Plus Nioh 2 come on... And rumors of Onimusha 5.This looks dope as hell. Between this, Sekiro, DMC 5, Bayo 3 and perhaps Babylon's Fall as well, it's such a good time for fans of Japanese action games.
Plus Nioh 2 come on... And rumors of Onimusha 5.This looks dope as hell. Between this, Sekiro, DMC 5, Bayo 3 and perhaps Babylon's Fall as well, it's such a good time for fans of Japanese action games.
Hope so. Likewise with Astral Chain's bikes.Oh my, thats not how its going to be, there will be scripted vehicular combat sections in 2077 as the demo indicates but the open world will be explorable in bikes and cars.
It's gonna get weird Evangelion shit where the Legions are themselves demons, trapped in armour, and chained to the cops as they're technically slaves.
The main issue with Platinum is that their tutorials are terrible and tend to teach you to play the game wrong. Over the years they've been getting worse. We'll see what happens.
Just because it looks similar doesn't mean it's on the game engine. That's not how it works.
Just because it looks similar doesn't mean it's on the game engine. That's not how it works.
It looks like Nier: Automata's rendering engine, namely the particle effects towards the end of the trailer. Wouldn't make sense for Platinum to abandon their own internal engine updated for modern hardware, with toolsets they're familiar with, for a foreign engine anyway.
I can't imagine it's in active development. If it is, either Babylon's Fall or Bayo 3 isn't.PG is working on a new title, self-published game and they own the IP, probably Kamiya is directing this new title.
Why would you say that? Platinum has a ton of people. As of mid last year, they would have been working on Bayonetta 3, World of Demons, Babylon's Fall, Astral Chain, and Granblue Re:Link actively. That's how big they are. They're no longer working on two of those titles, and Astral Chain is probably almost done, given how it's shipping in August, so I don't see why they wouldn't be working on more games which aren't announced yet.I can't imagine it's in active development. If it is, either Babylon's Fall or Bayo 3 isn't.
Maybe I missed something. What other game looked and played like this?I'm completely indifferent to this game. It didn't help that the Direct was full of games with a similar style. I know it will play good but eeeeeeh.
Well, they weren't trying to make Bayonetta with a Nier skin, though. They were making a Nier game.More than simplicity I'd say it has a lack of polish and balance. The bullet-hell sections are awful and work bad with the combat system, the roll is overpowered and makes the combat more tedious than difficult, the regen chips make it even more easy... I know you can customize the character a lot, but even so the basics are poor compared to the good Platinum action games.
Maybe I missed something. What other game looked and played like this?
Maybe I missed something. What other game looked and played like this?
But what's a Nier game? We only had the first one before Automata, and well yeah, the bad things about Nier are indeed in Automata: bad bullet hell sections, bad enemy design, bad balance, mediocre attemps at doing multiple genres in one single game...Well, they weren't trying to make Bayonetta with a Nier skin, though. They were making a Nier game.
It's an action RPG. It has good action RPG combat that doesn't require the precision of playing straight-action games like Bayonetta or Metal Gear Rising. And as much as Automata cleaned up the wonkiness of the gameplay from the original Nier, it was also reverent toward it, maintaining crazy bullet-hell sequences, camera shifts, odd sidequests, and even fishing, despite you never having to fish for any reason in the game at all, ever. You can just do it, get the lore from those crazy fish you catch, and then maybe go for one of the game's many alternate endings that's just there for a joke.But what's a Nier game? We only had the first one before Automata, and well yeah, the bad things about Nier are indeed in Automata: bad bullet hell sections, bad enemy design, bad balance, mediocre attemps at doing multiple genres in one single game...
Automata is far better than the first Nier thanks to the elements Platinum brought from their other games: faster combat, better use of shooting mechanics for the ship sections (the first game had that awful attemps at the mine cart, let's try to forget the section), aerial combos...
I know that the music, world, writing... are from Nier, but the gameplay elements are a mix of good Platinum design and bad Yoko Taro decisions. Thankfully a third Nier will have even less fixated camera sections, minigames, and less half-assed mechanics that Yoko Taro is obsessed at including at his games even if we all know that his idea of gameplay design is more focused on quantity than on quality.
Well it depends on personal preferences for sure. My opinion is that when you have a solid gameplay foundation, you can start adding mechanics and "special" sections, but IMO the first Nier, and to a lesser extent Automata lack the solid gameplay foundation.A lot of things y'all hate about Nier/Automata are things I love and hope they never change.
Nothing, like most of the claims people make about games we haven't seen in a while
Hoping for 60fps but know it will be 30. Looking forward to it either way!
what makes you say that ? Most PG games try to reach 60 fps, don't they ?Hoping for 60fps but know it will be 30. Looking forward to it either way!
When things got really bad for Metroid Prime 4, Nintendo produced an apology video explaining the situation.Director left mid-way.
I play Nomura games and wait for them just fine =) I'm used to not seeing any new visual for a game for ~2 years.
Would they say something else?
I'm chill but I don't like to see games changing directors mid-way. Bad memories from Nomura > Tabata I guess.
I think the same, the trailer looks clean for a Switch game. I can see them locking the framerate to offer more appealing visuals but we'll see.Hoping for 60fps but know it will be 30. Looking forward to it either way!
The trailer being locked 30fps is what clues me inwhat makes you say that ? Most PG games try to reach 60 fps, don't they ?
When things got really bad for Metroid Prime 4, Nintendo produced an apology video explaining the situation.
The difference with Bayonetta 3 here is that even if there was a massive retooling and the new director has a very different vision/direction from Hashimoto, as long as they get to finish the game, we wouldn't know the difference because they have shown nothing of the game so far. The biggest challenge for Tabata is that he was forced to keep certain things because of fan expectations from years of trailers and teasing, while he also want to do things his own way, leading to mish mash product that made a lot of people have weird expectations and perceptions, leading to disappointment. The comparisons will never end because S-E opened themselves up to that by showing Versus for years on drip feed, then announcing that it had become FFXV and claiming it was the same product at first, before announcing Nomura being dropped entirely and things clearly switching gears.I'm chill but I don't like to see games changing directors mid-way. Bad memories from Nomura > Tabata I guess.
If it plays as smooth as Bayonetta 2 did I'll be happy.Hoping for 60fps but know it will be 30. Looking forward to it either way!
The difference with Bayonetta 3 here is that even if there was a massive retooling and the new director has a very different vision/direction from Hashimoto, as long as they get to finish the game, we wouldn't know the difference because they have shown nothing of the game so far. The biggest challenge for Tabata is that he was forced to keep certain things because of fan expectations from years of trailers and teasing, while he also want to do things his own way, leading to mish mash product that made a lot of people have weird expectations and perceptions, leading to disappointment. The comparisons will never end because S-E opened themselves up to that by showing Versus for years on drip feed, then announcing that it had become FFXV and claiming it was the same product at first, before announcing Nomura being dropped entirely and things clearly switching gears.