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Doukou

Member
Oct 25, 2017
4,532
Guys, are we seriously debating if Nintendo should let someone sell something this product blatantly violating their IP? This isn't even about preservation and what not.

"The tool is distributed for free, though it requires a version of RPG Maker that costs $24.99, which is cheaper than a modern Pokémon game."
The people who made it aren't selling it.
 

Rand a. Thor

Banned
Oct 31, 2017
10,213
Greece
More surpised that they're going after essentials instead of the myriad of rom editing tools that were specifically made for Pokémon. Either wah, this is an end of an era. I wonder what's going to happen with Pokecommunity forums, that place has so many memories for me.
 

massoluk

Member
Oct 25, 2017
6,604
Thailand
If they aren't selling it, then how are they violating Nintendo's ip? Does it break fair use?
You can't just say since they are using Nintendo's IP or else your avatar is violating the IP
Hmm you may be convincing me. The difference may be it is way too possible that ordinary consumer will think this tile set is a real Nintendo release when it's not, as well as the fan game coming out of it, but no one will think I'm posting as a representative of Luigiboshi Gin franchise.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
Fans lose and Nintendo/TPC doesn't gain anything from it.

Yup, sounds like something their legal department would do.
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
People can argue the semantics of fair use all they like, it fundamentally comes down to Nintendo looking worse than other developers by maintaining this strict, Disney-like stranglehold on their IP

Sega has fully endorsed fan game creations for years, with Sonic the Hedgehog in particular having well over a decade's worth of fan-games, leading to some prominent members of the community getting hired by Sega itself.

Bethesda is a-ok with modding to the extent they worked with Microsoft to bring it to consoles. Again, prominent mod-makers have been hired by the company.

If a fan-game isn't a recreation of an existing property that Nintendo actively sells, and isn't being sold for profit, then Nintendo just comes across as out-of-touch when clamping down like this.

If anything, it just makes them look less confident in their own products if they think a fan game made by a bunch of teenagers is going to cannibalize the sales of their mass-marketed juggernaut. Ironically it also pushes some creators to pursue their own indie projects that avoid using the Nintendo IP, selling them for profit in a way that's much more likely to compete financially. I really hope the game that was once-Mother 4 is commercial and does extremely well for itself to prove how dumb these moves are.
 

Hollywood Pescado

Self-requested ban
Banned
Apr 28, 2018
305
People are making a big deal about this. Nintendo has every right to take down any fan game that uses their IP and assets. They're not being the bad guy or anything. They're simply protecting their IP and the value of it.
 

Arkanim94

Member
Oct 27, 2017
14,149
They probably thought that is better going to the source rather than S&D every notable poke hack in existence.
 

Doukou

Member
Oct 25, 2017
4,532
Hmm you may be convincing me. The difference may be it is way too possible that ordinary consumer will think this tile set is a real Nintendo release when it's not, as well as the fan game coming out of it, but no one will think I'm posting as a representative of Luigiboshi Gin franchise.
This a good point, I can't really make an argument for Pokémon essientials since every info about it seems to be gone but on the fangames I find it hard to believe. I searched each one in the op and the first couple of links said they were fangames/not asscoiated with Nintendo. I think it would be up to Nintendo to prove it(if it ever got to court).
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Same thing happens, same ass garbage arguments as ever. It's stupid to even engage in those discussions which won't change anything.
 

Meatwad

The Fallen
Oct 25, 2017
3,653
USA
People are making a big deal about this. Nintendo has every right to take down any fan game that uses their IP and assets. They're not being the bad guy or anything. They're simply protecting their IP and the value of it.

This, people think they're entitled to do whatever they want with other people's IP as long as money isn't involved. Which is just absurd
 

Doukou

Member
Oct 25, 2017
4,532
People are making a big deal about this. Nintendo has every right to take down any fan game that uses their IP and assets. They're not being the bad guy or anything. They're simply protecting their IP and the value of it.
That's not how IP laws work on America. Ip fair usage is decided on a case by case basis, which includes fan works.
It's up to Nintendo to argue why and for the fan works to argue too. But it's unlikely that one person could compete with a billion dollar company which is why it's never taken to court. We can make the arugments ourselves though.
 

BDS

Banned
Oct 25, 2017
13,845
As always with these arguments, people are not aware that trademark holders in the United States are legally required to pursue takedowns against unauthorized use of their trademarks or they will lose them.
 

Nav

Member
Oct 27, 2017
1,904
I used this for fan projects back in the day. It was a pretty fun tool. Can't say I disagree with Nintendo protecting their IP...maybe a pared-down version could still be distributed.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,386
As always with these arguments, people are not aware that trademark holders in the United States are legally required to pursue takedowns against unauthorized use of their trademarks or they will lose them.

Yea I believe this happened with that Halo project right? Microsoft legally had to pursue action or else they're at risk of losing trademarks/etc.

