The Kraken HW decompressor caps out at 22 GB/s, but the typical is 8-9 GB/s.
I agree, I wish checkerboard someday makes it's way to PC. Temporal artifacts probably wouldn't be so bad at high frame rates!
The Kraken HW decompressor caps out at 22 GB/s, but the typical is 8-9 GB/s.
I agree, I wish checkerboard someday makes it's way to PC. Temporal artifacts probably wouldn't be so bad at high frame rates!
Probably yeah..I doubt that will ever happen. Somethings will just be better.
That's also a demo that was optimized for the PS5, the Xbox demos were just back compat games.
Where does this info come from? Any details on the implementation?They don't have dedicated hardware for it, but MS does have an equivalent to DLSS in the Series X.
I doubt that will ever happen. Somethings will just be better.
It's in the Digital Foundry article.Where does this info come from? Any details on the implementation?
Well that gpu pretty much guarantees 4kcb. Their is no way they can afford to waste any of those flops on rendering needless pixels.
If that 5GB/s SSD really is a game changer as Sony claims then i wouldn't be surprised if more 3rd party developers opt for PS5 exclusives just to make some crazy game ideas that only a PS5 canl do.
The PS5 was designed with developers in mind the most afterall.
Asking the important questions here, lolWonder how will the SSD stuff affect the speedrun community lol.
The second paragraph? There's a 52 minute and 45 seconds reason uploaded by Sony about 12 hours ago.
ms has machine learning stuff built into the apu. That's how they are doing hdr on all games going back to 2001.Where does this info come from? Any details on the implementation?
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lol come on man its not that bad. You've been talking like you could bun down sony hq if given the chance lol.Well that gpu pretty much guarantees 4kcb. Their is no way they can afford to waste any of those flops on rendering needless pixels.
4kcb and 60 fps is out of the question too because the cpu will never reach 3.5 ghz if the gpu is operating at max frequency. Just how low it gets is anyone's guess but let's suppose it's all the way down to 2 to save 10-15w watts. Can a 2.0 ghz cpu run horizon 2 or gow2 at 60 fps? Maybe at 1080p?
The second paragraph? There's a 52 minute and 45 seconds reason uploaded by Sony about 12 hours ago.
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PC games has been desgned with SSD in mind alreadyThese aren't relevant to next-gen games. They're talking about how SSDs play with games that were originally designed around HDDs. Apples and oranges.
lmao.lol come on man its not that bad. You've been talking like you could bun down sony hq if given the chance lol.
Technically they could just use dynamic rez and be fine hitting 4k at everything. Thy would only be coming down to 1800p about 15-20% of the time (assuming the XSX never drops from 4K ever. But I would really take reconstructed 4K over native any day. Even if it was a 13TF console I would be saying the am thing.
If that 5GB/s SSD really is a game changer as Sony claims then i wouldn't be surprised if more 3rd party developers opt for PS5 exclusives just to make some crazy game ideas that only a PS5 canl do.
The PS5 was designed with developers in mind the most afterall.
Cerny discussing how nearly every component in the PS5 was customized to meet the demands of developers compared to Microsoft's approach of raw power, the PS5 looks extremely customized to meet the developers needs while managing its cost efficiency while Microsoft chose power with limited customizations excluding it's own additions.You're not really answering my question lol. How did you measure it? What about MS solution led you to think "not geared to developers as much as PS5" exactly? Have you spent time with each platform? Messed with the APIs? Or is your entire statement based on SSD speeds?
No. No they have not.
Uh, what? Microsoft didn't just go with raw power, there is a lot in there to make things easier for devs as well.Cerny discussing how nearly every component in the PS5 was customized to meet the demands of developers compared to Microsoft's approach of raw power, the PS5 looks extremely customized to meet the developers needs while managing its cost efficiency while Microsoft chose power with limited customizations excluding it's own additions.
Okay, so it's not actually a specific actual implementation for supersampling, just they've expanded Rapid Packed Math to fit quadruple INT8 or octuple INT4 into an FP32 APU operation. That should help with machine learning tasks of all kinds, though it also will have to run on standard graphics cores. It doesn't come "free" by being run on separate tensor cores like Nvidia's Turing approach.
From viewing the DF video, the HDR injection is not being done by ML on the Xbox Series X. It's instead a post-process kernel that looks at the final video output, and guesses what nit values should be applied to each pixel based on the image histogram. Machine learning will have been used to develop the kernel--with Gears 5 as the trainer--but the actual application to the game is like FXAA, a sharpen filter, or the like.(That would be why it has basically no performance cost.)ms has machine learning stuff built into the apu. That's how they are doing hdr on all games going back to 2001.
I just pictured the simpsons gif, with you leading the mob. 😋lmao.
I need to see the receipts on this variable clockspeed stuff before i am convinced. You guys have me convinced that it will hit 2.23ghz 98% of the time but i need to know what happens to the cpu when it goes up that high.
I am fine with 10.2 tflops As long as there are no other compromises and the cpu stays at 3.2 ghz.
I know, why I said " excluding it's own additions " do you think the XSX is more customized than the PS5?Uh, what? Microsoft didn't just go with raw power, there is a lot in there to make things easier for devs as well.
From my understanding of this thing, and I am likely missing something here, its something like this.lmao.
I need to see the receipts on this variable clockspeed stuff before i am convinced. You guys have me convinced that it will hit 2.23ghz 98% of the time but i need to know what happens to the cpu when it goes up that high.
I am fine with 10.2 tflops As long as there are no other compromises and the cpu stays at 3.2 ghz.
I'm in a ps5 thread and half of what I'm reading is fanboy BS from team green. Is no one using the report button?You're being really unpleasant, and I'm not sure why. It definitely matters if you lie, btw.
