thread.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,116
He's right in most ways but ignores the advantages of a single specification for development.

If a developer-only has to worry about one system specification, they will be able to optimize the game easier, allocate multi-spec resources into other development areas and potentially improve the game, and/or reduce development time and increase their potential profits.

yup. Ensuring your game works on several platforms is a lot harder than just designing for one environment. Also testing costs drop significantly.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
Holding back game design... the myth that gets regurgitated and fed to platform warriors every time a new console launch is near, and PR needs something to sell it beyond: look shiny graphics.

Absolutely. It's total console warrior bs. By the time developers get a handle on these new systems Microsoft will already have dropped support for this gens consoles anyway. If both consoles were doing this instead of just one this wouldn't even be a topic of discussion.

Like I said, we're going to look back on this 'discussion' in a few years and see it for the farce it actually is.
I think the challenge is still two things:

1) Multiple SKUs does indeed increase the amount of work for developers to implement. Games for different console SKUs still need to go through certification, something that isn't a thing for PC hardware. Game devs back in the day used to complain about how difficult it was accounting for many different types of hardware, I definitely see how multiple consoles does increase the required amount of work.

2) Multiple SKUs can make it difficult for consumers to understand the differences between the various versions.

There aren't multiple skus. That's the entire point of smart delivery. There is one game and it can be installed on any version of the hardware.
 
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pswii60

pswii60

Member
Oct 27, 2017
26,897
The Milky Way
"Hardware doesn't hold back gaming. Meeeemmme"

Also: "Look how these SSDs allow us to do things never seen before! HDDs suuuck."


This is a fact. He's being incredibly disingenuous when 95% of PC games right now are console ports, and PC exclusives as you said are rarely pushing the absolute cutting edge like the old days.

If every PC exclusive was a Star Citizen, you'd choke on such a sentiment.

Just look at Crysis -> Crysis 2, can Phil say hardware limitations didn't play a role in intrinsic changes in game design?

Good luck having an actual technical discussion in this thread.
Disingenuous? And yet the most impressive showcase for PS5 to date is the UE5 demo, which, as per Epic, can scale down and run on current hardware.
 

Tygre

Member
Oct 25, 2017
11,450
Chesire, UK
I just want to say that the turnaround in opinion on Star Citizen once it's SSD requirement could be used in the Console Wars is truly a sight to behold.

I have never seen so much positive sentiment for that game as when it can be used as a cudgel by fans of a particular brand, not even by people who spent thousands of dollars on it.
 

Pryme

Member
Aug 23, 2018
8,164
Eh, I think games not being built around SSDs definitely holds them back in a sense. Lockhart having that means it won't hold anything back, but exclusives bridging Xbox One and Series X for a while is a bummer.

99% of the next gen only games will use the SSD for faster loading. Not everyone wants to be jumping through portals all the time, or swinging at 70mph.
 

KORNdog

Banned
Oct 30, 2017
8,001
I think it kind of has held it back. I mean, how many games do you see that really push the hardware available on PC? You get exceptions, obviously. The Crysis of the world. But generally there is a clear impression that the lowest common denominator is preventing developers truly pushing available hardware. Its making the nicest version of a game, obviously, but I'd argue the differences aren't as high as they SHOULD be! They may have better AA solutions or better AO solutions or higher res or or frame rate. But when you're rocking the best CPU and GPU and SSD combo you really should be getting something that looks a generation ahead of the competition. And frankly...you're not.
 

Akai

Member
Oct 25, 2017
6,079
Optimisation when talking about multiple platforms requires sacrifices though. Essentially you select a game design that allows for optimisation on multiple platforms. Bruteforcing is when you design sth without necessarily thinking of specific hardware limits and then identify the hardware that can run it. So when designing for multiple platforms you either do one or the other and question is whether any of these approaches are on the same level of game designed from the ground up for a specific device. That's why I don't find Phil's argument valid in this case. I'm not picking a side on the debate (if a developer says it doesn't matter, I'm fine with it), I'm just making an observation.

Nobody has ever said that it wouldn't require sacrifices, but people (not you specifically) spin this into narratives that makes these game play like literal garbage, which has always been and will continue to be hyperbole. People want to play these games and to most of them it doesn't matter if the loading times are slower, the FPS take a hit, the resolution is worse and etc.
 

gofreak

Member
Oct 26, 2017
7,850
Game development is always parameterised by the devices that are on the market.

