t's why you got Sonic Fox using wifi against Japanese players in Strive and it's still fantastically smooth.
It wasn't as clear cut as that.
Sonicfox said he was using it to test the waters with WiFi, just to see what happened.
He had 300ms on ping measurement and 5 or more frames of rollback.
The matches were still good because of the netcode but there were a few rollbacks in the matches and when they happened they were more severe.
To be clear, its way better than playing vs wifi in any other game's netcode; but not as rock solid as ethernet can be.
And to that, why would you risk playing other players with WiFi and get a rollback at a bad time and lose a match, when you can just avoid them, play only wired players and have a flawless experience.
Wifi players, keep playing whoever wants to play you. Rollback will help you immensely.
If given the option, I will use a wifi filter.
Also, I would be way more open to playing wifi players on rollback nc if I could see their ping before the match, and the network indicator had a flag for connection stability.
Too much variance within the last few minutes, red flag.
When comes to Namco's deflection, I'm kinda tired of Harada's word salads at this point.
Either get with the program, or I'm not buying your next fighting game.