Cerny discussing how nearly every component in the PS5 was customized to meet the demands of developers compared to Microsoft's approach of raw power, the PS5 looks extremely customized to meet the developers needs while managing its cost efficiency while Microsoft chose power with limited customizations excluding it's own additions.
lmfao, I coughed up my drinkIf that 5GB/s SSD really is a game changer as Sony claims then i wouldn't be surprised if more 3rd party developers opt for PS5 exclusives just to make some crazy game ideas that only a PS5 canl do.
The PS5 was designed with developers in mind the most afterall.
Pease don't waste your ressources on native 4K/60fps
Gime 4Kcbr at 30fps and go crazy on physics and visual :D
It remains to be seen how much the variable clock speeds benefits devs.Gonna make a quick edition to my original post, when said the PS5 was designed with developers in mind i meant they focused more on easing development for developers rather than focusing on specs that'll please gamers, XSX technically too.
I'm so tired i actually forgot what i was arguing with Angelus Errare about and just went with it lmao.
Still think PS5 is more customised then XSX tho.
I think its all because of their SSD.It would be nice to know how many hundred GFLOPS an 8 core Zen 2 CPU does at anywhere from 3.5 to 3.8 GHz (the range of CPU frequency in PS5 all the way up to XSX SMT disabled mode).
I'm guessing that shouldn't be too difficult since all Zen 2 CPUs inherently have double the floating point performance and double the FP load/store bandwidth (256-bit vs 128-bit) compared to Zen and Zen+
On another note, at least PS5 GPU is capable of touching double digit TFLOPS. It sucks that it is not sustained.
They really doubled down on narrow and insanely fast. - 2.23 GHz is absolutely fucking insane and IMO not a good thing.
And It's not as if Xbox Series X GPU is "wide and slow". It's more like wide and pretty damn fast (1.825 GHz).
I hope not, i buy console because i wanna just play the game not mess with settings trying different resolution to gain more less fps. I would rather have 1440p with all bells and whistles than trying to push 4kI imagine this gen developers will give us even more options, like different resolutions and performance modes.
I think its all because of their SSD.
Like the more I look at it, the more it's clear how much that SSD defined their design choices. They added like 4/5 components (including SRAM) to their APU just because of the SSD. If they also went for more than 36CUs, then they likely would have ended up with a chip that would be bigger than what's in the XSX.
And this could also be a price thing, cause now they likely have a smaller APU, which means its cheaper too. Also spending less on RAM. And less on physical SSD nand chips. This could really end up being a $399 console.
Then... don't do it... that's something that more spec enthusiast gamers will tinker with lol.I hope not, i buy console because i wanna just play the game not mess with settings trying different resolution to gain more less fps. I would rather have 1440p with all bells and whistles than trying to push 4k
I think its all because of their SSD.
Like the more I look at it, the more it's clear how much that SSD defined their design choices. They added like 4/5 components (including SRAM) to their APU just because of the SSD. If they also went for more than 36CUs, then they likely would have ended up with a chip that would be bigger than what's in the XSX.
And this could also be a price thing, cause now they likely have a smaller APU, which means its cheaper too. Also spending less on RAM. And less on physical SSD nand chips. This could really end up being a $399 console.
Note that improved pixel fillrate isn't a magic wand. The PS4 Pro had better pixel fillrate than Xbox One X (by about the same proportion), yet the usual rendering gap between them was still about as big as raw TF implied. Though maybe the pixel fill stopped it from being even worse, I'm not educated enough to know.
Then why does even their official website peg compressed data throughput at 4.8GB/s
If that 5GB/s SSD really is a game changer as Sony claims then i wouldn't be surprised if more 3rd party developers opt for PS5 exclusives just to make some crazy game ideas that only a PS5 canl do.
The PS5 was designed with developers in mind the most afterall.
Even if the BOM is $450 because of the SSD and expensive cooling (think Bloomberg said that) Sony doesn't mind losing 50 bucks in order to sell at $399.That SSD is really cutting edge, so I imagine its pricey.
Would really love if they could hit 399 tho.
Where are you getting this 3.5 to 2.0 drop from? If I'm not mistaken, I remember hearing that it was going to stay close to that number(3.5) most of the time.Well that gpu pretty much guarantees 4kcb. Their is no way they can afford to waste any of those flops on rendering needless pixels.
4kcb and 60 fps is out of the question too because the cpu will never reach 3.5 ghz if the gpu is operating at max frequency. Just how low it gets is anyone's guess but let's suppose it's all the way down to 2 to save 10-15w watts. Can a 2.0 ghz cpu run horizon 2 or gow2 at 60 fps? Maybe at 1080p?
+1I personally think it will be a game changer. If we watch the GDC video break of Spider-man https://youtu.be/KDhKyIZd3O8?t=1127 you see that for the PS4 they only had a 20mb/s for assist streaming and worked around this limit. Spider-man is an open world game and with a universal SSD that is hitting 5.5gb/s compared to the PS4's 50/100mb/s there is just more you can do. From the GDC video for that 20mb/s stream also had to deal with audio and from the deep dive the PS5 has a separate SPU just for audio so that is taking away some of the workload.
My bold predictions:
HZD2, GoW2, Spider-man 2 will be immensely improved by the SSD alone considering what we got to what the developers are now able to achieve.
Microsoft talked about everything from constant clock speeds not changing dependent on workload, how they came up with the RAM config that they have, how their decompression works, how they have tailored everything to ensure that even less CPU workloads are seen so that there is more of it left for games. How they looked at GPU and how this is better optimized learning from the Xbox One X.Cerny discussing how nearly every component in the PS5 was customized to meet the demands of developers compared to Microsoft's approach of raw power, the PS5 looks extremely customized to meet the developers needs while managing its cost efficiency while Microsoft chose power with limited customizations excluding it's own additions.