"TO ALL THAT COME TO THIS HAPPY PLACE, WELCOME!"
-Walt Disney
OFFICIAL LAUNCH TRAILER
Planet Coaster is the next generation of theme park simulation games. 12 years after RollerCoaster Tycoon 3, Frontier brings us the spiritual successor of that game. And its not a surprise, as Frontier was the studio that made RCT3 and its excellent expansions, and helped Chris Sawyer with the expansions of RCT2. And even with this 12 year gap, Frontier has amassed experience in the theme park game territory, working on games like Thrillville, Disneyland Kinect Adventures, Coaster Crazy and Screamride, helping shape some of Planet Coaster's development.
Getting near the 1st anniversary of the game, since release the game has been updated for free, with rides, management updates, and new mechanics, and has gotten its first paid expansion and the future couldn't be brighter.
Date: November 17th 2016 on STEAM
Price:
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
DirectX: Version 11
Storage: 8 GB available space
Recommended:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 12 GB RAM
Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
DirectX: Version 11
Storage: 8 GB available space
Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.
Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.
Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.
Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. Control every aspect of your guests' experience and watch as Planet Coaster's world reacts to your choices in an instant.
A Living World: Every park guest is an expressive individual who thinks, feels and explores your park with their own interests and desires. Together Planet Coaster's guests will tell you at a glance just how well your park is run.
Park Management: You're the boss with accessible controls that make management fun. Test your skills in a campaign of creative scenarios, or just build for fun and tweak your parks to surprise, delight and thrill your guests.
Communal Creation: Planet Coaster links coaster fanatics and creators around the world with the Steam Workshop community hub. Trade scenery, rollercoasters and even entire parks with other players, and add the world's wildest creations to your own park.
Be Inspired: Discover new content from the world's best coaster park creators every day. Browse and download content from your favorite creators, or choose from the latest designs selected by the Planet Coaster dev team.
Share Your Creativity: Whether it's a magnificent ice cream shop or the world's most thrilling coaster, build it, name it and share it with the planet. Join a community of creators and see your designs appear in parks around the world.
- Campaign Mode: 21 different scenarios each with their own little story and problems to solve. Each scenario has 3 difficulty medals to beat.
- Challenge Mode: Build your theme park with every management aspect of the game. Try to get you theme park going and dont lose money. The game throws you also different challenges. Theres 3 difficulty options on challenge mode.
- Sandbox Mode: Build your dream theme park with any worry and everything unlocked. Your imagination is the limit here, and a perfect place to work on those real theme park recreations.
- 7 biomes (5 at release): 6 different places to build your park between Tropical, Desert, Grassland, Alpine, Deciduous and the newest, Arctic, each with different lighting and terrain textures. Frontier also added a 7th biome, CUSTOM, where you can mix and match 8 different textures of all the other biomes to create your perfect park, were desert, grass and snow can be in the same place.
- 40 flatrides (28 at realease), including the teacups, the giant crazy ferris wheel, a top spin, venetian carroussel, vintage rides like the 1940's Roll-O-Plane, and many more.
- 37 coasters (28 at release), including B&M inverted, hyper and floorless, Maurer Söhne's spinning coaster, Vekoma's mine train and giant inverted boomerang, Arrow's corckscrew... And of course the giants, CCI's wooden coaster, the more modern GCI's wooden coaster and super new RMC's hybrid coaster. Cedar Point also gave them the rights to add the new Steel Vengeance vehicles and coaster into the game!
- 9 tracked rides (7 at release) +2 with the spooky expansion, including transports like the Railroad, Monorrail, waterides like the log flumes and river rapids, dark ride tracks like vintage autos and magic catz, and the much wanted Go-Karts! Buying the spooky pack brings you 2 more dark rides with multiple possibilities, like the tracked motion platform.
- Lots of shops and other utilities to give your guests what the want. All this shops can be rethemed by you to whatever thing you like with the ingame building system.
- 7 different themes (6 on release) between Modern, Pirate, Fairytale, Western, Sci Fi, the Art Shapes and the Festive Winter. 7 themes only you say? Well, all this themes were made so you can mix and match to get completly new ones. Steampunk? Art noveau? Vikings? Greek? make a mona lisa piece by piece with the art shapes? Everything that you can imagine, you can make it. The sky is the limit! Buying the spooky pack gives you the 8th theme, spooky.
- The game contains in total more than 1500 building pieces and more than 1300 scenery pieces, including animatronics, special effects, lights and bins...
- 11 mascots (10 at release) including Coaster King, with a new Festive King Coaster variant, Gulpee Rex, Princess Amelie, Ellie the Sherif... and a mascot created, thanks to an open contest at Frontier, by yours truly, Foxy Coffee, the hipster fox coffee lover with a heart of gold! Buying the spooky pack gives you the 12th mascot, King Ghoster.
