Fortnite's main cash cow, their Battle Royale mode, doesn't have loot boxes. The Save The World mode has loot boxes you can see the contents of so it is no longer gambling.Nothing really exclusive to Fortnite. I honestly think that most free to play games with lootboxes need more regulation. Don't think the game needs to be banned but I'm not a fan of how those games are designed.
People's hatred of popular thing X is always going to exacerbate irrational opinions.The overriding opinion on Era seems to be that GaaS is bad, so seeing so many people on the defensive when Fortnite is called out seems a bit odd.
It's not exclusive to Fortnite, but I guess "Games as a Service" isn't a phrase he's familiar with. And there's definitely a discussion to be had here regarding GaaS and how companies want you to get addicted/spend money on their GaaS forever.Hate to break it to you, but literally every company wants you to spend money on their services and products. It's like, what the hell are you people on saying this is exclusive to Fortnite?
The headline sounds dumb, but the idea that a game is created to addict to sell microtransactions (random loot boxes or not) to kids is valid I think.
Games with the potential to bottomlessly spend can be dangerous to kids.
Yeah, pretty much.Nothing really exclusive to Fortnite. I honestly think that most free to play games with lootboxes need more regulation. Don't think the game needs to be banned but I'm not a fan of how those games are designed.
Fortnite's main cash cow, their Battle Royale, doesn't have loot boxes. The Save The World mode has loot boxes you can see the contents of so it is no longer gambling.
I haven't spent a dime on Fortnite in months, I farm V-Bucks for free. So I don't get the argument why Fortnite in particular is somehow the worst example of GaaS.It's not exclusive to Fortnite, but I guess "Games as a Service" isn't a phrase he's familiar with. And there's definitely a discussion to be had here regarding GaaS and how companies want you to get addicted/spend money on their GaaS forever.
They made their "Loot Llamas" into "X-ray Llamas" a few months back, so it's somewhat new. Tbh I use my V-bucks on Llamas way more now if I know there's something actually good in them.Huh, has that always been the case? I remember checking out the game a while ago and I don't remember you being able to see the contents. Am I mistaking that for a different game or was that a change made at that point?
I take it back then, I thought it was the gambling implementation my bad.
Fortnite is a free game. It also does not have lootboxes, or "pay-to-win" mechanics.The overriding opinion on Era seems to be that GaaS is bad, so seeing so many people on the defensive when Fortnite is called out seems a bit odd.
They made their "Loot Llamas" into "X-ray Llamas" a few months back, so it's somewhat new. Tbh I use my V-bucks on Llamas way more now if I know there's something actually good in them.
I haven't spent a dime on Fortnite in months, I farm V-Bucks for free. So I don't get the argument why Fortnite in particular is somehow the worst example of GaaS.
So was DIABLOYeah, pretty much.
These games need regulation, when they're designed to get people addicted.
Now that I think about it....the internet in general should be banned. Seeing to many people spend too much time on it.
Oh yeah and ban smartphones as well - those poor kids.
Some people don't realize how ridiculous they sound.
A pernicious excitement to learn and play chess has spread all over the country, and numerous clubs for practicing this game have been formed in cities and villages...chess is a mere amusement of a very inferior character, which robs the mind of valuable time that might be devoted to nobler acquirements, while it affords no benefit whatever to the body. Chess has acquired a high reputation as being a means to discipline the mind, but persons engaged in sedentary occupations should never practice this cheerless game; they require out-door exercises--not this sort of mental gladiatorship.
In this case tho, it's not about them sitting in front of a screen so much as them becoming whales due to the way that F2P GaaS can incentivise spending on their storefront.Yeah...kids totally didn't spent hours before the TV or monitor before the introduction of GAAS game.
You do realize that Fifa, Diablo, WoW, Civ, Football Manager had all of us sitting for a crazy amount of hours before the screen ? There will always be something. It's the parents responsibility to make sure that the Kids respect some boundaries.
"An addiction to keep you in front of a computer for as long as possible. It's so irresponsible."
He's not exactly wrong. The game is designed to keep you playing and paying. Banning is misguided but regulations around these kinds of games is sorely needed, not least of which is the fact that they do target children and young adults.
Yeah definitely, and we are the lucky ones who werent predisponed to get thoroughly addicted to the game.
I'll start to sound like a broken record, but so many users agreeing with him astonishes me.
It's telling that even on a place like Era, where progressive values are championed, there is still widespread ignorance of the futility of fighting addiction through prohibition.
I think you're somewhat missing the bigger issue. The danger with video games, and particularly GaaS which are designed in various ways to be addictive and to encourage habitual and or obsessive behaviour is not that children spend too much money on them, but they spend too much time playing them.
I think there's a tendency amongst older games to be more focused on the direct dangers of monetisation (e.g. with lootboxes), but in the main children are the victims of the other edge of the free to play sword: they spend time to make up for their inability to spend money. It isn't the fact Fortnite allows bottomless spending which is problematic for children, it is the fact that the game has dozens of systems which encourage logging in every day, playing every few days, playing a lot every week, playing a ton every season.
Fortnite's monetisation isn't as problematic as the monetisation in a lot of games, but its engagement mechanics are more problematic than the engagement mechanics in most comparable games. Of course, the sheer success of Fortnite, is leading to those precise systems to spread like wildfire.
Oh give me a break, insidious? They have every right to make and sell skins.Fortnite's sales tactics are insidious as fuck, can't imagine what that does to a 13 year old.
The game itself is not a problem but that cashshop's gotta be regulated.
Honestly, he's not wrong. He could have swapped out many FTP games in what he's saying without calling out Fortnite.
Harry I think the UK has far more dire and pressing issues affecting it at the moment.
Was thinking of this. I had a time when I bought LoL skins when I shouldn't have because "oh look there's my favorite character and the art is amazing" I never went too overboard but I still look back with some regret.