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Crushed

Member
Oct 25, 2017
7,720


Patch Notes

NEW MAP: SANHOK
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  • Added a new map: Sanhok (pronounced "sah-nok")
    • Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players.
    • Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below.

    • Performance
      • According to our internal data, the kill rate at extremely long distances is very low and therefore we've decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance.
    • Gameplay
      • Weather in Sanhok changes dynamically.
      • Players can throw apples while waiting to board the plane in the in-game lobby.
    • Redzone
      • The redzone is smaller and shorter-lasting on Sanhok.
      • The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone.
    • Bluezone
      • Bluezone on Sanhok has shorter waiting times and longer travel times.
      • The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn't affect circle size).
    • Spawn Balance
      • The item spawn rules have been customized on Sanhok to get you equipped for battle faster.
        • ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing.
        • 8x scopes and 15x scopes don't spawn on Sanhok. However, they may still be obtained from care packages.

    Introduction to Sanhok's locales:

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    Cave - Here you'll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape.

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    Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels.

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    Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00.

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    Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying.

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    Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you'll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry.

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    Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape!

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    Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone!


Performance
  • We've optimized the way servers handle many nearby objects to improve performance. This includes optimizations for:
    • Characters models
    • Vehicles
    • Weapons

World
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  • Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar
    • The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin


Weapons
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  • Added the QBZ, a Sanhok-exclusive weapon
    • The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds.
    • The QBZ replaces the SCAR-L in Sanhok's item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok.

Gameplay
  • Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly.
    • This means that for example, when aiming down the sight, you won't gain the full accuracy improvements from ADS until your sights are aligned.
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate.
UI / UX
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  • With three maps now in the game, you'll choose between two "playlists" instead of two maps.
    • The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two.
    • The Mini Royale playlist contains only Sanhok for now.
    • Select both playlists to be randomly dropped into one of the three maps currently in the game.
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  • Many game UI elements have been updated
    • The friend list UI has been updated
    • Leaderboard and Replay UI has been improved
    • Pop ups in the lobby and game sessions have been visually enhanced.
    • Pop up window showing matchmaking status has been improved
    • In-game UI elements such as inventory, map, results window have been improved
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what's around you.
      • The 'Minimap Dynamic Zoom' option can be turned on/off in the options menu.
    • The minimap can now be expanded
      • Minimap expansion can be toggled on/off using the 'N' key
    • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
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  • The Blue Zone indicator bar located above the minimap has been improved
  • Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired.
    • Sensitivity levels now apply properly for scopes with a variable zoom.
  • A new option to adjust crosshair color using RGBA values has been added under the options menu
  • The loading screen has been modified to display game-related tips

Sounds
  • Plane engine sound volume when beginning the match has been decreased
  • The volume of sounds made by bodies of water (oceans, rivers) has been decreased
  • Care package plane's volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane's maximum sound can be heard has been decreased
  • The sound effect made when throwables impact water has been improved
  • All weapon sounds have been remastered for better quality
    • Excessive boost effect in low frequency range has been adjusted.
Items
  • Featured items can now be purchased directly from the store.
    • Featured items, such as Event Pass: Sanhok, Escape Set 1, Escape Set 2 etc., can be found under the Store menu.
    • Some items can be purchased under the Items menu.
      • Event Pass: Sanhok
      • Escape Set 1, Escape Set 2
      • 5 Level up for Event Pass progression
      • M416 Gold Plate, M416 Silver Plate
    • All featured items are not tradable

Effects
  • We've improved visual effects when bullets strike ground or water
  • The splash effect shown when throwables impact water has been made more realistic.

Bug Fixes
  • Fixed an issue where characters got stuck in certain areas of Erangel and Miramar
  • Removed a few objects from Erangel and Miramar which obstructed movement
  • Fixed an issue where certain plants in Miramar were floating above the ground
  • Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation
  • Fixed an issue preventing the Mirado from taking damage from grenades.
  • Fixed an issue where players inside vehicles didn't take damage from unarmed melee attacks
  • Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration.
  • Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle.
  • Fixed an issue where parts of the sidecar's wheel were missing when the tire was destroyed.
  • Improved the vaulting interaction between some objects and windows.
  • Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions).
  • Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.
And the event pass site: http://sanhok.playbattlegrounds.com


The paid event pass stuff is... well, controversial, let's say, but this map is fantastic. As someone who's played it since the first closed tests, it's a really fun, faster experience, dynamic weather (which they do plan to bring to other maps) lead to some really neat moments, it's the best looking map they've done, and the amount of paranoia over who could be hiding in the forest in Solos enough to make PUBG feel just as tense and terrifying again like it did in early access.
 

CaptainMatilder

Certified FANatic
Member
May 27, 2018
1,868
I love the map. But the dynamic weather is kinda rare?
Played several test rounds back then and it never occurred.
 
OP
OP
Crushed

Crushed

Member
Oct 25, 2017
7,720
I love the map. But the dynamic weather is kinda rare?
Played several test rounds back then and it never occurred.
It does seem rarer than the first test round, but I still got it a couple times the other day.

