Is it graphics and world size that developers care about these days? A friend of mine got the game for Christmas and he didn't play more than 20 mins saying it just plays "weird". Anyway I borrowed it and started playing. Loved the intro chapter quite a lot. Reminded me of a Coen bros show.
Now I am beginning to see what he meant. The controls and button assignments for most things in the game is absolute shit. And it is super bloated when it comes to gameplay. Many gameplay segments can be substituted with a cutscene if they feel the dialogue is important.
I'm expecting now there will be a gameplay segment where I'm gonna take a shit and I have to wipe my ass by holding and moving the right control stick while pressing X. Wtf man.
I'm at the train robbery and about to call it quits. My backlog is too big to wrestle with such sub par gameplay.
It takes forever to loot...you have to hold buttons for everything. Why do you need to hold a button for your horse to follow a person in cinematic follow mode...I lost it when it said "click and hold left stick to calm horse"...who is responsible for these design choices? Some intern? Their CFO? Wow, terribly disappointed.
And i simply cannot stand bloat/artificial gameplay. Dear developers, if the player will not engage brain activity in your gameplay segment cut it the fuck out and replace with cutscene. Or turn the game into a point click visual novel if you want story first and foremost.
Now I am beginning to see what he meant. The controls and button assignments for most things in the game is absolute shit. And it is super bloated when it comes to gameplay. Many gameplay segments can be substituted with a cutscene if they feel the dialogue is important.
I'm expecting now there will be a gameplay segment where I'm gonna take a shit and I have to wipe my ass by holding and moving the right control stick while pressing X. Wtf man.
I'm at the train robbery and about to call it quits. My backlog is too big to wrestle with such sub par gameplay.
It takes forever to loot...you have to hold buttons for everything. Why do you need to hold a button for your horse to follow a person in cinematic follow mode...I lost it when it said "click and hold left stick to calm horse"...who is responsible for these design choices? Some intern? Their CFO? Wow, terribly disappointed.
And i simply cannot stand bloat/artificial gameplay. Dear developers, if the player will not engage brain activity in your gameplay segment cut it the fuck out and replace with cutscene. Or turn the game into a point click visual novel if you want story first and foremost.