Fair enough. To each his own. Turn-based in CRPGs, from what I've experienced, just becomes a tiresome, time-consuming slog for me. Turn-based combat in JRPGs I generally really enjoy, though.RTwP makes games unplayable for me, so I'm beyond glad they went with true turn-based combat.
When something niche like GT7 VR beats out your brand-new pillar racing game, you know you have problems. I've never dropped a Forza game as quickly as I did FM. It's definitely my biggest disappointment of 2023. This isn't meant to take away from the impact of GT7 VR though. I think the experience is transformative and the definitive way to play it.Ugh… poor Forza Motorsport 😕
(Deserved win for F-Zero, what a triumph!)
What Forza Motorsport achieved was getting me back into GT7. I haven't even played it enough to say that I disliked it or that it's a bad game. It just didn't grab me and as soon as I turned on GT7 after a months long break I felt comfy and at home… I played FM for two nights and just never came back to it.When something niche like GT7 VR beats out your brand-new pillar racing game, you know you have problems. I've never dropped a Forza game as quickly as I did FM. It's definitely my biggest disappointment of 2023. This isn't meant to take away from the impact of GT7 VR though. I think the experience is transformative and the definitive way to play it.
It dominated its category though, and Oatchi still loves you. 💛
TotK has won around 20% of all the GOTYs tabulated in the Era thread, including quite a few high profile outlets. That's not an "outlier."Resetera the outlier when it comes to goty between Zelda and BG3.
BG3 has 3x the goty awards in the media/reader awards
Fascinating
Homies with the best taste post here what else can you sayResetera the outlier when it comes to goty between Zelda and BG3.
BG3 has 3x the goty awards in the media/reader awards
Fascinating
Even if you order the games in this poll by points divided by votes to filter out popularity bias, TOTK ranks #3. At the end of the day, one has to admit that a lot of people really liked the game.Based on the amount of people who played TotK vs other games, the votes makes sense. I'm glad people enjoy it, even though I didn't.
Shadow Gambit was robbed.It dominated its category though, and Oatchi still loves you. 💛
If your normalize by number of votes there's no real niche surprise standouts this year that were played by small numbers but loved by everyone that did vote for it.
TotK didn't win because of "Nintendo fans." Nintendo fans are arguably the ones most critical of TotK because they want a return to the classic style of Zelda. And if anything, being a console exclusive limits its reach compared to a multiplat that was in early access for years.Kinda forgot about this tbh. BG3 deserved the top spot imo, but I get we have a lot of Nintendo fans on here.
I just hope the industry sees how popular stuff like BG3 can be when done correctly. It would be nice to see more of that than the usual cookie cutter MTX money grabs we see all too often. It's possible to have a game be financially and critically successful without milking your customers or cutting corners.
It wasn't for me, but I'm glad you enjoyed it.TotK didn't win because of "Nintendo fans." Nintendo fans are arguably the ones most critical of TotK because they want a return to the classic style of Zelda. And if anything, being a console exclusive limits its reach compared to a multiplat that was in early access for years.
TotK is an incredibly high-quality game -- more complex in its detailed systems than just about any action-adventure game ever (the interlocking physics, chemistry, materials logic, air flow, timespace recording; not to mention being able to combine everything, climb everything, rewind them, phase through them; and the game being intelligently crafted around all this). It's vast at three open worlds deep, all seamlessly connected, and rich in content with no microtransactions and no DLC (took me 250 hours to clear all dungeons, shrines, etc).
TotK has BG3-like gameplay complexity while being an action game you control in real time without taking turns or relying on dice rolls, a game where everything is interactive and there are very few limits. We would be lucky to see games like TotK more often than once every six years.
Definitely, this game was a masterpiece that the fans have been nitpicky about when the actual depth on offer is incredible. I have my own shortlist of shortcomings with ToTKTotK didn't win because of "Nintendo fans." Nintendo fans are arguably the ones most critical of TotK because they want a return to the classic style of Zelda. And if anything, being a console exclusive limits its reach compared to a multiplat that was in early access for years.
TotK is an incredibly high-quality game -- more complex in its detailed systems than just about any action-adventure game ever (the interlocking physics, chemistry, materials logic, air flow, timespace recording; not to mention being able to combine everything, climb everything, rewind them, phase through them; and the game being intelligently crafted around all this). It's vast at three open worlds deep, all seamlessly connected, and rich in content with no microtransactions and no DLC (took me 250 hours to clear all dungeons, shrines, etc).
TotK has BG3-like gameplay complexity while being an action game you control in real time without taking turns or relying on dice rolls, a game where everything is interactive and there are very few limits. We would be lucky to see games like TotK more often than once every six years.
I recognize the quality of tears of the kingdom, but it's not correct to say that the complexity is anything like BG3. The latter has a deep C&C system (and a LOT of effort put into edge cases) that ToTK just doesn't have.TotK didn't win because of "Nintendo fans." Nintendo fans are arguably the ones most critical of TotK because they want a return to the classic style of Zelda. And if anything, being a console exclusive limits its reach compared to a multiplat that was in early access for years.
TotK is an incredibly high-quality game -- more complex in its detailed systems than just about any action-adventure game ever (the interlocking physics, chemistry, materials logic, air flow, timespace recording; not to mention being able to combine everything, climb everything, rewind them, phase through them; and the game being intelligently crafted around all this). It's vast at three open worlds deep, all seamlessly connected, and rich in content with no microtransactions and no DLC (took me 250 hours to clear all dungeons, shrines, etc).
TotK has BG3-like gameplay complexity while being an action game you control in real time without taking turns or relying on dice rolls, a game where everything is interactive and there are very few limits. We would be lucky to see games like TotK more often than once every six years.
I recognize the quality of tears of the kingdom, but it's not correct to say that the complexity is anything like BG3. The latter has a deep C&C system (and a LOT of effort put into edge cases) that ToTK just doesn't have.
I personally think BG3 is head and shoulders above ToTK, though I may feel more warmly if there's a 4k60 patch for ToTK on the Switch 2.
I'll be that curmudgeon and say it needed to not be turn-based. I dislike turn-based in any game that's not a strategy game, because there at least it's the main thing you grapple with. In the case of BG3 especially, because it also tries to be a couch coop multiplayer game, and the one thing that's more tedious than having to wait two minutes for all the enemy characters to make their moves while you cannot do anything, is having to wait until your partner is done with their moves on top of that. I wanted to play this game through with my wife, but she bounced hard after just the third battle. The game plays better if you just play by yourself (which to me is a pretty big indictment for role-playing games that want to emulate D&D), but I still find it mostly tedious.
That said, it was my number 6 game or so, so I still recognize the quality outside of the gameplay.
After finally finishing the game I can wholeheartedly agree. BotW is my favorite game of all time currently but that TotK climax….holy shit.TotK deserves it. BG3 is an incredible accomplishment, but TotK is a miracle.
Very very shocked TotK managed to win, for me BG3 had it in the bag.
I'm still in awe Nintendo managed to do such an open ended game with little to no bugs, developers with their jaw dropped at the things you can do without breaking the game just speaks for itself. I still think reusing the overworld hurt the game, or at least the perception of it, because it seems its not that new, when it really is.
Also I'm very sad Cereza and the lost Demon got completely lost in... well, everything. It really should receive some sort of acknowledgment at least for art direction, what a gorgeous game.