Does the high end not get pushed harder or in new ways, when it becomes the low end? It's a bit misleading to conflate scalability to higher end hardware with that different kind of usage. High end hardware can always be used, but it's used differently as the state of the art evolves.

People get very sensitive about the 'held back' terminology, but game dev is always 'held back' or limited by the technology at the disposal of the target market. PC is no different.To argue otherwise is to say that game development and scope has evolved beyond technical considerations in any context, which is simply not true.
 
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Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Current generation will, sure, but in the grander scheme of things this is being used as a concern point for Lockhart, which makes no sense. Fundamentally, what Phil is saying is correct. And think about it this way, The Witcher 3 is a current gen game that can run on hardware that sits in between Gen 7 and 8 (the Switch). Saying that X will hold back Y is an over simplification of game development.
People saying that Lockhart will hold back series X are just wrong, because it has the same CPU and SSD. But Phil Spencer is talking about XB1 here. Most people disagree with his comments because a game that fully want to utilise the game design options afforded by the SSD would be limited if they had to support XB1. We have The Medium devs saying that their game was not possible on last gen, and we have Mark Cerny saying that Spider-Man was held back by the HDD. We also have R&C Rift Apart shoecasing gameplay scenarios unseen on PS4. That is an argument that cannot be chalked up to just fanboy warring, it's echoed by people working on games and on hardware architectures.
 

Deleted member 8579

Oct 26, 2017
33,843
They aren't supporting Xbox One indefinitely, it's no big deal. Some games won't scale down sooner rather than later and shock, PS5 is similar and isn't exactly flying out the gate making his point even more. Xbox One is getting sent out to pasture, they are moving on but not dropping it dead in support which is a good thing.
 

Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
''Raw'' graphics I agree, you can make TLOU2 run on a GTX 630 if you make enough effort to make the game look ugly. But game design is not scalable, in theory there is no way to develop a game for SSDs and simply put this game to run on an HDD and wait for everything to be the same, I know it's an example that everyone is tired of hearing, but Star Citizen runs ridiculously poorly on HDDs (and a good HDD)
 

Gamer17

Banned
Oct 30, 2017
9,399
Am I misremembering or bloober games said medium is xsx exclusives because it can't be done on x1 ?

wouldn't that means x1 would have kept this game back from achieving the developer's vision for the game ?
 

MasteroFlich

Banned
Jun 15, 2020
384
Phil, talk only for your department. I'm sure Crytek, CD Project and many other have their own experiences made....
 

Pryme

Member
Aug 23, 2018
8,164
"Hardware doesn't hold back gaming. Meeeemmme"

Also: "Look how these SSDs allow us to do things never seen before! HDDs suuuck."


This is a fact. He's being incredibly disingenuous when 95% of PC games right now are console ports, and PC exclusives as you said are rarely pushing the absolute cutting edge like the old days.

If every PC exclusive was a Star Citizen, you'd choke on such a sentiment.

Just look at Crysis -> Crysis 2, can Phil say hardware limitations didn't play a role in intrinsic changes in game design?

Good luck having an actual technical discussion in this thread.

Less about console hardware and more about the fact that developers can see Steam hardware surveys and know that requiring top notch hardware to run cuts out a massive portion of the purchasing market.

I mean, Star Citizen is PC only and is often cited for its strong recommendation to use an SSD. And even that recommendation is a SATA SSD.

The major bottleneck people cite when coming up with that 'meme' is the HDD. This is also a bottleneck shared by the vast majority of PC gamers on Steam, so even a game developed exclusively for PC would face that issue.
 

Zedark

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Oct 25, 2017
14,719
The Netherlands
Disingenuous? And yet the most impressive showcase for PS5 to date is the UE5 demo, which, as per Epic, can scale down and run on current hardware.
Have they said that the UE5 demo can run on PS4/XB1? I haven't read that anywhere yet. I remember something about it being able to run on a standard SSD as opposed to an NVMe one, but that would still be a big step up from what's in gen 8 consoles.
 