Of course those guys also hacked servers and stole game files but a lot of the community never brought that up.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I mean, it's not as if other large developers have set a precedent for handling fan content with respect for fans.

*Sonic Mania coughs silently in the corner*

Except for some people in the internet, no one cares for fangames being taken down. It's not like what Nintendo does actually change something for them regarding sales.

And Sonic Mania is made by a indie developer and produced/published by Sega. Way different than a fangame so it's not a good example.

As always with these arguments, people are not aware that trademark holders in the United States are legally required to pursue takedowns against unauthorized use of their trademarks or they will lose them.

Yeah, there's that too. Unlike copyright, trademark actually have this.
 

Doukou

Member
Oct 25, 2017
4,532
As always with these arguments, people are not aware that trademark holders in the United States are legally required to pursue takedowns against unauthorized use of their trademarks or they will lose them.
Show me the law/legislation that states this. This always gets brought up but it makes no sense when you think about. How can companies show fan art without losing their trademark.
I'm sure it's grounded in something but I believe it's heavily misrepresented.
 

woopWOOP

Self-requested ban
Banned
Oct 26, 2017
2,654
Dang, I was browsing that site just months ago
Altho I probably wouldn't ever make something out of it. Not enough time for RPG making plus the extra learning curve. Sucks that the wiki and everything is down now tho.
 

Gold Arsene

Banned
Oct 27, 2017
30,757
Except for some people in the internet, no one cares for fangames being taken down. It's not like what Nintendo does actually change something for them regarding sales.

And Sonic Mania is made by a indie developer and produced/published by Sega. Way different than a fangame so it's not a good example.

Didn't the Sonic Mania team start as people doing fan games that were eventually hired by SEGA? I'm pretty sure that's what there referring too.
 

Meatwad

The Fallen
Oct 25, 2017
3,653
USA
So what are your feelings on fanart, fanfiction, fan games, or any sort of fan created work?

I'm perfectly fine with it, just as I am perfectly fine with fan games. I have no problem with people making fan games personally but people should realize that it comes with a risk of the IP owner shutting it down.

Also there's a difference between fanart and fan games, where a piece of artwork or a story is not the same product as a videogame. Fan games are products that compete directly against official works whether or not that is the intent because Nintendo is in the business of making games.

I would expect that Marvel/Disney would be unhappy if fans started making and distributing fan made Avengers comics because that would be directly competing with their business.
 

megaStryke

One Winged Slayer
Member
Oct 27, 2017
367
California
As always with these arguments, people are not aware that trademark holders in the United States are legally required to pursue takedowns against unauthorized use of their trademarks or they will lose them.
You're confusing trademark with copyright, and no, you don't "lose" copyright ownership if you don't defend it: https://www.plagiarismtoday.com/sto...ism/your-copyrights-online/3-copyright-myths/
If You Don't Protect Your Copyright, You Lose It
Copyright is not like trademark. Copyright has a set period of time for which it is valid and, unless you take some kind of action, you do not give up those rights.

To be fair, the level of enforcement or protection you've provided a work can be a factor in how much damages are awarded. For example, if a photo you took has been circulating widely for years with no action and you sue one user of the work, that would mitigate the market value of the work, the damage the infringement could have done and how the court feels about the infringement itself. All of these things can affect the final judgment.

However, unlike trademarks, which do have to be defended, there is nothing the precludes you from enforcing your copyrights at a later date.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,744
Fan games using official tile sets and code seems different from fan art which is just a character drawn in their own style.
Selling printouts of licensed artwork might get you in trouble, I dont know.
 

BDS

Banned
Oct 25, 2017
13,845
Show me the law/legislation that states this. This always gets brought up but it makes no sense when you think about. How can companies show fan art without losing their trademark.
I'm sure it's grounded in something but I believe it's heavily misrepresented.

https://en.wikipedia.org/wiki/Generic_trademark
https://en.wikipedia.org/wiki/Trademark_dilution

Fanart and fanfiction is in a very complicated legal grey area, but it's generally agreed that companies don't pursue them because they're "transformative," i.e. they take the existing IP and put a spin on it. My drawing of Pikachu is going to be different than the official artwork of Pikachu; as long as I'm not selling it, Nintendo probably won't care. But something like Pokemon Essentials and various Pokemon fangames are using actual assets ripped straight from the official Pokemon games, actual trademarked Pokemon sprites, characters, locations, and other IP, and putting them into a role-playing game that closely resembles the actual licensed Pokemon games. It's easy to argue in court that these games would directly compete with and dilute the official Pokemon brand.
 

SalvaPot

One Winged Slayer
Member
Oct 25, 2017
8,601
People who want them are just a google search away to find them, no issue at all. Nintendo is in their right to take it down and legally they have to.
 

