Man these videos, its incredible, its everything I could have dreamed of. The key thing when taking an old location to OTS view was how to do you make cramped hallways with simple zombies scary when you can just blast everything in the head or move around easier. What they have done with the zombies just works, it takes multiple bullets just like the old games. Leon doesn't have many new moves, no melee attacks for instance. The aiming is almost as simple as it was before, aim up, center or down but now with more hit points that have a reaction. The end result of damage out put is the same, zombies are obstacles in your path that will reduce your bullet count and are pesky enough in these tight hallways to get a hold of you if you arent careful running around them. The essence of that entire dynamic from the old games is totally intact and it needed to be intact for this to work.
The aiming part of the combat will really shine in boss battles or against fast moving enemies. Now the battle against G-type doesn't have to be run, turn shoot in general direction, run, turn shoot in general direction and repeat. You can do things like move while aiming, have some form of context dodges. Give the bosses clear weak points where aiming is key. Have aiming at specific limbs stun the boss out of an attack. You can turn the weakest part of the old games combat into a huge strength while maintaining the balance of not making this game feel like an action game. Also this will be great for lickers, cerberus, birds, things that are supposed to be fast an agile, now aiming skill is key.
Its the hybrid take the positives of the RE4 aiming but make it a true classic RE game I have waited for since RE4. We have seen hints of it, in the RE5 DLC, in Revelations, but they never really went full old school style until now.