Deleted member 27751

User-requested account closure
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Oct 30, 2017
3,997
I'll leave it to the developers and system creators as to whether something is being held back or not by hardware choice. So far no one has raised red flags that I've seen, and the only concern vocally is from enthusiast websites that think they know everything to do with game design and creation.
 

Deleted member 8579

Oct 26, 2017
33,843
Am I misremembering or bloober games said medium is xsx exclusives because it can't be done on x1 ?

wouldn't that means x1 would have kept this game back from achieving the developer's vision for the game ?

Microsoft isn't dictating you make a game for Xbox One/X so there isn't a problem.

You can argue his point as every new game releases saying can't be done which may be true or not but the main thing is devs can target what they want.
 

jroc74

Member
Oct 27, 2017
29,759
"Hardware doesn't hold back gaming. Meeeemmme"

Also: "Look how these SSDs allow us to do things never seen before! HDDs suuuck."


This is a fact. He's being incredibly disingenuous when 95% of PC games right now are console ports, and PC exclusives as you said are rarely pushing the absolute cutting edge like the old days.

If every PC exclusive was a Star Citizen, you'd choke on such a sentiment.

Just look at Crysis -> Crysis 2, can Phil say hardware limitations didn't play a role in intrinsic changes in game design?

Good luck having an actual technical discussion in this thread.
Yep, it simply suits their strategy so they will go all in on this nonsense. Plenty of people will buy it too, just look at this thread.
Thank you.

I don't really have more to say on this subject.

Once again...minimum requirements, Phil. Minimum requirements..

You can even do recommended requirements of you want. Same thing.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
Random dev says something on twitter: the gospel
Microsoft says something: lies

I think Phil might be on to something about this being a console warrior meme
Of course it's console warrior crap, look at the difference in thread numbers on certain topics, there is a large population here that are just disingenuous plus it's a phil Spencer thread so we know how that goes.

end of the day we are getting great games
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Am I misremembering or bloober games said medium is xsx exclusives because it can't be done on x1 ?

wouldn't that means x1 would have kept this game back from achieving the developer's vision for the game ?
Yep:
Q: "What excites you most about developing and bringing The Medium to life on next-generation hardware?"

A: The simple answer is that thanks to the next-generation hardware, we can realize our vision for The Medium at all. Of course, theoretically, you could rescope any game idea, but in our case it would mean completely changing the core game features.

Thanks to the power of Xbox Series X, we can develop the game the way we have always envisioned it. I'm not talking only about graphics, although certainly it helps create an immersive and disturbing atmosphere, but also about gameplay.

Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of The Medium?

A: The SSD and how it allows for no noticeable loading times is certainly a big deal for us. Thanks to it, you can create a more cinematic and atmospheric experience, and keep the player immersed in the game – with no immersion-breaking loading screens.

Also, the sheer power of the CPU and GPU lets you go a bit crazy with your gameplay ideas, and we believe the new hardware will quickly change how games are being designed.
 

dmix90

Member
Oct 25, 2017
1,886
Crystal clear strategy, Phil... just very unexciting one.

Push for resolution, framerate, cartoony art style and more multiplayer trend chasing... while less or no visits to Satya's office to explain ballooning studio budgets.

What highest fidelity games on PC market? Scam Citizen lol? PC users are naturally playing Xbox One limited games for an entire generation already. All you are getting in multiplatform on PC is small stuff... like draw distance, pushing more pixels, more complex shader computations with diminishing returns and a framerate boost.

"Frankly, held back is a meme that gets created by people who are too caught up in device competition"
Bullshit

When we are eventually working on those, we will look at how to balance between the different generations of hardware. But what is super important to me is that it is not a different experience. It's not a case of you get half the quests. The idea is that it has to be that same Obsidian experience no matter what platform it is on.
So, in other words... Obsidian are saying that they are limited in the scope of the stuff they are making by Xbox One already.

Lockhart is another less obvious limitation which unfortunately will hold up for an entire next gen.
 

Nestunt

Member
Oct 27, 2017
1,303
Porto, Portugal
Isn't PC specs "minimum" a thing?

even Nintendo eventually embraced HD.

I know they have been making huge efforts into offering the most pro-consumer proposition on the market. But, at what point are you hurting the consumers who spend 400+ on your machine, and see its exclusives not maximize the potential of their creators just to accommodate a "play anywhere" mantra.
 