- Event triggers for animated objects in the game, like lights and animatronics. Create your perfect dark rides! Summer update, added fireworks shows and improved the event triggers so they are much more versatile.
- More than 80 different music themes (not including the marvelous 20 tracks OST when you are building) and more than 300 different sounds to make onboard audio for your coasters, flat rides and track rides, or just use it around the park. Don't have what you like? Add your own music into your rides!
- The audio, nominated for a BAFTA, is one of the most incredible things you will find in the game. Go to guest level and hear the sounds, so similar to a real theme park, you will be surprised is a game. Or hear the incredible work put into the sounds of all coasters and rides, that feel like the real thing. No more vacuum cleaning coaster sounds, hooray!
- Full steam workshop integration so you can download buildings of the Planet Coaster community, great for looking for inspiration or just becuase you prefer to manage your parks instead of building it but still want it to look good.
UPDATES
The Free Winter Update
- Added 2 flatrides, the collider (a sci-fi invertying gondola ride) and the Bumpin Derby (bumper cars).
- New Transport, the Iron Horsem a western type train, and a new Tracked Ride, the Sleigh ride.
- Management Improvements, like setting global prices for shops and rides, ride coaster prestige (the rides are less atractive as time passes and then more atractive when they reach classic status), recently used tab on objects...
- Three new Scenarios about the winter festivities.
- New Shops, like pizza, ice cream, donuts, mineral water...
- Winter Theme and Scenery Objects, including a gingerbread building set, snow pieces and animatronic carollers.
- Arctic Biome
- New mascot, Festive King Coaster.
- Added a new flat ride, the scizzer, with twist and spinning classic action.
- Added a new light sequencing for rides, and new supports for some coasters.
- Some imporvements to the guest AI.
- Added a new flat ride, the tri-storm, another classic carnical ride.
- Added localisation for chinese and korean.
- Added crime and security management, with a new member of staff, the security guard. A security cameras system, pick-pocketing guests, angry guests can brake your bins and benches, that can be fixed by a mechanic...
- Go Karts, were guests can actually race between them, and even be ridable thanks to a cheat that lets you drive the kart.
- New flat rides, the Big Wheel (a classic ferris wheel), the elexir machine (a modern twisting flat ride), and the ZoZo (a vintage carnival ride).
- New coasters, the bakasura (a vekoma giant inverted boomerang), the steel hydra (a swinging suspended coaster), and the trident (a classic vekoma shuttle coaster).
- The much requested no collision toggle. You want to add scenery inside a ride to themed it however you like? Or traverse terrain? or track rides traversing paths and other track rides? now you have finally that option!
- An improvement into ride prestige, adding a refurbishement option, and rides taking more time till they get to classic status.
- Blueprints go from 2000 max pieces, up to 4000 and flatrides can become part of the blueprints.
- You can make now duelling coasters up to 5.
- Three new scenarios about Chief Beef race and city shenanigans.
- Added more than 150 new scenery pieces, bits and pieces that were missing like new fences, ropes, etc..
- Added more audio and sound effects.
- Free look camera that you can control with a an xbox controller.
- The display seuqeuencer, a new way to make it easier to triggers your ride effects.
- The display sequenecer also brings you fireworks shows!
- Video billboards that you can use as screens, info and logo billboards for your park or even use them to create new walls and floors, perfect to create more interactive darkrides. Imagination is your limit!
- New flat rides, the Iron Claw (a pendulum type ride), the Sky Watcher (a tall observation tower), and the Blackout (a 360º swining ship).
- New Coasters, the Power-up (a Maurer Söhne Skyloop), Viper One (an Intamin Impulse Coaster), and the Gnarler (a GCI wooden coaster).
- Wooden coasters can finally be painted!
- Custom biomes let you make the perfect scenery for your park.
- Added Cedar Point's still in construction new RMC hybrid, Steel Vengeance, with some park logos, the blueprint of the coaster (improved in a further update) and the cars of the coaster to build your own.
Parts of the spooky update that come for free for everyone.
- A new Coaster, the In-Descent (an Intamin Reverse Freefall Coaster).
- Added finally the much requested friction slider to coasters, so you can make realistic recreation of real life coasters.
- 2 new spooky fonts to write in the game's signs.
- Bugfixes and other improvements.
The Universal Cars Construction Kit (3 separate copyrighted packs for $2,99 each)
- Back to the Future, includes complete DeLorean, kit to build the DeLorean, some SFX and DeLorean skin for the go karts.
- The Munsters, includes complete Munster Koach, kit to build the Munster Koach, some SFX and Munster Koach skin for the go karts.
- Knight Rider, includes complete KITT, kit to build KITT, some SFX and a KITT skin for the go karts.
