Learn the maps and try to get comfortable with a couple of operatorsBuying the $20 standard edition on the XBOX One. Interested to give this game a go since I'm skipping both COD and BF this year.
Any advice for a new player?
Learn the maps and try to get comfortable with a couple of operatorsBuying the $20 standard edition on the XBOX One. Interested to give this game a go since I'm skipping both COD and BF this year.
Any advice for a new player?
Learn the maps and try to get comfortable with a couple of operators
Attack: Thermite & Thatcher/Sledge
Yes it's worth it. Year pass unlocks current year and future year ops. Previous years ops won't be unlockedSo the standard version is worth 20? I had a blast with theorist hunt but haven't touch competitive yet. I enjoy playing Ash and Doc and sometimes Thermite. Any others worth trying in a similar vein?
How does the yearly pass work? Is it just 1 year content if you purchase year 3 or do you get all previous years content?
Known issue. Stopping and restarting the matchmaking queue should solve it.So, I'm trying to play casual games and it says Estimated wait is just over 30 seconds.. I have yet to get into a game and I've let it go several minutes with each attempt. Is this a known issue?
Is it your first season? If so, don't worry about it. I wouldn't worry about ranking high until around your third or fourth season if you continue to play regularly. Siege is a tough-ass game with a lot to learn, and pretty much everyone takes Ls in it.
Known issue. Stopping and restarting the matchmaking queue should solve it.Is it your first season? If so, don't worry about it. I wouldn't worry about ranking high until around your third or fourth season if you continue to play regularly. Siege is a tough-ass game with a lot to learn, and pretty much everyone takes Ls in it.
elite frost looks good, till you see the trap. Anyone who falls into that thing is blind. Might as well have neon signs pointing down at it.
The new content looks great. About time we got another breacher. Also great news about them planning to bring pick ban to ranked. Can't wait.
I think their whole quest to harmonize the viability of the hard breachers is kind of ill-advised. I would agree she's fine enough where she is in the live game.
Strongly disagree, I love pick/ban. I loved it when we did it for community games, and as a random queueing ranked player it's even better - if you don't have a good Mira on your team, you guys can agree to ban her out. If you have someone that loves her, let her be and you may be at an advantage. Find Blitz stressful? Good get rid of him. It's all push and pull. I'm not sure why it would mirror the pro league, where teams practice together and have set strats and stuff. In random games it's WAY more of a nuisance if nobody likes a specific op or likes to play against another one.The pick/ban in Ranked will be terrible, Mira is going to be consistently banned just like she was in the Pro-league games, also Thermite is highly likely now especially now Hibana's gadget has been nurffed.
There are plenty of things that need fixing in the game and this is not one of them.
That's exactly why I don't really like pick/ban for ranked. For the majority of players bans will just be a matter of taste and comfort. Bans like that happen in PL too, but the foremost reason the system exists is to facilitate counterstrategy. There is no deep preempitive, pregame counterstrategy that can be had with random/matchmade players unless it's an uncommon case of a rematch where people actually recognize each other. This is excacerbated by the removal of the rematch button.Strongly disagree, I love pick/ban. I loved it when we did it for community games, and as a random queueing ranked player it's even better - if you don't have a good Mira on your team, you guys can agree to ban her out. If you have someone that loves her, let her be and you may be at an advantage. Find Blitz stressful? Good get rid of him. It's all push and pull. I'm not sure why it would mirror the pro league, where teams practice together and have set strats and stuff. In random games it's WAY more of a nuisance if nobody likes a specific op or likes to play against another one.
Strongly disagree, I love pick/ban. I loved it when we did it for community games, and as a random queueing ranked player it's even better - if you don't have a good Mira on your team, you guys can agree to ban her out. If you have someone that loves her, let her be and you may be at an advantage. Find Blitz stressful? Good get rid of him. It's all push and pull. I'm not sure why it would mirror the pro league, where teams practice together and have set strats and stuff. In random games it's WAY more of a nuisance if nobody likes a specific op or likes to play against another one.
