Hopefully Sony take this approach too. Mix up some 1st and 3rd person. Throw in an isometric game.
That's good news. Now, make that next-gen Splinter Cell game. We are waiting.
I'm sure they have pitched MGSV like stealth action open-world game at some point. Basically Ghost Recon Wildlands but Splinter Cell name and with more stealth focus. I hope that never happens now. One big open world doesn't fit with Splinter Cell imo.Well, if the tone at the top was all-RPG-all-the-time the editorial board may have axed several Splinter Cell pitches that didn't fit the mold they're now trying to break out of.
I'm sure they have pitched MGSV like stealth action open-world game at some point. Basically Ghost Recon Wildlands but Splinter Cell name and with more stealth focus. I hope that never happens now. One big open world doesn't fit with Splinter Cell imo.
Didn't Ubisoft said some years ago that they won't care about stories and writing anymore?
They said that they are moving from setpeices and cinematic storytelling so they can focus on open ended and systemic mission design. So focus on story, deep characters and interesting and unique mission desing is out and we got outpost raiding where everyone can have different story to tell :D
After the last Ghost Recon and its failure to really do much Ubisoft looks to be making some much needed changes. Too many of their ip's have a sameness feeling to them of being third person open world.The Division 2 was the 9th best selling game of 2019 and they aren't happy with it...
How about more like, asking Ubi to make a great M&M game to compete with the series best As well as Divinity: OS2 and Pillars of Eternity 2.Stopping pissing on Might & Magic corpse might be a good start
i don't know, i don't think they particulary care about itHow about more like, asking Ubi to make a great M&M game to compete with the series best As well as Divinity: OS2 and Pillars of Eternity 2.
A moronic thought in the days of RDR2 and GOW.They said that they are moving from setpeices and cinematic storytelling so they can focus on open ended and systemic mission design. So focus on story, deep characters and interesting and unique mission desing is out and we got outpost raiding where everyone can have different story to tell :D