The first real DLC and the size of a mini expansion.
- 2 new tracked rides, the Hoax (a free spinning carnival dark ride) and the star of the show, the Huntsman (a floorless, motion platform ride with advanced mechanisms to build the perfect dark ride).
- A new mascot, King Ghoster.
- 227 scenery items, including 46 animated items, 18 special effects (majority of the colourable), 31 scenery items with billboard functions and 2 path extras
- 124 building pieces, super flexible pieces that you can use to make spooky houses, gothic buildings or mix it with the other building pieces in the game to create your own theme.
- Tons of new spoky audio and music, including 7 music tracks, 18 sound ambiences and more than 70 sound effects.
- 2 new spooky hats sold in the shop.
Most importantly, Planet Coaster is a game planned to last for multiple years, just like RCT3 did. What this means is, Frontier is going to offer free updates (rides, improvements on gameplay...) and full expansions (completly new gameplay expriences like soaked! and wild! for RCT3), during its whole life.
As you can see in the Updates and DLC section, during its first year the game has been updated A TON, and it will continue to be updated.
With more than 1 million players right now, and the Spooky Update being super succesfull, content will keep coming, like...
The Anniversary Update
Planned to be released during the month of November, and started to be shown during FX2017 but not fully revealed yet, this are the things that we know are coming.
- Staff management. Build your own staff working back-areas so staff can go and rest. Staff in the shops will even leave their shop when they energy is low, and now need to go there to be trained, and another member of staff will get inside if you have enough of them or the sotre will be closed. Also for guest AI Frontier has added preferences to certain foods.
- A new flat ride, the Weisshorn (a classic carnival ride with a roof that covers the guests.
- A new water ride/coaster, Cascade (a Mack Rides water coaster)
- A new coaster, Hop the Gaps (a vintage wooden side friction coaster).
- A second, unnanounced new coaster.
- The much requested Picnic benches and tables. Now you can build you own working food areas an restaurants and guest that are eating will actually look for this tables to eat and relax in there. There will be different types of benches and tables, including parasols.
- Another much requested option, change any coaster cars into any coaster tracks, with a sensible option and a override bonkers option. Whats this would do is basically adding more "new" coasters to the roster.
- The big reveal, the Planet Coaster Scenario Editor, with a bunch of freedom option to build your own scenarios with different missions and share them with other users on the workshop. You want to make the whole RCT1 campaing? you are free to do that!
- And more...
Is this game available for Mac?
Nope.
Where is the weather?
It was planned but difficult to implement because of the hitboxes in the complex building system that would make any PC explode. They are looking into it but not coming soon.
Why is the path system not doing what I want?
The path system takes some time to get accoustumed too, but once you get it, you will be able to make every path you want with all the improvements thay have been adding during the beta, including the olds RCT square style. Just remember to do not use angle snap when wanting to go more advanced, and use Z to make diagonals.
I want to take a screen without the UI. How?
Press "Right Ctrl+Right Shift+G" and voila!
And any recommendation to upload my screens to ResetEra or any other internet site?
I recommend using abload, will not compress your beautiful screenshots.
Wheres UGC, RCTW has it, why not Planet Coaster?
Maybe planned for the distant future, they want people to play creating new themes or whatever you want using the tools in the game. Also RCTW is crap and they included it so people finished the game for them. And who knows, maybe unofficial modding comes to the scene like with RCT3, infact theres already a user called gregroburns that has tweaked some stuff in the game opening that possibility.
It's the game Steam only?
Yes, because one of the most important aspects is the use of the steam workshop to create blueprints and share parks.
Is there a limit for the blueprints?
You can import to your game as many blueprints as you want, but theres a 4000 piece limit for blueprints when you create them (expanded from 2000), so take that into account when you want to make a building for sharing it.
Ive seen someone on youtube creating an AMAZING building, but when I try it seems difficult and takes too much time.
Remember that Rome wasn't build on a day, guys like Silvarret and me take 10 hours to create some of the most complex buildings, sometimes even more. It may look easy and fast on timelapse, but theres a lot of work to be done. Remember, be creative and have fun, thats the most important thing. Also lots of members of the community will help you making realisitc theme parks if you need help.
http://www.metacritic.com/game/pc/planet-coaster
9/10 – Gamespot"A game that occupies your thoughts when you're not playing it, and it's thoroughly captivating when you are."
Eurogamer"If you've any interest at all in theme park design, or if you thrill at the idea of being able realise your every fantastical, architectural whim (even if it's just putting down a bunch of rocks just so), then you'll likely adore Planet Coaster."
8.5/10 – IGN"Planet Coaster is just about everything I could have asked for in a modern resurrection of the theme park sim genre - and then some."
Screens:
E3 2015 Reveal Trailer
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