I'm so confused why people still call this a Clock Tower/Haunting Ground game when the developer steer cleared of making a spiritual successor them and instead made it his own game to commercialise it. This game sucks and it's a show-and-tell of what's wrong with modern horror game design, so many developers claim to take horror "back to the roots XD" and want to make a horror game for classic survival horror fans yet nothing of the game is representative of that.
The game uses over-the-dudebro's-shoulder camera angle, which automatically invalidates any claim it's reaching for fans of classic survival horror since all those games used tank controls and fixed cameras to breed its atmosphere, it's clear the dev is appealing to modern horror audiences with this gameplay technique. The game also uses what I call "idiot spots" whereby a big symbol like a button press or circle appears saying "CLICK ME", usually put in front of intractable objects because devs think we're too dumb to know that a door can be opened or a cabinet can be examined. In older horror games, they would use camera perspective changing to visually designate what can or cannot be interactible without an idiot spot ruining the immersion and spoon feeding the player. Also the combat and sneaking in this game is very reminiscent of modern horror games as opposed to Clock Tower/Haunting Ground where in those games it was about running and avoiding, using hiding spots from a 3rd person perspective. In this game, hiding is done in 1st person just like crappy games like Amnesia and Outlast. Additionally, because this game uses over-the-dudebro's-shoulder camera, the utilisation of direction action against assailants is heavily promoted and is a viable choice since the protagonist can literally fight back against the Outlast-clone stalker by the way of throwing objects and such. In CT/HG, you had to run or you would have been caught and in some cases faced an instant death.
Remothered also has unskippable cutscenes, terrible voice acting, sluggish pacing issues, forced walking (ONLY seen in modern horror games), "objective" lists that tell the player what to do and how to do it because the dev thinks we're all idiots and the game is terribly optimised. Again, these are all features of crappy modern horror games like Amnesia and Outlast and bear no resemblance to Clock Tower & Haunting Ground.
Outside of that, the CT/HG games were inspired by 80s (possibly 70s) Italian Giallo flicks whereas Remothered takes from modern horror - that is a huge difference in design philosophy. Anyway, because of the Giallo influence from CT/HG, the games always had an underlying and almost subconscious erotic undertone the games carried such as Fiona in a towel and damsels in distress in some sort of mansion or castle. Those games were about escaping from the place, in Remothered, it's about entering the place to do some "investigation". This goes against the design of classic survival horror where you had to survive and escape, in this game, it's pushing you the player forward and forward to complete checklists and objectives just like Amnesia, Outlast and many other God awful modern horror games. Also the main character is ugly and unattractive and I say this as a girl myself.
Don't buy this trashy game, it's another crappy modern horror game guised as "back to the roots" in order to appeal to a certain mindset.