But you can dodge him...Speaking of Nemisis, a reminder that in RE3 he could run faster than the player.....
But you can dodge him...Speaking of Nemisis, a reminder that in RE3 he could run faster than the player.....
As long i can run in 1080p/60fps on my 1060 i don't have a problem.I'm still pretty fucking-damn disappointed at Capcom's cowardice for omitting fixed, tank, & laser, but I'd like to say that I really appreciate how much this game shares visually with RE7. Modern RE has a visual identity now, and that's cool.
I'd like to see Claire's full model. I like what I can see of her new design, but I don't know if I'm crazy about that jacket. Hopefully the art on the back is still there and looks badass.
The weirdest criticism, even more bizarre than 'over the shoulder mean's it's not survival horror', has to be:
'i miss the loading screens because they make the game longer and make the map seem bigger'
People think the loading screens are a feature. That blows my mind.
Yup. That person's worry was that the game would be significantly shorter without the transition cutscenes, which I understand, but you don't need to pad the game with god damn door animations just to artificially inflate play time. I'm sure the game will be much larger than the original even without those needless transitions.
Anyone else hankering for a RE2 classic psone play-through? or better to go in fresh with the old memories.
I'm still pretty fucking-damn disappointed at Capcom's cowardice for omitting fixed, tank, & laser, but I'd like to say that I really appreciate how much this game shares visually with RE7. Modern RE has a visual identity now, and that's cool.
I'd like to see Claire's full model. I like what I can see of her new design, but I don't know if I'm crazy about that jacket. Hopefully the art on the back is still there and looks badass.
The weirdest criticism, even more bizarre than 'over the shoulder mean's it's not survival horror', has to be:
Leon's new costume doesn't look too different to warrant a classic one though, but I wouldn't be surprised if they do retro polygon costumes like the ones in RE6.
Yeah, RE2/3 both kinda take away the ammo scarcity problem once you've been in the game for about an hour. Basically, as soon as you've got three weapons (whether it's RE2 Claire, RE2 Leon, or RE3 Jill) you've also absolutely got enough handgun ammo to make most normal enemies no longer a real threat unless they're in groups or coming at you from multiple sides.I find it funny that some people were complaining that there was too much ammo in the demo. I've been replaying RE2 and an hour in I have over 100 bullets and I've been killing most of the zombies I encountered in RPD. It's like people complaining either haven't actually played RE2 or it's been so long they've forgotten what it's actually like.
I'm being partly flippant, believe it or not. I respect Capcom, and I'm confident in these developers. I think the game looks good and will be good. But I also find "modernizing" or to a large extent homogenizing the experience by later and different popular games' standards creatively uninteresting.They didn't include the shit you wanted so they're...cowards? What is happening?
lolLeon has a damn booty on his chin. Now he can blow his nose and wipe his ass at the same time.
No. A lot of people on gaming forums, maybe. OTS is a better sell to the general public, even if they expected fixed.Seeing as nearly everyone was expecting it to be fixed angles, I'd argue going OTS was a bold choice.
I think REmake 2 is doing far more mechanically and in design experimentally than "just" OTS.I'm being partly flippant, believe it or not. I respect Capcom, and I'm confident in these developers. I think the game looks good and will be good. But I also find "modernizing" or to a large extent homogenizing the experience by later and different popular games' standards creatively uninteresting.
Making this game OTS ain't the bold thing to do. I'm the kind of the person finds risks—boundaries pushed and trends bucked—most appealing in media, good or bad. And I guess I somewhat naively expected better here in this regard.
I think they're doing great stuff with the more complex station layout, the appearance of a brutal resource economy, and the darkness in general, but one thing I *will* say I miss from REMake/RE0 is the stark and stylized lighting. Give me hallways that alternate between total darkness and cones of illumination from an overhead lamp and stuff.I like how they're making some changes to the police station to make it scarier like making the hallways unlit. The original game is oddly bright when I go back and watch some playthroughs. I really hope they enlarge some of the areas of the game. Like most PS1 games, it's way smaller than I remember it being.
I love how they've compensated for the OTS view by making the zombies much harder to shoot. There appears to be a lot of bullets, but they offset it by making killings more skill based. Wonder how the interrogation room is going to be handled in this one. Instead of the mirror it busts through the wall or something or they make it so that you have to visit the room a half dozen times and never know which visit will be the one when it finally happens.
