Disappointed that the game tells you what to do next, I was hoping for more free exploration a la classic RE.
Agreed.
Disappointed that the game tells you what to do next, I was hoping for more free exploration a la classic RE.
Disappointed that the game tells you what to do next, I was hoping for more free exploration a la classic RE.
Disappointed that the game tells you what to do next, I was hoping for more free exploration a la classic RE.
Dope, I'm just excited for g mutations in re engine ...
I hope the two final Birkin forms blow minds
We expecting a decent length on each campaign? I assume both are very different to one another in terms of unique locations , bosses etc
Can anyone care to explain to me what's this fixed camera thing that people are complaining about? The demo posted here looked impressive and the over the shoulder perspective gave me RE4 vibes which is what i wanted out of Re7 but Re7 went FPS perspective which was still great though. So tell me if it's following RE4's approach to camera perspective and overall game play feel, why are people angry about it?
Awesome, sounds fantastic!Kinda', but the campaign adds elements of the A+B scenario for both characters, the two campaigns have some more drastic differences to each other than the original RE2, plus both have a LOT of new stuff and areas and even just playing one campaign is a lot longer than the original RE2.
I didn't see anyone fight the licker yet, but I saw it sneaking outside a first or second floor window. And then this...
They kinda could do some dynamic stuff, like if you're very quick and have high accuracy, they make the zombies quicker for example.If they completely remixed many of the Licker appearances (beyond the first) so that they could appear at any time in said certain places if you're too quick or sudden with your movement, that would be awesome. Same could even apply to the zombies themselves. Lickers fucking them up would be cool to see depending on how noisy they are.
They could or just make sure all RE games going forward have a good balance of horror, creepy atmosphere and action too.
I mean, why even bother calling it Resident Evil if it lacks the horror elements that made the series popular in the first place, might as well just make a new IP for that. RE4 nailed action with horror and is considered one of the best in the series by many, so it doesn't need to be one way or the other to keep both sides happy.
Because Resident Evil/Biohazard is About Virus and B.O.W.S not just horror
After Umbrella Downfall Many Company make their own Virus and B.O.W.S to Sell Terrorist.
That why Chris,Jill Form B.S.A.A. and RE 5,6 go full blow action because of that.
This is really dodgy reasoning. Why would easily-changeable plot details dictate the style of game?Because Resident Evil/Biohazard is About Virus and B.O.W.S not just horror
After Umbrella Downfall Many Company make their own Virus and B.O.W.S to Sell Terrorist.
That why Chris,Jill Form B.S.A.A. and RE 5,6 go full blow action because of that.
Just some hints of the save room music so far. The sound mix is probably one of the last things they will do so I wouldn't draw any conclusions from this footage.Was wondering this in the other thread but wanted to ask here:
I don't want to spoil myself so only checked out about a few minutes or so of no-commentary gameplay footage. My question is: has anyone heard any real soundtrack music yet? Does music kind of pop in at some point after the initial 'reveal' of the area for added drama or is there just no music in this game?
If they completely remixed many of the Licker appearances (beyond the first) so that they could appear at any time in said certain places if you're too quick or sudden with your movement, that would be awesome. Same could even apply to the zombies themselves. Lickers fucking them up would be cool to see depending on how noisy they are.
This is a difficult game to remake. Being one of the most beloved Playstation games of all time fans will have crazy expectations and different opinions on how to tackle this.
I'm saying this because after watching the videos I'm a bit sore they changed the scenarios, making it bloodier and darker and significantly changed the progression.
I guess I just expected revamped mechanics and graphics but the same experience ( which is still fucking amazing. I play this and RE3 every year). I'm just being a nitpicky fan, though. I'm really happy this is happenning after all.
???
The Virus and B.O.W.S are a core part of the horror though, have been since the original game on PS1, so that is not a reason to suddenly drop the horror in favour of just action.
Go and play REmake then, it's currently the best survival horror game ever.I just realized I never truly beat the first resident evil.
I did beat Resident Evil 2, Resident Evil Nemesis, the amazing resident evil game on Dreamcast, and Resident Evil 4 on gamecube.
Not anymore when many terroist use them to fuck up city/world.
All Re horror mostly it come from accdient/virus leak and character get set up or go wrong place wrong times.
Just some hints of the save room music so far. The sound mix is probably one of the last things they will do so I wouldn't draw any conclusions from this footage.
Seeing this I hope they bring the core series back to this gameplay style and make it a super scary survival game like this one seems to be. Not a fan of new first person cam and character designs.
He did not, but for the record, though I don't know this, I get the feeling he's talking a lot in that first scene in the East Hall due to being a rookie and having to face undead coworkers and fail to save one of them. He quiets down on the chatter after that scene notably in all the videos.
I think it's a good character touch actually. If he chatted the whole game constantly, that'd be one thing. But I think it works for that scene and the occasional quip.
I forgot how pissed off she looked in the REV2 artwork and I love it.
Can't wait for the Claire preview to help give us all the information we need.
I had this same thought. Hopefully they both get good attention.My only concern now that we know there's no scenarios, is that Leon's campaign will have a bit more effort put into it than Claire's because he's the MVP.
Claire's plot and side characters was always the stronger of the two for me.
Say what. The gator is like one of the most memorable encounters in the game. It has to be in.I don't know, there was a point in development the alligator kept being cut, then put back in, then cut, then put back in (as well as this one new monster in the sewer section, but I won't blab anymore than that), but I don't know the final result of that. I think it may make it in since it's a memorable scene of RE2 though, but like other parts of the game the sewer has seen some pretty drastic overhauls and when I heard about it there was some big changes being done to the sewers at the time.
I don't think they will leave it out, they probably just haven't recorded the new version yet. The mention of the classic score is what leads me to believe that they are re-recording it.I can't imagine them completely leaving out any music seeing how iconic the original's OST is but then again the series really hasn't had much in-game music since RE4 if I'm correct? I really didn't play 5 past the halfway point and only vaguely dabbled in 6...
It's in a weapon locker on the first floor and you get the weapon locker card in the meeting room. Someone has gotten the shotgun from the other thread. But no footage of it in action.
Bummer, I would love to see that in action and if the design looks similar to the original one.
I wonder how Mr.X will work. They can really turn up the brick shiting there
Such disrespect for Matthew Mercer.This is the best looking and sounding Leon in a RE game.
Come at me oldschool brehs.
I feel like they had a pretty good framework for how to handle him in a modern game with Jack in RE7.I wonder how Mr.X will work. They can really turn up the brick shiting there
This is the best looking and sounding Leon in a RE game.
Come at me oldschool brehs.
I have to agree.This is the best looking and sounding Leon in a RE game.
Come at me oldschool brehs.
RE4 Leon is a beautiful human being and has one liner after one liner after one liner. RE4 Leon is unrivalled.This is the best looking and sounding Leon in a RE game.
Come at me oldschool brehs.
Go and play REmake then, it's currently the best survival horror game ever.
I agree. He's more dreamy than ever. Look at that face.This is the best looking and sounding Leon in a RE game.
Come at me oldschool brehs.