I feel like a lot of people are missing the fact that most of us currently running VR Headsets use like, pretty obscene amounts of Super Sampling if we can. So we're already rendering at some really high resolutions. If you just actually have those more pixels such that you don't need to super sample anymore, just present them closer to native res, you'll be having a better experience with resolutions you're already pushing.
I run most stuff on my Vive at 2.0x SS or more. I run Fallout 4 VR at 2.5x. And of course, you can always render in the other direction as well, subnative and it'll still likely look better due to having more pixels.
Okay, sure. But that just reinforces my question? What kind of rig do you need to run this? (This = 4K per eye variety) All I know now is that you have one. Whatever it is.
Well a lot of us didn't get the 4k per eye version. We did the 2560*1440 per eye "5k" variation, I don't know which was tested at CES. But there's also a 4k per eye version who's actual input is still 2560*1440.
Ah, good to know. But yeah, I'm specifically wondering about the 4K per eye version.