Bosch

Banned
May 15, 2019
3,680
In terms of resolution and fps, aa, textures yeah.

But in terms of best looking game this gen they are on PS4.
 

rras1994

Member
Nov 4, 2017
5,802
Isn't PC specs "minimum" a thing?

even Nintendo eventually embraced HD.

I know they have been making huge efforts into offering the most pro-consumer proposition on the market. But, at what point are you hurting the consumers who spend 400+ on your machine, and see its exclusives not maximize the potential of their creators just to accommodate a "play anywhere" mantra.
It is but you'd be surprised how well you can still get a game to play even when you are under them. I may have previously taken the min specs more as a "suggestion"...
 

tzare

Banned
Oct 27, 2017
4,145
Catalunya
In fact i have ryzen3 laptop, subbed to GP for a month, to try a few Indies, and, as expected, big games didn't run on my system or where unplayable.
 

jroc74

Member
Oct 27, 2017
29,759
Fidelity? Maybe not

Game design? Absolutely
Well duh fidelity isn't tied to anything but your configuration. But having faster I/O is a whole different ballgame. And that can impact Game design.
Am I misremembering or bloober games said medium is xsx exclusives because it can't be done on x1 ?

wouldn't that means x1 would have kept this game back from achieving the developer's vision for the game ?
yes, he is changing the subject.
Bingo.

Notice their emphasis is on fidelity and frame rates. Has been for a while talking about next gen.

It's gonna be interesting around here once next gen starts for them.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Isn't PC specs "minimum" a thing?

even Nintendo eventually embraced HD.

I know they have been making huge efforts into offering the most pro-consumer proposition on the market. But, at what point are you hurting the consumers who spend 400+ on your machine, and see its exclusives not maximize the potential of their creators just to accommodate a "play anywhere" mantra.
I think we should keep in mind through all this that MS aren't mandating that all games are compatible with XB1. They have said that they themselves will have games releasing for the XB1 potentially through to the endnof 2021, but I would presume they too like the rest Of the industry would be dropping the XB1 after that. Devs are already making exclusives for next gen, so in the end this cross-gen talk will not be a generation-long topic by any stretch of the imagination.
 

Elios83

Member
Oct 28, 2017
976
We all know why Spencer is making these statements, because of the yet unannounced Lockhart model.
Reality is different, it's obvious that if you have a more powerful card you'll be able to turn on more bells and whistles but game design is constantly bound by the weakest hardware. Hence why on PC there are minimum requirements that constantly go up and traditionally when new consoles arrive these minimum requirements get a significant jump.
Even if you have a 2080TI today you're still playing games conceived by design to run on XB1 and PS4, 7 years old hardware.
Spencer has not a point relatively to game design not being held back by the least powerful target hardware, he's just trying to sell their own strategy and approach at next gen, which is his work.
Just like in a previous interview he stated that we're now getting diminishing returns in graphics so it's more about immersion and 60fps.
He's trying to sell what he knows they're gonna offer.
 

Detective

Member
Oct 27, 2017
3,864
Imo MS should ditch Xbox one as soon as possible.
No development, no console , no promo. Nothing.

Series X is BC so people won't have to worry about their library. People with XB1 can still play their games and have Game pass. But all newer games should be made for only next gen.
 

Akauser

Member
Oct 28, 2017
838
London
This will work under normal circumstances for traditional games. No ones saying it can't be scaled down however the problem occurs when the creativity of developers is hampered when they want to design a game that specifically takes advantage of next gen features. Not everything is framte rate and reso all the time.

e2da779b0184b3b795210d0852373e49c695ecc9.gifv


How can a developer for example scale back a game which fundamentally relies on its hardware set. I couldnt imagine they wanted or invisaged a 7-10 second load screen for Rift Apart if it was on PS4.
 

c0Zm1c

Member
Oct 25, 2017
3,229
PC gaming is absolutely held back by hardware choice and diversity. There is a reason why games only take a couple of gb of ram out of my 32gig (some games could load their entire installation into ram) and there's a reason why no games takes advantage of an nvme. The only PC games I can think of that said "fuck it" and did not held themselves back for the high-end is Crysis 1 and StarCitizen.
While absolutely true, can you imagine if games in general did require all of your 32GBs of RAM? Or 128GB? The line has to be drawn somewhere if they want games to sell well so it makes sense to draw it where a good amount of people can reasonably run the games on their hardware. I can't think of any PC game that required the absolute best hardware for its time, including the two you mention - Crysis 1 had settings and could run on lower end hardware and not everyone is playing Star Citizen with the best.
 

