Yes it does, but much slower.I know the knife degrades when used as a defensive weapon but does it also degrade when used normally like just slashing at enemies?
Yes it does, but much slower.I know the knife degrades when used as a defensive weapon but does it also degrade when used normally like just slashing at enemies?
Say what you want about 6, it had pretty cool action mechanics.
RE6 Mercenaries was so good.
The rest of course was not.
The Resident Evil Mercenaries standalone game just makes way too much sense... and yet Capcom only delivered a rather subtle release on 3DS instead of going all out.
CV, 5, 6 and Revelations 1 had such amazing soundtracks.And Code Veronica straight up had the best OST in the series hands down until 5 came along.
My guess is very late, like just before the game's release, they obviously have a lot of confidence in the game, but RE2 isn't really doing anything new they need to show or have multiplayer to warrant a demo months before release.
Played through RE3 recently and this scene made me scream YEEEAAAHHH!
I think RE3 had some of the most intense cinematics. Some really cool stuff they pulled off back then.RE3's opening is so damn good. Jill's monologue followed by that amazing scene of the police getting fucked up by zombies.Just brilliant.
The introduction of the Nemesis is one of my favourite moments in the entire series.I think RE3 had some of the most intense cinematics. Some really cool stuff they pulled off back then.
"If only they had the courage to fight"RE3's opening is so damn good. Jill's monologue followed by that amazing scene of the police getting fucked up by zombies.Just brilliant.
While I think it looks amazing, isnt the camera too fast? Or the movement? I dont know it makes the gameplay looks like a mess.
I think RE3 had some of the most intense cinematics. Some really cool stuff they pulled off back then.
The dual wielding only applies to a couple of weapons you can't even reload, and the first person view is only used in two boss fights. I admit the boss fights are good, but that's the only stand out quality thing CV has aside from its improved cut scenes.
The areas, except for the private residence and the mansion area at the very end, are all really drab looking and don't have the sense of artistry and detail that RE3's areas do. The cluttered and trashed streets, the somber clock tower, the filthy water treatment plant or the park.
Also, aside from the cut scenes, CV's presentation is shockingly bad. The incredibly stiff in game animations are awful (RE2 looks better in this regard), there's no gore or dismemberments or decapitations at all, and it even reuses some assets like Claire's pain/death screams from RE2. Some parts of CV just feel place holder.
It doesn't have ammo mixing, dodges, the critical choice system, multiple endings, varied enemy/item locations/events/cut scenes from play through to play through, and hardly any unlockables. They didn't even carry over the manual stair control from RE3 either which is just sad. The incredibly infrequent use of FPV and dual weapons don't even come close to matching RE3's features.
Depressed Leon. A story of a rookie who became part of the apocalypse on his first day of his job.
This is my favorite thing from what I've seen in the remake. The original was sort of a B movie esque affair when it came to atmosphere, but in the remake, things are just so damn dire. It does a really good job displaying the loss/perversion of human life in the city. And I love how Leon'll say things to himself like "Ok... you got this" as he walks through the hallways.They really nailed the horror, and human aspect in this remake. The outbreak feels truly terrifying here, and it's almost weird to see Leon visibly frightened. He is a rookie here afterall. They've learned well from RE7, and are selling the rookie vibe really well, makes the player feel even more vulnerable.
This is Leon before his prime. He's a beast in RE4, but he really went through hell and back in both games!
Does the game explain how the player can get bit and not turn?
None of the games ever have. It is just the nature of the medium. Think Uncharted where Nathan Drake can take a hail of gunfire to the face and walk it off, but he gets shot once in a cutscene and he is near death.
Only if a character is bitten in a cutscene will they turn.
That said, in the Outbreak series, it was an actual gameplay mechanic, so the characters could turn into zombies.
The story probably assumes you never get bit or injured throughout the whole ordealDoes the game explain how the player can get bit and not turn?
Never played RE2. Only 4 and 7. Watching IGN's RE2 Remake footage.
The virus infection rate (at least the T-Virus) is not 100%. Meaning that some people have a natural inmmunity to the virus, specially Jill seems she has a natural resistance to all kind of virus infection.
Yeah, after RE3 and Rev1, Jill is pretty much a walking biological miracle.While it is true that the infection rate was not 100%, having all of the playable characters in the entire series fall into that small percentage of immunity is a pretty big stretch, even by this series' standards. It should also be noted that Jill does not have a natural resistance. She developed it after being infected with the t-Virus by Nemesis and her subsequent curing thanks to Carlos. So she does have a resistance now (we can probably also throw the t-Abyss vaccine in there as well as partially the reason), but it was not something with which she was born.
The alternative would be having all the characters decked out in combat hazard gear like HUNK, perhaps.While it is true that the infection rate was not 100%, having all of the playable characters in the entire series fall into that small percentage of immunity is a pretty big stretch, even by this series' standards.
Yeah, I would have liked to have seen that return in the remake. Also, of all the jump scares, funnily enough the one that gets me most is when the floor collapses in the library, it's so damn loud.Yeah, after RE3 and Rev1, Jill is pretty much a walking biological miracle.
Edit: God damn, the hands that reach out of the window in RE2 on a return trip through the corridor after the licker hallway always catches me off guard lol
The introduction of the Nemesis is one of my favourite moments in the entire series.
Yeah, after RE3 and Rev1, Jill is pretty much a walking biological miracle.
Edit: God damn, the hands that reach out of the window in RE2 on a return trip through the corridor after the licker hallway always catches me off guard lol
I've known about the arms coming thru so its never scary to me
I know jack shit about painting, found it on r/residentevil
No one complained because it still fit the aesthetic.I see some posts about RE2 reusing RE7 UI. Well let me tell you this: Original RE2 and RE3 reused UI from RE1. NO ONE complained. Capcom cleared saw that UI as a part of Resident Evil brand back then. So imo with this new wave of survival horror RE games Capcom will use this UI for all new games (RE7, RE2make, RE8, RE3make and so on). I do believe they will modify the UI for every game a little, but it will still be immidiately recognizable.
Rev2 shows Claire is clearly not immune to everything, its just canon she never got bit.While it is true that the infection rate was not 100%, having all of the playable characters in the entire series fall into that small percentage of immunity is a pretty big stretch, even by this series' standards. It should also be noted that Jill does not have a natural resistance. She developed it after being infected with the t-Virus by Nemesis and her subsequent curing thanks to Carlos. So she does have a resistance now (we can probably also throw the t-Abyss vaccine in there as well as partially the reason), but it was not something with which she was born.
Does the game explain how the player can get bit and not turn?
Never played RE2. Only 4 and 7. Watching IGN's RE2 Remake footage.
None of the games ever have. It is just the nature of the medium. Think Uncharted where Nathan Drake can take a hail of gunfire to the face and walk it off, but he gets shot once in a cutscene and he is near death.
Only if a character is bitten in a cutscene will they turn.
That said, in the Outbreak series, it was an actual gameplay mechanic, so the characters could turn into zombies.
Actually it was explained:
The virus infection rate (at least the T-Virus) is not 100%. Meaning that some people have a natural inmmunity to the virus, specially Jill seems she has a natural resistance to all kind of virus infection.
The story probably assumes you never get bit or injured throughout the whole ordeal
Ha, yea it was pretty great.Played through RE3 recently and this scene made me scream YEEEAAAHHH!
Also, fuck Code Veronica and fuck the stupidity of bringing back Wesker.
It's crazy how when RE3 came out, it didn't seem to have the same level of hype that RE2 did or even as appreciated. Maybe because Code Veronica was only a few months away?I think RE3 had some of the most intense cinematics. Some really cool stuff they pulled off back then.