Anyone have video link with good gameplay (with no commentary if possible)?
I looked at Gamespot video & the player is lousy at shooting, it annoys me... /: (
(he talks for the introduction but shuts up after)
Anyone have video link with good gameplay (with no commentary if possible)?
I looked at Gamespot video & the player is lousy at shooting, it annoys me... /: (
Anyone have video link with good gameplay (with no commentary if possible)?
I looked at Gamespot video & the player is lousy at shooting, it annoys me... /: (
Time to look for my Vita hehe
Dear god if they used this as a base for an online co-op game...God I'm hyped for this.
Pls give outbreak 1/2 current gen remakes as well.
You avatar, rip nimu nimu T_TGod I'm hyped for this.
Pls give outbreak 1/2 current gen remakes as well.
I actually just updated the OP with the videos, but here's the best video from E3 I think. It has the best recording quality, and only some commentary for the first 50 seconds, then none for the rest of the video:
EDIT Ninja'd
I do like the RE7 menu but I don't really like it in this and hope it's a placeholderUgh, i really wish this didn't use identical UI to RE7. It's so boring and flacid here compared to the original inventory menu.
Same, it was great in 7, but it should really stay in 7, or atleast the FPS entries.I do like the RE7 menu but I don't really like it in this and hope it's a placeholder
I totally disagree. REmake HAS aged beautifully and looks, at times, a current gen title. This still looks like it will be much better nonethelessWell it damn well should be!
And hell they should remake 1 in this style! I actually downloaded REmake and whew... this hasnt aged well
I dunno If i can go back after seeing how RE2 remake plays
I am enjoying RE7 again. Gonna try and finish it this time
It sticks out like a sore thumb and I don't like it. I like it fine in RE7, but it doesn't belong here.Ugh, i really wish this didn't use identical UI to RE7. It's so boring and flacid here compared to the original inventory menu.
saw that too! Clever way to have more supplies available when you backtrack thereWatching multiple videos I realized that dresser/locker/whatever Leon has to push out of the way has the yellow tape holding it closed,
wonder if that can be cut open after you get the knife.
E3 just ended and I'm already craving new information. The next 7 months are going to be extremely painful.
I would hope that they would do something new and original with graphics and atmosphere like this but I'll take a REmake too.
I think a big reason they've gone with the crosshair is because of the way it works in this game where you have to stand still and wait a second for the crosshair to get small so it gets the perfect shot. And the way it gets bigger/your shot gets worse as you move.Some thoughts after watching Capcom's twitch stream:
- What I love the most is how fucking SCARY zombies are again. They were never this horrifying in a RE game before...maybe any game. They really have that ravenous flesh-eating undead quality, and from a creature design standpoint alone they scare you. You can practically smell their corpses rotting away, and look at how disgusting it is when you see bullets render their flesh. In classic RE, zombies were a joke. Repetitive shuffling and moaning sounds, arms outstretched like frankenstein, easy to run past, cannon fodder grunts, etc. But in this one each zombie could be the primary monster antagonist in a lesser horror movie or game. And in numbers they cause legit panic. They can even pursue you into other rooms! I say this as someone who hasn't cared about zombie games since the first Dying Light, and before that, REmake. I thought I felt all the feels zombie games had to offer, but I was wrong!
- I really, really miss the laser sight though. It must have not controlled as smoothly as the crosshair.
- What if one of the unlockables is a first person mode? plzplzplzplz
- Wonder if the OG soundtrack DLC will include the classic item menu sounds?
I think a big reason they've gone with the crosshair is because of the way it works in this game where you have to stand still and wait a second for the crosshair to get small so it gets the perfect shot. And the way it gets bigger/your shot gets worse as you move.
By the way do we know if this game is made by the same dev team as RE7 or not?
By the way do we know if this game is made by the same dev team as RE7 or not?
I see some posts about RE2 reusing RE7 UI. Well let me tell you this: Original RE2 and RE3 reused UI from RE1. NO ONE complained. Capcom cleared saw that UI as a part of Resident Evil brand back then. So imo with this new wave of survival horror RE games Capcom will use this UI for all new games (RE7, RE2make, RE8, RE3make and so on). I do believe they will modify the UI for every game a little, but it will still be immidiately recognizable.
you can turn them offSeriously, I just want to turn off or minimalize the item indicators, they are way too big.
I only watched few minuts to go as fresh as possible.
Did anyone else already point out Mr.X gets rekt by Birkin at the end of the e3 trailer? Did that happen in the original?
Yep, it was probably tested for a while and consensus was that it felt better. I like how it kinda turns aiming & shooting into a minigame, but the stylish laser sight will be missed.
I would like minimal indication, since it was easy to find items in prerendered backgrounds by just spamming X and going along the wall, here it won't be as easy.
I would like minimal indication, since it was easy to find items in prerendered backgrounds by just spamming X and going along the wall, here it won't be as easy.
man the guns sound like shit, I get that the handgun in particular is weak but even REmake had a nice sounding pistol
I can confirm this from watching through the E3 gameplay videos. The map works like REmake/Zero in that a you don't see rooms you haven't visited until you get a map. Once you have a map, the rooms you haven't visited are grayed out, rooms you've visited but not collected/done everything in are red, and rooms you've cleared everything in are blue. If you got close enough to an item (as in, got close enough to have an item icon pop-up in-game to prompt you to pick up said item up) but didn't pick it up, that item will show up on your map. Saw this happen in the example of an herb one player skipped but got close enough to look at.I believe the map will not only show which rooms have been fully explored like in REmake, but it will also show which items you've yet to pick up in the ones you haven't (I'm assuming you need to spot them in the first place).
this is so weird ??? I've seen other footage and the front door is blocked off
This seems to be the case; its barricaded only after you meet him
I actually just updated the OP with the videos, but here's the best video from E3 I think. It has the best recording quality, and only some commentary for the first 50 seconds, then none for the rest of the video:
EDIT Ninja'd
Just curious were expectations are at. Franchise has been declining in sales since 5 with 7 only hitting the 5M mark.
Man, I absolutely LOVE the gore in this game. Like, that's one of the reasons why I'm so damn excited for this. Can't remember the last time I played a game that was as grisly as this.
You can shoot until you get to see the skeleton of a zombie that is STILL alive