I didn't even know until yesterday that you could get rain and fog stacked.
 

quotethis

Banned
Jan 21, 2018
594
The paid event pass stuff is... well, controversial, let's say, but this map is fantastic. As someone who's played it since the first closed tests, it's a really fun, faster experience, dynamic weather (which they do plan to bring to other maps) lead to some really neat moments, it's the best looking map they've done, and the amount of paranoia over who could be hiding in the forest in Solos enough to make PUBG feel just as tense and terrifying again like it did in early access.

They used to have weather effects on the original map. Any idea why they removed that?
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,375
The map looks beautiful. I love that massive cave! Can't wait to check it out. Gonna get updating as soon as I'm home.
 

Deleted member 42

user requested account closure
Banned
Oct 24, 2017
16,939
When I tried Sanhok on the experimental server it played way better than the other maps on my PC so I'm stoked
 
OP
OP
Crushed

Crushed

Member
Oct 25, 2017
7,720
They used to have weather effects on the original map. Any idea why they removed that?
People would dodge out of maps if they had rain or fog, rain usually because the sound was so loud and fog... tbh fog was cool but some people hated it??

It got worse when they were testing 1.0 and Miramar because people just wanted to test the new stuff, so they removed and never reenabled it. We know the setting exists now for Erangel, because it's an option for custom games and a couple months ago there was an event on Erangel with it enabled.


Basically it works where, instead of a static "rain" or "fog" setting from start to finish, there's an overcast setting where as the match progresses there's a chance of rain and/or fog appearing and building up and possibly going away.
 

MMaRsu

Banned
Oct 25, 2017
1,716
Servers go down so many times ' family sharing account cannot connect' whut? lol..I'm sure they are spending the hard earned cash towards those better servers right?

FPS on the new map is also worse on the live servers when compared to the test server. I was hoping they might actually succeed in optimizing the game this time.

Instead of putting a meaningful progression system for free to show some goodwill, they expect us to pay for this shit. All the while keeping lootboxes & keys so that even when you are able to get a crate it's locked 75% of the time?

I'm pretty close to being done with the game except I still enjoy the actually game itself were it not for how bad the game runs.
 

Korezo

Banned
Oct 25, 2017
1,145
The game still doesn't feel smooth when I played last night. This game still feels like a early access game.
 
OP
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Crushed

Crushed

Member
Oct 25, 2017
7,720
My frames actually seem really good right now?

(Granted I'm playing on an 1080 and 8700K and the performance seems random between rig to rig)
 

Mini-Me

Member
Oct 25, 2017
1,027
Did they center the map on the map screen yet? It being too far down on the map screen was triggering me to no end!!!
 
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Crushed

Crushed

Member
Oct 25, 2017
7,720
The only time the performance sorta drops for me is near the start, otherwise it's the best performance I've seen in PUBG in ages.
 

Dog

Cat
Member
Oct 25, 2017
12,075
Wish the console version wasn't so far behind. Not in a position to use my PC.
 

Deleted member 27751

User-requested account closure
Banned
Oct 30, 2017
3,997
Still no way of actually previewing items. For all they keep peddling to buy the crap they really struggle to actually show you why you should. Especially with the copy paste Battle Pass mentality, at least Fortnite has a good UI of showing you the shit you are going to pay real dollars for.

Also absolutely hilarious that they want $15AUD for the battle pass. Half the god damn game's purchase price.
 
OP
OP
Crushed

Crushed

Member
Oct 25, 2017
7,720
Still no way of actually previewing items. For all they keep peddling to buy the crap they really struggle to actually show you why you should. Especially with the copy paste Battle Pass mentality, at least Fortnite has a good UI of showing you the shit you are going to pay real dollars for.

Also absolutely hilarious that they want $15AUD for the battle pass. Half the god damn game's purchase price.
Go to the battle pass page > rewards > then click on one of the item squares and it brings up a preview screen where you can see the skins and rotate them around or equip the clothes on your character.

(note: I am not buying the damn pass, I am living up that free rewards grind life)
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
Well then. I'll have to give it a try. I hope they did something about the hackers or this is all for nothing.
 

Deleted member 27751

User-requested account closure
Banned
Oct 30, 2017
3,997
Go to the battle pass page > rewards > then click on one of the item squares and it brings up a preview screen where you can see the skins and rotate them around or equip the clothes on your character.

(note: I am not buying the damn pass, I am living up that free rewards grind life)
Serious? How the hell did I miss that...

Edit: Ah I see, it is literally only for the battle pass. That...is weird. Why not implement that feature into the crate previews as well. Always half the implementation with this game.
 
OP
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Crushed

Crushed

Member
Oct 25, 2017
7,720
The one big negative I have so far is the map selection change. I get why they did it, they said they'd probably have to do it when they first announced map selection, and I rarely used it because I actually like Miramar (the end circles are so much more interesting than Erangel's boring ass trees, rocks, and fields!), but I noticed a free mission for ten Top 10s on Erangel and realized I hadn't played it on at all today, just Sanhok and Miramar.

The reason is fairly simple, people figured it out a while back: adamant Miramar dodgers are actually making Miramar more common for everyone else, because their leaving means there's more empty slots in Miramar lobbies, which means given a 50:50 chance of either map, the servers will sort players into those emptier Miramar lobbies as a higher priority.