NOW
TAKE
A
LOOK
AT
THIS
OH MY COOOOOOOOOOOOOOOOOOOD
NOW
As expected, that part is the beginning of the game, it cannot be that hard from the start
There was a Capcom rep who posted here that the items and ammo won't be in the same place and that the shotgun won't be gotten so easily because the weapon locker keycard won't be in that roomAlso didn't someone say things were placed in the demo for ..demo purposes .. like for example the shotgun won't be in that location in the final game
Need not worry. It's going to take a lot longer to get to that shotty in the full game. The access card will not be placed in the same location.
In short, some of the item placements have been shuffled around and optimized for the abridged 30-minute demo experience.
any one found the solution for any lockers or puzzle in the demo?
any one found the solution for any lockers or puzzle in the demo?
thanks
you can trigger her by attacking herHuh, that's weird, that Zombie never came to life in any of my playthroughs for me.
had nothing to do with the backgrounds having bad graphics or so.Yeah this was a shame and something I noticed as well, but a lot that looking back at it was basically just a way for the game to describe what was in the environment when the backgrounds weren't quite good enough to show you, now you can clearly see what things are and what they're meant to be.
you can trigger her by attacking her
Not sure if there's anything else that does
heh I was watching Game Informer's RE1 Super Replay and "Nothing major" became a running joke XDhad nothing to do with the backgrounds having bad graphics or so.
I'm just watching a playthrough of 2.
for example you can press X on a shelf in the STARS office and Claire then says "Several files from old cases. Nothing usefull here."
and you can see that it is a shelf with folders with no problems.
but that stuff was just neat and sometimes had interesting stuff for you.
had nothing to do with the backgrounds having bad graphics or so.
I'm just watching a playthrough of 2.
for example you can press X on a shelf in the STARS office and Claire then says "Several files from old cases. Nothing usefull here."
and you can see that it is a shelf with folders with no problems.
but that stuff was just neat and sometimes had interesting stuff for you.
SFM artists gonna have a field day here
But it isn't and never was about that.Just that a lot of what those text lines did can be done with just looking now.
I just posted a much more polished version of my fixed camera angle mod video. This one is much better.
btw.: saw a video of an older demo. there you could open Leon's desk.
is that really a mod, or did you stop the recording, positioned the camera new and then resumed to record?I just posted a much more polished version of my fixed camera angle mod video. This one is much better.
I just posted a much more polished version of my fixed camera angle mod video. This one is much better.
nope it was taken outbtw.: saw a video of an older demo. there you could open Leon's desk.
that wasn't in this demo, was it?
True, didn't think of that detail.If you're aiming for classic RE you need to edit the video so that every new frame doesn't start with Leon outside of the frame.
It's blocked once Marvin saves you but unblocked at the very beginning of the demo.Wait a minute. Why in my game when i played it the front hall main door outside was all boarded up and blocked? I remembered people saying you could go outside so i tried and couldnt. I just watched someone stream it and there was nothing blocking the door. Wtf?
That makes sense i guess. Thanks.It's blocked once Marvin saves you but unblocked at the very beginning of the demo.
I wouldn't mind a game that used fixed camera for exploration and over-the-shoulder for aiming and shooting
And also what the RE 4 prototype demo did, from what we've seen.Have you heard of Cold Fear ?
that's exactly (or mostly) what that game does.
Have you heard of Cold Fear ?
that's exactly (or mostly) what that game does.
Always wanted to play it, remember seeing ads for it in EGM years agoHave you heard of Cold Fear ?
that's exactly (or mostly) what that game does.
It's not a completely static camera, it's more like the Outbreak games, a moving 3D camera which doesn't change perspectives, also can't say how well the game may have aged after so many years...Always wanted to play it, remember seeing ads for it in EGM years ago
Might have to get it on Steam now, didn't know it was a mix of fixed camera and OTS
Been waiting for an outbreak remake for years. True RE co-op online.Good lord yes
Outbreak needs a full on remake/reimagining
Would be so hype on this engine
It's not a completely static camera, it's more like the Outbreak games, a moving 3D camera which doesn't change perspectives, also can't say how well the game may have aged after so many years...
I played on this on pc, xbox and ps4 and the HDR10 is absolutely fine. The dolby atmos was great also but need more time with it to say its demo sound worthy.
Not sure what settings people have their TVs set to and not sure what they're doing with the initial HDR settings but maybe they're best sticking to SDR as it would be a shame if they get the brightness and contrast wrong.
Man I am just not feeling that new soundtrack. Probably gonna buy the deluxe edition. Still think its an incredibly scummy move to lock old soundtracks behind deluxe editions
Edit: also, no descriptions when you interact with things. Is this gonna be in the final game? All that happens is, the inventory pops up for you to use something.
there are, Leon puts his hands on the door
Are zombies not supposed to die even after being shot in the head? They just don't stay dead in my playthrough!
Are zombies not supposed to die even after being shot in the head? They just don't stay dead in my playthrough!