The fully interactive Rhode Island experience can be achieved in Microsoft Flight Simulator today, though.
it's the size of nuketown and as diverse as a greta gerwig film
I believe Lord of the Rings Online last I checked but maybe something bigger is around
I love your posts lmaoit's the size of nuketown and as diverse as a greta gerwig film
Rhode Island is a cool state that actually has a lot of history behind it.
- A lot of pirates lived here, Jamestown and Newport were busting seaport towns.
- H.P Lovecraft, Author and virulent racist who created the Cthulhu mythos was from here.
- Roger Williams was the states founder who was kicked out of Massachusetts for being too radical. He thought that people should have freedom of religion and separation of church and state. In 1636.
- RI was the first colony to say "Hey England, Fuck off!"
- The first water powered textile mills in the country were started here.
- The first indoor-malls were in RI.
- And, even though its incredibly sad we even have this in America, RI was the first state to enact a "Homeless Bill of Rights" that wouldn't allow discrimination over housing status.
A lot of people are dunking on Rhode Island, but has any open world game really used their setting well. A lot of exciting and interesting cities have been made bland and uninteresting by open world games. Watch Dogs did nothing with Chicago, Assassins Creed wasted Paris during the revolution. Even Spider-Man didn't use the NYC setting for more then just window dressing.
The truth is that settings in open world games are almost always cookie cutter. Little of the excitement and fun of the real world settings translate. At best you can see some of the iconic landmarks, but that's kind of it. So why not Rhode Island?
With the right genre a open world Rhode Island could be as fun as any other setting. A horror game set around the ports could be cool. Or an eerie The Mist like game set in small towns or even Providence. Would Rhode Island add much as a setting? Probably not, but that doesn't mean it couldn't be an effective setting for the right game.
Have you been to North Dakota? 😉OP leave Rhode Island lol. Best thing ive ever done. Literally everywhere else is better
OP leave Rhode Island lol. Best thing ive ever done. Literally everywhere else is better
Make it fantasy/sci-fi and all Twin Peaksy and weird (ala Control) and it could totally work.
I would love to see more video games set in Vermont!
Make it fantasy/sci-fi and all Twin Peaksy and weird (ala Control) and it could totally work.
No it isn't. Rhode Island sucks. There's nothing about rhode island that wouldn't be done better in nearly any other location east coast location.
Any aspect that could be unique to RI would be better just about anywhere.
The game better include coffee milk, quahogs, hot weiners, and Del's lemonade.
I hate so much that the real ststue was more like the statue of liberty at one of the sides instead of this lol
I was expecting more effort in the OP. Like, you know, some photos or something. Anything.
There was a campaign is 2015 to build a modern version that actually did straddle the harbor:I hate so much that the real ststue was more like the statue of liberty at one of the sides instead of this lol
Not for an open world where exploration is meant to be interesting. Sure, a horror story would be just fine in RI but the state is too big for that genre.A lot of people are dunking on Rhode Island, but has any open world game really used their setting well. A lot of exciting and interesting cities have been made bland and uninteresting by open world games. Watch Dogs did nothing with Chicago, Assassins Creed wasted Paris during the revolution. Even Spider-Man didn't use the NYC setting for more then just window dressing.
The truth is that settings in open world games are almost always cookie cutter. Little of the excitement and fun of the real world settings translate. At best you can see some of the iconic landmarks, but that's kind of it. So why not Rhode Island?
With the right genre a open world Rhode Island could be as fun as any other setting. A horror game set around the ports could be cool. Or an eerie The Mist like game set in small towns or even Providence. Would Rhode Island add much as a setting? Probably not, but that doesn't mean it couldn't be an effective setting for the right game.
...is the argument here that because most open world games don't use their setting in interesting ways that devs should just cut the knot and start from an uninteresting setting, aka Rhode Island?A lot of people are dunking on Rhode Island, but has any open world game really used their setting well. A lot of exciting and interesting cities have been made bland and uninteresting by open world games. Watch Dogs did nothing with Chicago, Assassins Creed wasted Paris during the revolution. Even Spider-Man didn't use the NYC setting for more then just window dressing.
The truth is that settings in open world games are almost always cookie cutter. Little of the excitement and fun of the real world settings translate. At best you can see some of the iconic landmarks, but that's kind of it. So why not Rhode Island?
.
"Oh look honey. We are going 70mph instead of 69mp." Is the different types of experiences one could say about RI.My aunt & uncle used to have a cottage in Rhode Island and she would tell me about her favorite thing about RI was she could drive around the state easily and never have the same experience twice...
There are very few places I hate to drive in more than Providence. I've driven into Boston from out of state, and somehow that was a more pleasant experience than driving through Providence from a town right next door.Driving through Providence, Rhode Island.
Highway splits into two separate roads.
Exit on left is 13
Exit on right is 1B
The Rhode Island Experience.
Its flat.
The best thing about Warwick is you are a 5 minute drive from the airport to fly away from Rhode Island.
For its open-world environment? I douby. It would be surprised if it was (handcrafted).You know that's not what I mean. There's a difference between using procedural grass and daggerfall. RDR2 is mostly a handcrafted game.
...is the argument here that because most open world games don't use their setting in interesting ways that devs should just cut the knot and start from an uninteresting setting, aka Rhode Island?