Again, just digital. Uncharted 4 was at 18.6m console copies sold at the start of 2022 (so 15.5m+ physical copies unaccounted for in these numbers), while Days Gone was at 7.3m (4.5m+ physical - still very successful; the reason a sequel isn't happening is because Bend wanted to do a new IP instead).Days Gone made more money than Uncharted 4 but nah, let's not greenlight a sequel. Idiots!
Digital only release outside of Japan explains it.
That's an amazing number for both games. For Ghost of Tsushima as a new IP and for The Last of Us 2 as one of the most divisive games of these years with worst leaks of all time.So from the 2022 sales leak, TLOU2 had a digital % of 41. Assuming this is real and if the % stayed the same for the next year and a half, it would put it around 15.6m sold as of June 2023. If we do the same calculation for both skus of Ghost of Tsushima, it would be around 11.1m. Though we also have to consider them coming out at the peak of covid times so it's possible the digital % decreased since then and they've possibly sold more
Honestly Demon Souls feels like Elden Ring to me. Definitely better than DS 1-3 in almost every way. Especially responsiveness.Personally, I've also found Demon Souls really hard to go back to after playing the latest souls games. I don't think it feels very good but it does look phenomenal.
Is it that shocking? That game plays and looks incredibly niche.The Tomorrow Children couldn't crack 40k in sales? That's rough
Is there only the one listing for Kill Strain at the bottom? That one is missing data for sure given how it lists zero downloads for two regions. Still completely terrible performance but yeah.Kinda shocking how badly Kill Strain bombed, Sony really just shat that one out. I think more people heard about its servers shutting down than heard about it launching
Screenshot of the Excel sheet
Removed weekly revenue and weekly download charts and sorted by total revenue.
1-33
*16 Weekly revenue & total download as per the first image.
Warhawk at 54 right above Helldivers 1 warms my heart. I am positive that a Warhawk 2 made by a good team with the same passion as Arrowhead would do great numbers! Obviously with day 1 release on PC as well.
I don't even want to look out for Starhawk...
Did I miss something?
The OP did or he wouldn't have shared it in his initial post which is what I was referring to with #16 before you interjected with your 2 cents. :)Did I miss something?
Revenue LTD #14
Downloads LTD #10
Nobody cares about Weekly.
There is also 12 months more of sales now and Sony games have larger legs nowadays compared to PS3 and early PS4 years.Rift Apart made more money then Ratchet PS4 at least digitally
as you can see, Spiderman net sales are above $800mif a game cost $200m to make and we use that tlou2 revenue at $243m so sony only profit like 40m after some year? thats a thin profit margin
This is PS Store digital only.Does this excel list contains Steam data?
Days Gone had 2 years of sales on Steam before summer 2023 data cutoff.
Ape Escape 1 is embarrassingly low at #343. Shameful performance by the PS userbase.
They're more games than ever yet humans seem to be gravitating towards fewer games if the US NPDs of last year is any indication.I think this shows what a huge gap there is between Spider-Man, God of War, Last of Us and maybe Horizon and Tsushima, and every other Sony IP. No wonder they'd focus more on their top blockbuster IPs if that's how well they perform.
Yet even then, that's still much better than I would've expected to be the case given Sony's disregard for the franchise and the negativity surrounding discussions of its commercial appeal around here (I went in at maximum pessimism and started from the bottom of the chart when looking for Gravity Rush).
Not really. PS3 was still a very physical dominated era. I personally still bought everything on disk, while today I'm all digital. The only digital games I bought back then were the games that were only available on PSN, like PAIN (#85).This paints such a grim picture of the PS3 era. Terrible figures for so many games, even those that were digital only.
It's pretty simple.I'll never understand why they abandoned Days Gone the way they did. Brought them a lot of revenue and sales, despite pretty much abandoning the game in terms of marketing after it came out because it didn't become a critic's darling.
For a studio that was making handheld games before, it was a very good first effort. A sequel would have done very well.
Digital only, but PSVR2 comes bundled with it for the most part and these sales aren't counting those vouchers (iirc PSVR2 sold over 600k units so it couldn't possibly be counting the vouchers).Was Horizon: Call of Mountain a digital only release?
It seems to be at 70k units.
I'll never understand why they abandoned Days Gone the way they did. Brought them a lot of revenue and sales, despite pretty much abandoning the game in terms of marketing after it came out because it didn't become a critic's darling.
For a studio that was making handheld games before, it was a very good first effort. A sequel would have done very well.
Was Horizon: Call of the Mountain a digital only release?
It seems to be at 71k units.
Digital only, but PSVR2 comes bundled with it for the most part and these sales aren't counting those vouchers (iirc PSVR2 sold over 600k units so it couldn't possibly be counting the vouchers).
I think so, but the hardware bundle that included the game was a digital code which presumably isn't included in these figures.