Redo the misson but without any of the allies (or just remove them at a bonfire). I find that using allies makes the bosses more spongy and the combat arena a mess and makes it harder to focus on the boss.Been really enjoying the combat so far in the early game, but just hit the blade twin boss where you have two allies with you and felt like I was having a real bad time.
Coming into this after a Sekiro replay, I was really struggling with reading her attacks to parry them. So many of her attacks came out so fast and the animations were so hard to read that I just ate shit most of the time. Plus I feel like the game isn't good enough at making it clear to the player that their attack turn is over. Sekiro dealt with this via some subtle camera work, audio design, and a giant big FLASH that clearly signified that the opponent had parried you and that you should be ready to defend, as well as cancelling all your attacks and animations leaving you free to react however you felt necessary. This boss especially made it clear to me that Ronin doesn't do nearly as good a job of this as it needs to as a parry-focused game. There were hints at this with other enemies where I thought an opening was there, they poise through my attacks and I dont seem to be able to parry or dodge cancel in time to react. I'm sure other players have the reactions to deal with it without more audio/visual assistance, but this boss made it clear to me that I just don't.
It's enough to make me wonder just how much I'll really keep enjoying the game if it continues to step up like this. I know there are difficulty options, but I'd really rather not drop it as up to now I've been finding the non-boss fights a little too easy already. If I drop it and they are even easier then I'm going to get bored and drop the game anyway.
I came to this game after DD2 too but I'm not very far, still really early. So far it seems like the stealth is pretty basic; you can definitely stealth kill (normal grunt) enemies and sneak around in tall grass but you're not dumping bodies or anything like that. Stronger enemies you can stealth attack but not kill. There's some skill tree skills and weapons that can aid in stealth, but again it's pretty basic. I've been doing it when I can regardlessSorry for a silly question, but I've been meaning to get to this game after DD2 since I heard it's Nioh + Ass Creed.
One of my absolute favorite things in the recent AC games is stealthily taking out bases and that entire stealth loop of killing, dumping bodies, etc. Is it possible to play this game like that? Or is it intended to play it more like a Nioh? I intend on getting it either way, just curious if stealth is possible to emphasize to the same degree.
I wouldn't call this "AAA" more like "AA," but I've been enjoying this for the 9 1/2 hours that I have in it so far. Also give me some more unarmed styles in DLC.
Doing better than the Nioh series?!
What? Ronin is absolutely AAAI wouldn't call this "AAA" more like "AA," but I've been enjoying this for the 9 1/2 hours that I have in it so far. Also give me some more unarmed styles in DLC.
Sorry for a silly question, but I've been meaning to get to this game after DD2 since I heard it's Nioh + Ass Creed.
One of my absolute favorite things in the recent AC games is stealthily taking out bases and that entire stealth loop of killing, dumping bodies, etc. Is it possible to play this game like that? Or is it intended to play it more like a Nioh? I intend on getting it either way, just curious if stealth is possible to emphasize to the same degree.
I came to this game after DD2 too but I'm not very far, still really early. So far it seems like the stealth is pretty basic; you can definitely stealth kill (normal grunt) enemies and sneak around in tall grass but you're not dumping bodies or anything like that. Stronger enemies you can stealth attack but not kill. There's some skill tree skills and weapons that can aid in stealth, but again it's pretty basic. I've been doing it when I can regardless
Not to the same degree as AC but there's quite a bit of stealth.
You've got running/walking/crouching, hiding in grass, sneak up kills, aerial assassinations from jump or mid-flight, grapple hook pull guys up to roof like batman and kill them assassinations, you can avoid most combat encounters in main missions aside from bosses, detective vision that lets you see enemies through walls. When you assassinate one guy dudes nearby freak out and you can chain assassinate them etc. You can also nonlethal all enemies but its mostly a roleplay thing without a ton of gameplay impact.
Stealth is mostly a tool to thin out a crowd before facing down some of the stronger opponents though. You'll sort of oscillate between a light AC-like experience and then some Nioh combat and back.
I consider Rebirth "AAA" for all the egregious annoying shit that comes with that moniker. Ronin and it's open world doesn't slap me with a bunch of shit I'm not in the mood to do constantly. I feel like I can just casually take on the open world stuff at my own pace and do story when I feel like it. It just feels more "fun" to me. So I guess while Ronin is a AAA game, it's just not an annoying one to me. Also believe me when I say I don't mean AA in an insulting fashion. I basically fell in love with the game at the character creator and first couple of boss fights.
