Nah, they'll be one ray traced car and 500 car models from GT2
And wiped out all their profits from the previous two generations. Never again. We no longer live in Kutaragi times.They fixed BFV. It now runs really well and fast with RTX support.
Sony took like $500 loss on PS3's initial launch...
Of course AMD is working on RT.... It has been for a good while nowVery interesting, wonder why they'd be working on this if PS5 wasn't going to have RT support in hardware. Will Sony go back to using Nvidia GPUs? AMD working on RT now after all?
It's definitely good enough and could be done for less than $800, but not much less. (Assuming Sony takes a loss on hardware as usual)
Brigade quality path traced graphics are still a good several PC video card generations away.
I would bet money this is running on a 2080Ti or Turing Titan right now. (Not fully representative of whatever we'll eventually get on consoles even if they have RT support)
Hope this means ps5 and Xbox 2 will support RTX, I think it's a huge huge upgrade I graphics that would make consoles feel really last gen compared to PCs if they don't and I don't think that's something neither Sony or MS want.
what exactly is the hubbub about "real time ray-tracing"? clearly this is some sort of new powerful rendering tech but it's very confusing to me because when I think "ray-tracing" I think Doom from 1993 so if someone could fill a low-techie like me in that'd be rad
OG Doom ran on a ray caster engine that, on the simplest terms, took a 2D map layout and "projected" it into something that looks like a full 3D space, while still being actually 2D. That's why games like Doom or Duke 3D are referred to as 2.5D games.what exactly is the hubbub about "real time ray-tracing"? clearly this is some sort of new powerful rendering tech but it's very confusing to me because when I think "ray-tracing" I think Doom from 1993 so if someone could fill a low-techie like me in that'd be rad
what exactly is the hubbub about "real time ray-tracing"? clearly this is some sort of new powerful rendering tech but it's very confusing to me because when I think "ray-tracing" I think Doom from 1993 so if someone could fill a low-techie like me in that'd be rad
Battlefield V shows it off best, but I think it's mostly being able to do much better reflections of real time effects.
Compare the windows, walls and puddle here to see how much more light and reflection Raytracing does.
The ray tracing used in movie CGI is orders of magnitude more complex than what even whatever the most powerful Nvidia card right now could even dream of handling in real time. The current real time techniques use relatively low ray counts and still need some order of interpolation and clean-up to achieve something that looks acceptable for a game that needs to run at at least 30fps.Ray Tracing is as old as the hills, even the Amiga could do it to some degree. Nvidia's new cards just have some dedicated special sauce to help with the math don't they? I mean you can RT with consoles today couldn't you but the complexity of the graphics to be able to light would need to be fairly simple or have pathetic framerates etc.
The ray tracing used in movie CGI is orders of magnitude more complex than what even whatever the most powerful Nvidia card right now could even dream of handling in real time. The current real time techniques use relatively low ray counts and still need some order of interpolation and clean-up to achieve something that looks acceptable for a game that needs to run at at least 30fps.
Sorry, lol, read my edit.Who's talking about film RT? I'm just saying you can RT with basically any cpu. It's just math. So theoretically you can have RT today on the PS4, just super low poly. I know it won't happen, but I'm saying theoretically it can be done. Nvidia's RTX cards have some dedicated silicon that helps ease the load/math but that doesn't meant bog standard CPU or GPU can't perform RT. It just wouldn't be very good. What sort of TF are we talking to negate the need for what's in RTX, y'know for a sort of brute force solution?
What sort of TF are we talking to negate the need for what's in RTX, y'know for a sort of brute force solution with acceptable results?
Seems like you messed up the quote and it's attributing amc's quote to me, lol.Nvidia claimed RTX allowed for ~1/8th the raw CUDA power which would be necessary. (I believe they only claimed this indirectly)
what exactly is the hubbub about "real time ray-tracing"? clearly this is some sort of new powerful rendering tech but it's very confusing to me because when I think "ray-tracing" I think Doom from 1993 so if someone could fill a low-techie like me in that'd be rad
GT Sport running on a 4K tv is just incredible right now, have no idea how its going to look with RT on ps5..
What other tech have they showcased/demoed that didn't make it into one of their games?Polyphony demos stuff like this all the time. They also recently showed GTS running at 8K/120. If it was any other Sony studio I would think there was something to it but Polyphony loves to just try and demo high end settings that won't make it into their games.
Didn't they over spec the sport models when making them which would mean they are already to go on a ps5 version. Would make sense why sport gets updated so often. Maybe they will launch Gran Turismo 7 for the PS5 launch or year 1 which will be everything in Sport with maybe 20% more content added in. They then can go back to adding monthly updates to 7 which would satisfy everybody.Well PD take 3 to 4 years of dev time so we are definitely looking at 2020 or 2021 for the next game .
Yep. Honestly we should just stop comparing consoles to PC. They serve each of their playerbases well.I dont think a PS5 will have this performance. Maybe 1080p 30fps if we are lucky.
What sort of TF are we talking to negate the need for what's in RTX, y'know for a sort of brute force solution with acceptable results?
Who's talking about film RT? I'm just saying you can RT with basically any cpu. It's just math. So theoretically you can have RT today on the PS4, just super low poly. I know it won't happen, but I'm saying theoretically it can be done. Nvidia's RTX cards have some dedicated silicon that helps ease the load/math but that doesn't mean a bog standard CPU or GPU can't perform RT. It just wouldn't be very good. What sort of TF are we talking to negate the need for what's in RTX, y'know for a sort of brute force solution with acceptable results?
Wouldn't expect it, but I can see a universe where Polyphony releases a GT7 Prologue or something in that vein. They've actually been cranking out GT Sport content at a solid rate now, so maybe they put some of that in their back pocket so they can make it for the PS5 launch.Why would expect GT to be a launch title. You know how slow they work.
I wish. Sport barely even has over 200 cars and virtually no old school economy tuners. I would gladly take up-ressed GT2 models.Nah, they'll be one ray traced car and 500 car models from GT2
Don't talk nonsense, there's 271 cars in GTS at last count since latest December update as they added 103 cars so far on top of the launch count. Also added in 32 tracks inc 7 new locations throughout all the updates.I wish. Sport barely even has over 200 cars and virtually no old school economy tuners. I would gladly take up-ressed GT2 models.
Cool. Last I saw they were at around 230. I still don't like their car selection though :/Don't talk nonsense, there's 271 cars in GTS at last count since latest December update as they added 103 cars so far on top of the launch count. Also added in 32 tracks inc 7 new locations throughout all the updates.
.They will come up with some reason to start over from scratch I'm sure.
I'd prefer this just for the model years featured tbh.Nah, they'll be one ray traced car and 500 car models from GT2
The point is why would you use hardware designed for other tasks in order to do something inefficiently.
The consoles even have custom silicon to process decoding certain image formats etc, in order to not need to get the GPU or CPU to do it slowly
That's exactly why we have GPUs, you could do all your graphics stuff on a CPU, but it's really inefficient.
Specialised hardware for ray tracing and machine learning is the future of computers