Mr_Nothin

Banned
Oct 29, 2017
705
Developing games with compatibility for legacy devices has pretty much always held back PC games. As others have said, in this thread, Crysis 1 and Star Citizen have been the only games in the past 15 years that said "fuck it, hardware will just have to catch up".
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
Lockhart is another less obvious limitation which unfortunately will hold up for an entire next gen.
Speaking of bullshit. Lockhart won't be holding anything back. In fact if the rumored specs are true it probably has more overhead than the Series X.
 

InfinityDOK

Member
Dec 3, 2018
2,653
I do think most are overreacting, after all they even said in the article that support for xgs studios for x1 would only be mandated for the first year. After I assume that most of xgs would decide depending on their games. I knew when reading most people who have been arguing against this would still dislike the idea. I think it's a perspective thing imo, even though most of the games shown off at sonys show probably were possible to do on PS4, although in people's mind they probably believe that all those games were possible thanks to the tech in ps5. There are examples of next gen games that could only be done with the new tech, like rachet and clank, but so far it's very limited.
 

rras1994

Member
Nov 4, 2017
5,802
This will work under normal circumstances for traditional games. No ones saying it can't be scaled down however the problem occurs when the creativity of developers is hampered when they want to design a game that specifically takes advantage of next gen features. Not everything is framte rate and reso all the time.

e2da779b0184b3b795210d0852373e49c695ecc9.gifv


How can a developer for example scale back a game which fundamentally relies on its hardware set. I couldnt imagine they wanted or invisaged a 7-10 second load screen for Rift Apart if it was on PS4.
The thing is that most games take at least three years to make, how many games could possibly have SSD's as a requirement for the game to run when they wouldn't have known about it for a large amount of the games development when they were probably targeting current gen. It's only going to be really in a year or two were we will get mists games that can be developed with SSD's and over next generation improvements in mind. I don't see it being that huge an issue for the first year or so of a consoles life unless a dev really overshot when they were developing a game.
 

BradC00

The Fallen
Oct 25, 2017
2,175
Are people even reading the article? He literally says that developers draw a line on the hardware they are targetting. Here's an example: MS is targetting the XB1 as their "line" for Infinite. Bloober is targetting XSX as their line for the Medium. It's pretty simple. He's not being disingenuous, he literally says that developers choose what hardware to target. A game like Infinite isn't going to need to be designed with a SSD in mind. Maybe the next Halo will have a scene where Master Chief is making multiple slipstream jumps in a row (I doubt it).
 

Tyaren

Character Artist
Verified
Oct 25, 2017
25,333
This will work under normal circumstances for traditional games. No ones saying it can't be scaled down however the problem occurs when the creativity of developers is hampered when they want to design a game that specifically takes advantage of next gen features. Not everything is framte rate and reso all the time.

This.
Some new ideas that are only possible on next gen systems will for sure have to be scrapped for every system, because the XBox One S would struggle hard or not be able at all to handle it.
 

Birbos

Alt Account
Banned
May 15, 2020
1,354
I mean these days idk how much of an effect Lockhart will have on the scale of games.

If we had a Lockhart during say the 360 era, I think we'd have seen an effect on the overall scale of games.

It's no secret that consoles are the baseline for AAA games so if the devs focus on a worse console I'm sure it would affect the scale of games somewhat. With that being said I think we're kinda at a sort of temporary peak for game scale so I don't think Lockhart will make much of a difference.
 

Fisty

Member
Oct 25, 2017
20,585
So cross gen games will look as good as next gen only games on the new systems?

They absolutely could, it would just require publishers to massively increase their budgets to allow for basically a port to take full advantage of all the hardware feaures, either scaling up their team or outsourcing the port. And with how MS seems to be pushing for free next-gen versions, it is definitely going to be exceedingly rare for a pub to spend that amount of money with almost zero chance of return
 
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