Litter the world with a new kind of collectible, and I'll go collect it lolAs I also wrote in the Tecmo financial results topic, I hope that the game's good result can lead to post-launch support in the form of DLCs or similar. What do you think they could expand with DLCs, maybe even for free? Perhaps they could add some styles for certain weapon categories that have few of them.
As I also wrote in the Tecmo financial results topic, I hope that the game's good result can lead to post-launch support in the form of DLCs or similar. What do you think they could expand with DLCs, maybe even for free? Perhaps they could add some styles for certain weapon categories that have few of them.
Sounds a bit like you want Nioh 3.I want to fight demons
Better gear and set bonuses
Roguelite mode that leverages all the game's mini missions with cool stage and environmental modifiers, more varied optional objectives.
New weapon types
Let the player use a sword and shield, stuff like that.
I played and finished every major Soulslike, Wo Long was my GotY last year and man, I found this game so dull I had to quit it after five hours.
I started on Twilight difficulty, since that was recommended. Forget it. The attacks in this are insanely hard to read, every enemy hits like a brick house and your regular attacks don't really do much damage (twelve hits to kill a wolf, really?). Don't even get me started on the special attacks. They range from "okay" to "bland af" and all they really do is leave you wide open for a major ass whoppin since none of these enemies seem to stagger. I lowered the difficulty after the first hour, but it still didn't click. The parrying actually only felt right once I put the difficulty down another notch to "Dawn", but by that time the ship had sailed for me.
This game imo has the worst skill trees in any game I've ever played. After unlocking like six things I struggled almost as much at picking a thing to unlock as did with the enemies.
Mostly I just felt like playing something else instead. Be it Sekiro, Nioh, Ghost or AssCreed Odyssey.
In the explanation screen during conversations, there's a sentence which says something about being able to check other players' conversation choices. Does this feature actually exist in the game? I haven't seen anything like that.
I would push on with it, once you figure out the timing for the red attacks and start unlocking better stances (with better parry windows) how to punish them without spamming and doing stance change combos it feels amazingI really can't get into the combat in this game, I don't get it. The counterspark system just feels off, I keep switching between this and stellar blade and the latter just feels so much more fluid. I'll give it more time but, it ain't for me so far.
I really can't get into the combat in this game, I don't get it. The counterspark system just feels off, I keep switching between this and stellar blade and the latter just feels so much more fluid. I'll give it more time but, it ain't for me so far.
I've just finished thus and had a really good time with it. I don't think it's as good as Nioh 2, but then again not many games are IMO.
One thing though,I struggle to see the point of the Blade Twin aspect. For me, the game and story wouldn't have really been much different without it. I kept waiting for this big moment but it never arrived.
Rise of the Ronin is absolutely a AAA game, lol.I wouldn't call this "AAA" more like "AA," but I've been enjoying this for the 9 1/2 hours that I have in it so far. Also give me some more unarmed styles in DLC.
They're on the way. Make sure you're doing side quests too.About 33 hours in and in the middle of chapter 2 and I'm generally loving this game but it's a shame that unlocks seem so frontloaded.
Whenever I fight a boss with a cool moveset I'm like "oh I hope I can unlock that style" and I end up disappointed for the last 10 hours :(
I think I explained why I don't think it's "AAA" in a later post, but I don't find this to be insulting. Game is fun regardless.
the cut scene in this game is real time, why can't they make the in game graphics just as good....
Game thinks it's cute and threw a double boss fight at me. Yeah I'm handling this when I have time to die repeatedly not while I'm cooking dinner LOL
Have you been to a city yet? The engine can't even hit a steady 60fps in Performance Mode. It needs a lot of optimization. Still though, out in the countryside I think it looks quite beautiful at times, in large part due to the art direction.
Same, I'm just wandering around MIdnight mode, fighting outposts with bosses is genius always makes me want to get betterIt's almost two months since the launch, and there hasn't been any news from Team Ninja about potential DLCs or anything similar. Even on the patch side, everything seems to be at a standstill. I hope they can announce something soon in this regard. Meanwhile, in my game, I'm almost at 100 hours of playtime, and the fun of the combat system still isn't fading. It's fantastic.
There a consensus yet on the best graphics mode? I'm hearing Ray Tracing with frame limit off as the best by some.