Oof, still a bit to go, kinda wish it was right after the TGAs. Going to be a long nightPST: Dec 7, 9:00 PM
EST: Dec 8, 12:00 AM
GMT: Dec 8, 5:00 AM
Dec 8, 2023 at 12:00 AM
Oof, still a bit to go, kinda wish it was right after the TGAs. Going to be a long nightPST: Dec 7, 9:00 PM
EST: Dec 8, 12:00 AM
GMT: Dec 8, 5:00 AM
Dec 8, 2023 at 12:00 AM
They can't put a separate VR platinum trophy in there (unless Sony allows it), but they could at least mirror the same trophies from bronze to gold from the regular game, so at least some trophies are earned while playing VR.Can games even have platinum trophies as DLC? That's what this is. It would need every trophy the main game carries, but it is considered free DLC by the store.
Thanks for a timer. 3 hours from now is 4pm here. I had NFI if it would even be available today.PST: Dec 7, 9:00 PM
EST: Dec 8, 12:00 AM
GMT: Dec 8, 5:00 AM
Dec 8, 2023 at 12:00 AM
A few comments after a couple of hours playing.
Compared to Village this game shows that its 3rd person design gets in the way of immersion in various instances.
While I applaud the effort and I realize that Capcom cant rewrite the entire game from scratch, the game far to often moves away from the first person perspective into a 3rd person one and it breaks immersion accordingly.
Those roundhouse kicks are the best example. For anyone who has played this game before, these things happen the entire time in the game. And when you do them in VR mode the game shows a 3rd person mini cutscene. Its not ideal. It really isnt. And it is not just kicks, its opening doors (and I really dont know why this specific one couldnt be reworked in 1st person), various other QTE style movements and animation that were designed for 3rd person gameplay, all of these move you away from the VR experience.
Another issue that I have has to do with equipment placement. Compared to Village, the equipment protrudes way more than it should. Yes there are options to customize somewhat the placement of things on your body, but it doesnt do much difference. In Village you could do wonders and fix the placement way better than here. In resi 4 you look just a bit down in front of you and you see those bags an weapons floating in the air... another thing that breaks immersion more than what village was. I hope they fix this. It is actually easy to do so, just make the sliders in the options section to move around equipment the same as village.
Finally another, rather small, note is that the game requires way too precise hand placement for wielding the pistol with both hands. Like the sense controlers literally have to touch each other for it to work. In Village there was no need for such precision and it felt great. Here it is a pain to do so and at the slightest move of hands the character stops holding the weapon with both hands and it feels awkward.
Other than that I have to really commend the effort and the game looks absolutely wonderful. Its clean, it really doesnt look like it is missing much from the flat version visually (i am sure it does, but it doesnt show, which is the point) and it is proof that PSVR2 has great capabilities as long as Sony and devs throw money at it.
If Capcom makes a couple of tweaks for resi 4 VR mode it would be great, especially the mini cutscenes thing. As it stands now, Village still remains a more immersive experience in VR than Resident Evil 4.
This sounds about right, it's how RE4 on Quest was. I had hoped this remake being made new would have had more fixes built in for those moments but I guess there is no way around it. For me it didn't really bother me, I knew I was signing up for a 25 year old game to be adapted for VR so it wasn't going to be the perfect VR experience. Still the most fun I have had with VR cause the action is the best. And I feel the action in this one is even better so I can't wait to see the crazy shit I can do with the weapons
Maybe due to the original having more "Arcade-like" / early-2000 graphics (which many VR games have) ? With the Remake being a modern title with physics based rendering and high details. Control wise they are practically identical.This is pretty good but for some odd reason I feel like the Quest one (which I've played recently) was a little more VR-centric than this, but I can't quite put my finger on why. As mentioned above the roundhouse kicks are super jarring (Quest did this too IIRC).
Just played up to the typewriter after the first village. Probably took an hour to make it to that point because I was just enjoying how beautiful everything looked along the way. Holy shit is it breathtaking.
After the first house when you cross that bridge covered in blood. Damn that looked amazing. I crouched the whole way inspecting every board. The only fix needed for me is to stop the amount of times it cuts to a third person view. Bit annoying that you cant even open a gate without the switch.
I thought the village would be a lot harder to beat in VR. I suck at reloading manually and figured I would likely get killed fumbling around with that. So i did it all with the knife... aside from using my Handcannon to take down the chainsaw guy. It was so easy taking enemies down with the knife. Just stabbing like crazy at their heads I don't think I took any damage at all here. Actually only damage I took was on the first zombie you encounter at the start. I think I put 5 bullets into him and he still got me a bit.
Every time I play VR. Coming out of it makes the real world feel virtual. My hands feel kind of fake and floaty... like my depth perception or something is off
But all things considered I had a blast and will definitely finish the game in VR. Probably around an hour at a time though. Knowing when big swarms of enemies are coming will have me probably considering different tactics than on a controller. While aiming is easier and you can dual wield... the reloading and swapping weapons is a lot harder and that down time can mean death. God these games are amazing. RE8 and RE4 are my favorite VR games. GT7 probably third.
This is pretty good but for some odd reason I feel like the Quest one (which I've played recently) was a little more VR-centric than this, but I can't quite put my finger on why. As mentioned above the roundhouse kicks are super jarring (Quest did this too IIRC).
While I haven't played more than 40 minutes I could already feel the absence of touches and changes the Quest version had.This is pretty good but for some odd reason I feel like the Quest one (which I've played recently) was a little more VR-centric than this, but I can't quite put my finger on why. As mentioned above the roundhouse kicks are super jarring (Quest did this too IIRC).
Rendering looks better than Village for sure. Man I forgot how much reprojection sucks on this thing though.
I do NOT like what they're doing with the automatic exposure, or at least in Chapter 1; you have hyper-dark environments but the sky is super bright, and the system is constantly trying to brighten/darken the overall frame to compensate. This will probably be less annoying when it gets to nighttime/indoors. So far they've done a nice job at avoiding mura though.
I'm glad I waited for VR to play this.
Ok I thought it was just me. Trying to download this on my lunch break and can't. Boo.Dammit, PSN download servers seems to be down. Can login to PSN and browse the store fine, just downloads don't work.
While I haven't played more than 40 minutes I could already feel the absence of touches and changes the Quest version had.
- Every door could be opened by hand. You could even peek through doors. All the drawers and cabinets that were intractable were done with your hands too.
- Some objects in the world were intractable and had physics applied to them, like skulls and lanterns.
- You had to open bear traps by hand if caught in them.
- Your HUD was in a watch on your wrist.
But that was the product of a full conversion to UE4. This is a VR mode for a flatscreen game, let alone a very different game with different mechanics. I am surprised at the absense of smaller interactions compared to RE8's VR mode though. Maybe being a 1st person game made the transition easier?
Sony needs to fund more hybrid games damnit! 1 RE4-style game a month for a couple years, and I guarantee the PS VR2 will be much more popular!
I mean if you play RE4 well, I cant imagine how this is very fun at all in VR.
Every time I play VR. Coming out of it makes the real world feel virtual. My hands feel kind of fake and floaty... like my depth perception or something is off
Downloaded a few hours ago (thankfully before the download issues it sounds like). Now I have finished the FF16 DLC I am going to boot this up tonight and give it a go.
Omg the boat part. It was awesome and I made it through, but I knew it was gonna get bad when the tutorial message was "THIS MAY BE ROUGH JUST SAYIN"
Smooth turn in VR is the bane of my existence, I'm amazed how some people prefer it.
How long was the 16 DLC? I was going to hop into the demo today, but that shadow dropped so I plan to play through that first.