Doukou

Member
Oct 25, 2017
4,532
https://en.wikipedia.org/wiki/Generic_trademark
https://en.wikipedia.org/wiki/Trademark_dilution

Fanart and fanfiction is in a very complicated legal grey area, but it's generally agreed that companies don't pursue them because they're "transformative," i.e. they take the existing IP and put a spin on it. My drawing of Pikachu is going to be different than the official artwork of Pikachu; as long as I'm not selling it, Nintendo probably won't care. But something like Pokemon Essentials and various Pokemon fangames are using actual assets ripped straight from the official Pokemon games, actual trademarked Pokemon sprites, characters, locations, and other IP, and putting them into a role-playing game that closely resembles the actual licensed Pokemon games. It's easy to argue in court that these games would directly compete with and dilute the official Pokemon brand.

That's not what generic trademarking is. Generic trademarking would be, based off your own sources, that Pokémon be shorthand for any video game with animals to the point that Pokémon has lost all meaning. Which isn't true of this example as this a transformative work. Nor would fighting transformative works stop genericifcation, it would be to stop encouraging people to stop calling all animal collecting games Pokémon.

This is what you are looking for
Wikipedia trademark. Maintaining rights.

Trademarks rights must be maintained through actual lawful use of the trademark. These rights will cease if a mark is not actively used for a period of time, normally 5 years in most jurisdictions. In the case of a trademark registration, failure to actively use the mark in the lawful course of trade, or to enforce the registration in the event of infringement, may also expose the registration itself to become liable for an application for the removal from the register after a certain period of time on the grounds of "non-use".

It is not necessary for a trademark owner to take enforcement action against all infringement if it can be shown that the owner perceived the infringement to be minor and inconsequential.
 

MouldyK

Prophet of Truth
Banned
Nov 1, 2017
10,118
If anything, it just makes them look less confident in their own products if they think a fan game made by a bunch of teenagers is going to cannibalize the sales of their mass-marketed juggernaut. Ironically it also pushes some creators to pursue their own indie projects that avoid using the Nintendo IP, selling them for profit in a way that's much more likely to compete financially. I really hope the game that was once-Mother 4 is commercial and does extremely well for itself to prove how dumb these moves are.

Same because then they can own their own ip and make money.

You know, let them stand on their own merits rather than using the Mother brand name.

Freedom Planet is a good example:

Freedom Planet began development as a Sonic the Hedgehog fangame, but DiDuro lost interest in creating a derivative work and reconceived the project as his own intellectual property. He visited the website DeviantArt to recruit artist Ziyo Ling, who replaced the existing cast of characters with her own. Lilac, originally a hedgehog, became a dragon; antagonist Doctor Eggman was replaced by Brevon; and the Sonic series' ring-based healthsystem was abandoned. Further changes were suggested by fans and incorporated throughout development. Freedom Planet was developed in Denmark and the United States and its art direction has East Asian influences: its background visuals were inspired by medieval Chinese art, and the game's title is written in katakana.

More:

"Freedom Planet originally began as a direct homage to Sonic. ... As work on the game continued, I felt more and more like it was becoming a waste of time because I was ultimately creaing [sic] something in the shadow of an established franchise and that it would never truly be my own work. So, I set out to try and design a main character that would pay homage to my main source of inspiration while still being unique enough to stand out on her own."
—Stephen DiDuro[6]
 

Gifmaker

Banned
Oct 29, 2017
964
Pokémon Essentials provides full tilesets, maps, music, and sprites that players can drag and drop onto a canvas. All the classic mechanics necessary to collect and battle Pokémon come packed-in, too.
It bothers me that this makes it sound like the main thing about this kit was the assets that came with it. Tilesets, music and sprites are not a big thing to lose, those things exist a million times on the web and can always be recollected, even if it's a little inconvenient. The true loss of this kit is the Pokémon catching, training and battling system that was implemented, the one thing most people would have struggled with to get up and running in any decent form at all. Those crucial gameplay mechanics are essential for a PKMN fangame and the hardest to achieve and while I get that Nintendo and TPC want to protect their work and the mechanics they invented for their games, they are also destroying literally dozens or hundreds of manhours of work that went into this project in order to mimic them. To even take down the wiki, documentation and such seems very excessive and makes me wonder if they will eventually go after other wikis that detail how the battle mechanics and calculations in PKMN games work. I think this is kinda worrying, especially for the competetive scene.
 
Oct 26, 2017
2,430
I wonder when their legal teams are going to catch on to the decompilations of actual entire games that are currently hosted on public repositories for everyone to see.
 

Sean

Member
Oct 25, 2017
1,591
Longview
Uh, them being able to take down a fucking Wiki is legit terrifying and absolutely NOT something that they should be able to do.
 

Noppie

Member
Oct 27, 2017
13,776
Uh, them being able to take down a fucking Wiki is legit terrifying and absolutely NOT something that they should be able to do.
Taking down a wiki which I presume had links, guides, updates, tutorials and whatnot seems exactly like something they should be able to take down if their rights are violated.