I'm not suggesting it isn't. It looks like it's throwing a lot of different things in the pot in a cool way. But I think fixed cameras just would've been far more interesting in an era when even a studio like Quantic Dream has a largely OTS camera in their latest cinematic adventure, Detroit.I think REmake 2 is doing far more mechanically and in design experimentally than "just" OTS.
There is no respect in calling the developers cowards, that's straight up shitting on all the hard work they did.I'm being partly flippant, believe it or not. I respect Capcom, and I'm confident in these developers. I think the game looks good and will be good. But I also find "modernizing" or to a large extent homogenizing the experience by later and different popular games' standards creatively uninteresting.
Making this game OTS ain't the bold thing to do. I'm the kind of the person who finds risks—boundaries pushed and trends bucked—most appealing in media, good or bad. And I guess I somewhat naively expected better here in this regard.
The more I look at it, the more I think Claire's new face is her best one yet.
That's kind of what happens all day here, if you haven't noticed. Clearly, that language means a lot more to you than it does to me and the sarcastic tone I wish to convey isn't working in text here. So I'm sorry.There is no respect in calling the developers cowards, that's straight up shitting on all the hard work they did.
Considering RE4 and RE6, the other 2 Leon games, feature an additional Ada campaign, they have to be making one for REmake 2 right? Even if it's DLC.
Considering RE4 and RE6, the other 2 Leon games, feature an additional Ada campaign, they have to be making one for REmake 2 right? Even if it's DLC.
I think I read somewhere that Ada is playable. Maybe not for a full campaign though.
The more I look at it, the more I think Claire's new face is her best one yet.
It's honestly pretty close to what a more realistic depiction of this should look like, imo:
I think the biggest issue is that she's already had like 5 different faces prior to this. I have a much bigger issue with Capcom's lack of consistency, than with the actual depiction.
The more I look at it, the more I think Claire's new face is her best one yet.
It's honestly pretty close to what a more realistic depiction of this should look like, imo:
I think the biggest issue is that she's already had like 5 different faces prior to this. I have a much bigger issue with Capcom's lack of consistency, than with the actual depiction.
I'd much rather have RE3 Mercs than Ex Battle honestlytbh Extreme Battle not being confirmed the same time as HUNK and Tofu has me worried they won't include it, at least not at launch.
And to think the first picture is in-engine while the second one is a prerended cutscene.The more I look at it, the more I think Claire's new face is her best one yet.
It's honestly pretty close to what a more realistic depiction of this should look like, imo:
I think the biggest issue is that she's already had like 5 different faces prior to this. I have a much bigger issue with Capcom's lack of consistency, than with the actual depiction.
tbh Extreme Battle not being confirmed the same time as HUNK and Tofu has me worried they won't include it, at least not at launch.
tbh Extreme Battle not being confirmed the same time as HUNK and Tofu has me worried they won't include it, at least not at launch.
The lighting in this game is incredible. I might be in the minority in that I like the way young Leon looks and acts on what's supposed to be his first day on the job.
The consistency is a little weird, but it is also such an old game.The more I look at it, the more I think Claire's new face is her best one yet.
It's honestly pretty close to what a more realistic depiction of this should look like, imo:
I think the biggest issue is that she's already had like 5 different faces prior to this. I have a much bigger issue with Capcom's lack of consistency, than with the actual depiction.
I don't you if you are actually, since it really does make sense in this game for him to be like that.
Yeah I hope it to come at some point.If this game is successful I have a hard time believing that the same team will not do RE3 remake.
This is one of my fears with the game, they need to remember it's supposed to be set in 1998. Claire's design appears to be less 90s on that shot.The consistency is a little weird, but it is also such an old game.
The features of the clothes are just a lot more modern, more modern leather jacket, the old one was a very 90s fashion with the boots and so on. The skin details are pretty nice also on the new character.
I think if we get or when we get a Resident Evil 3 it will share more common features visually. And who knows maybe we will get RE2, 3, CVX, and then 4 to round out the series on remakes, would be nice :)
According to Maximilian Dood he said on PS4 Pro it was flucating in the upper 30s and rarely hit 50. So tbh, unless things change dramatically in the next 7 months, I don't see it hitting 60fps consistently on any of the consoles. They wanted to make it look so good so I can understand why they would make that decision. RE7 had different design objectives with VR that demanded that. It could happen though, I hope it does but it seems only PC will have that option for consistency. Honestly doesn't matter to me with this type of game. But otherwise I am so damn excited for this, it is what I always wanted out of a survival horror game.From some word earlier. Doesn't seem like it.
Sounded like base consoles will be 30 and pro/x1x will have the usual 60 FPS or 4K option