Do you do this if someone picks your op before you now? Because that's some grade a bsI find it hard to get in with a squad of people so we can communicate thus Solo Ranked is a joke and it has been getting worse and this last season has been the worst ever if I want to pick an operator and it gets banned, forget the auto-pick operator I am just going to pick Recruit and not do anything at all in the game, it is doubtful I will play Ranked after this current season anyway, Solo Casual and Ranked are bad enough as it is and Pick/Ban is going to make things even worse.
Even in Silver where I am and in Solo you get people STILL reinforcing between Bombs even though I say "NO" or "Stop" they just carry on sometimes I get downed and lay there injured, it's a joke currently.
It is fine if you are a high platinum or diamond with a squad that plays all the time but what about the majority that is not in this situation.
Even in Silver where I am and in Solo you get people STILL reinforcing between Bombs even though I say "NO" or "Stop" they just carry on sometimes I get downed and lay there injured, it's a joke currently.
It is fine if you are a high platinum or diamond with a squad that plays all the time but what about the majority that is not in this situation.
Do you do this if someone picks your op before you now? Because that's some grade a bs
Is this on consoles?
Gold III on PC and I have never come across this in ranked.
I've been losing interest in this game due to how they are balancing it, and now this hibana change...It literally has close to 0 effect on balance, and yet ruins some stupid fun things like being able to pile onto a drop down and drop a whole squad through.
When your changes are ruining fun instead of actually affecting balance you should probably rethink them.
I'll just keep playing monster hunter instead.
I've been losing interest in this game due to how they are balancing it, and now this hibana change...It literally has close to 0 effect on balance, and yet ruins some stupid fun things like being able to pile onto a drop down and drop a whole squad through.
I'm not sure why machine pistols got so good in this game when they are generally considered useless in real life.
I'm not sure why machine pistols got so good in this game when they are generally considered useless in real life.
yea, thats why the change has almost no effect on balance. Hibana can generally easily get all 6 on, and defenders can rarely shoot any off.
I've been losing interest in this game due to how they are balancing it, and now this hibana change...It literally has close to 0 effect on balance, and yet ruins some stupid fun things like being able to pile onto a drop down and drop a whole squad through.
When your changes are ruining fun instead of actually affecting balance you should probably rethink them.
I'll just keep playing monster hunter instead.
The machine pistols annoy me so much because they're so unbalanced IMO. I think the only one I don't mind is the SMG 11. Hibana, Dokkaebi, and Vigil don't need theirs when their primaries are already good enough. Like you mentioned, add a couple of bullets to Hibana's AR and remove the bearing 9 from her. That'd be a good start.I think their whole quest to harmonize the viability of the hard breachers is kind of ill-advised. I would agree she's fine enough where she is in the live game.
On a related note, there's been a lot of talk lately about the balance of machine pistols and how nerfing them would disportionately hurt Smoke, Echo, and to a lesser extent Dokkaebi. As such, the only thing I would've liked to see changed for Hibana if anything is her losing the Bearing 9, but gaining some more rounds in the Type-89. I really think Vigil should lose the SMG-12 too. I see no reason for him to have a scoped automatic secondary when he already has the formidable K1A and is a 3-speed with good utility. I feel the SMG-12 itself needs a mild nerf to its magazine size or damage as does Dokkaebi's Logic Bomb.
There's Maverick for that although it's a great ideaWhat if I don't want to breach the whole hatch? Having the ability to open up small holes in hatches is a great addition to Hibana IMO.
Eh, we already know Hibana's pellets have been hard for them to program correctly. I'm assuming that implementing Maverick caused difficulties and this change was more of a work around than a design decision.
I think they reversed the casual and ranked labels.
Oh you mean back in casual. It would appear to be.
Because the rate of fire easily compensates their inaccuracy and low damage output in a game like this.
They ought to reduce the magazine capacity of the SMG-12, that's the only balancing measure that had any impact on the Skorpion