Crazy times. I remember a Nintendo magazine comparing SOTN and CV64s graphics and mocking the shit of of SOTN because it wasn't 3D.
Crazy times. I remember a Nintendo magazine comparing SOTN and CV64s graphics and mocking the shit of of SOTN because it wasn't 3D.
There's a budget horror game about Mars I always wanted to try. Heard it's not bad either. Can't recall the name though.
Say what now? As in I can buy Haunting Ground on PSN via a PS3 and it runs through BC? If so I might have to make my first console repurchase (still kicking myself I sold my original to this day).
Yeah that was it. Might grab it, seems to be pretty cheap though maybe that's due to quality lol
Gregory Horror Show
VERY strange but great game. You are a kid trapped in a hotel full of creepy inhabitants. To escape it you need to collect their souls. You can't attack them so you need to observe them to find and exploit their weakness by interacting with them and the environment. They all have routines determined by in-game time similar to Zelda MM, but less rigid since time doesn't stop when you talk with them, some will chase you if they see you, you can neutralize them (like making them slip on a banana peel), etc. To stalk them you can look at keyholes, follow them from distance, read their diary, etc. You don't have HP but a Mental Gauge bar. The bar is always decreasing by staying awake, but decreases even further if the monsters catch you. You can recover the mental gauge by sleeping, using items, using books, etc. There are 6 status ailments (tiredness, headache, nervousness, confusion, melancholy, darkness). When you catch a soul you can either waste no time and deliver them to Death or hold it for a while to make your Mental Gauge stronger (up to 3 souls), but if you are attacked by the resident who was originally carrying the soul you're holding, they will take it back.
It is an insanely creative game and one of the best horror games of the sixth generation imho.
Gregory Horror Show
VERY strange but great game. You are a kid trapped in a hotel full of creepy inhabitants. To escape it you need to collect their souls. You can't attack them so you need to observe them to find and exploit their weakness by interacting with them and the environment. They all have routines determined by in-game time similar to Zelda MM, but less rigid since time doesn't stop when you talk with them, some will chase you if they see you, you can neutralize them (like making them slip on a banana peel), etc. To stalk them you can look at keyholes, follow them from distance, read their diary, etc. You don't have HP but a Mental Gauge bar. The bar is always decreasing by staying awake, but decreases even further if the monsters catch you. You can recover the mental gauge by sleeping, using items, using books, etc. There are 6 status ailments (tiredness, headache, nervousness, confusion, melancholy, darkness). When you catch a soul you can either waste no time and deliver them to Death or hold it for a while to make your Mental Gauge stronger (up to 3 souls), but if you are attacked by the resident who was originally carrying the soul you're holding, they will take it back.
It is an insanely creative game and one of the best horror games of the sixth generation imho.
I played this game last month and i'm not sure if i would recommend it. It is kind of mid, although it has some cool ideas.