SteveWinwood

Member
Oct 25, 2017
18,745
USA USA USA
One of my favorite games just had some dev thoughts about their future plans, a roadmap, and some new hires!

store.steampowered.com

Risk of Rain 2 - Dev Thoughts #19 - Risk of Rain 2 In 2021 - Steam News

Hey! Believe it or not - we’re still here, and we haven’t fled the country with all our earnings. At least, not yet. All of us at Hopoo Games have been keeping ourselves very busy these past few months - and we’re excited to catch everyone up on what we’ve been doing. Hopoo Games Expanding After...

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This roadmap is intentionally different from our Early Access Roadmap in both cadence and detail. As we explained in our last Dev Thoughts, we want players to know the game is still being supported, but we also don't want to sacrifice our internal goals to hit the deadlines on a public roadmap. We're keeping things flexible - so please note that the details may change over time.

Anniversary Update

March 2021 marks the 2nd year anniversary since the release of Risk of Rain 2 in Early Access. To celebrate this milestone, we're doing a free content update!

This update is aimed towards upgrading and rounding out the game as a whole. This means that the Anniversary Update will be smaller in content compared to other CUs. Internally, we've already made great progress towards lore entries, quality-of-life improvements, and other meaningful changes to existing RoR2 content. We're also revisiting some assets - like the Grandparent boss, for example - that were cut during development.

We're also keeping an eye on our ever growing modding community, and are making some internal changes (like moving away from fixed enum indices for content and more towards scriptable objects, investigating an engine upgrade) to work toward an easier and more sustainable modding environment for RoR2.

Expansion #1

Near the end of 2021, we will also be releasing our first ever paid expansion. The hope for this expansion is that it's big - we're aiming at around 2-3 content updates in size, and it will easily be the biggest infusion of new content that RoR2 has received. We believe that we need a truly meaningful update to give RoR2 fans a reason to come back and support the game - and we're sure that this expansion will hit that mark.

Doing an expansion of this size is new territory for us - and we'll be keeping very busy - but we will still update players on our progress as we work on the expansion. While we still plan to ship the Anniversary Update on consoles at the same cadence as previous updates, we also have an internal goal of shipping Expansion #1 on all platforms at the same time - we'll keep you up to date on that as well.


Some new hires as well!

Now that we hit 1.0 - and got a bit of a breather - we're happy to announce that we have expanded the core Hopoo Games Team from 3 to 6.

Ben Schofield

My name is Ben, and I'm here to say
I'm the newest programmer at Hopoo Ga... (mes)

In my eight years in the game industry, I've worked on pretty much everything, from UI to servers to tools, but my player-first mentality has kept my focus on gameplay. I love gameplay programming so much that I spin up side projects in my spare time just to get more of it, so I'm thrilled to dedicate my time to gameplay for Risk of Rain 2. Beyond that, I'm super excited to support this community. There's nothing better than building a game for an enthusiastic audience, so I look forward to seeing your reactions to the stuff we're cooking up!

Nick Bizzozero

Hiya, I'm super excited to join the team - I am a huge fan of Risk of Rain 2 myself. A little about me: I started my 3d career doing mods of Project M, and I also made Strafe! Some of my favorite games include Quake, Team Fortress, Super Mario 64, and Super Smash Bros Melee. My favorite things in games are slipping and sliding around and rocket jumping : ) I will be doing my best to keep Risk of Rain 2 an engaging and visually slick experience! (╯ ͡❛ ⏥ ͡❛)╯┻━┻ 💪( ͡❛ ⏥͡❛ ҂) <( 行くぞ! )

Javid "Snonepe"

Greetings! I'm Javid (Jah-vid, if you were curious). Both Risk of Rain 1 and 2 are games I've highly enjoyed and I'm absolutely ecstatic at this opportunity to contribute to the future of Risk of Rain 2!

Previously, I worked at Airship Syndicate for a few years where I handled a wide variety of animations for Battle Chasers: Nightwar and some additional work on Darksiders: Genesis. Additionally, I've worked on a couple of Source Engine based projects such as the Civil Protection Machinima, the No More Room in Hell mod and workshop items for Team Fortress 2 such as the Box Trot taunt.

I grew up playing a lot of JRPGs, some of my favorites being Chrono Trigger, Final Fantasy 9 and the early Paper Mario games. When I'm not playing Risk of Rain 2, I can be found playing Final Fantasy 14, Slay the Spire or Team Fortress 2.

Expansion 1 sounds great. I just want all the new stuff.
 

Virtua Saturn

Member
Oct 27, 2017
1,380
I love this game. I really wish there was a way to save progress on single player when I need to abandon a run or only 20 minutes. I don't see that in the road map unless I am missing something.
 

Stoney Mason

Member
Oct 25, 2017
3,960
I bought it on the black friday xbox live sale. Unfortunately I'm terrible at it. Maybe one day I will get good at it.
 

Igniz12

Member
Oct 25, 2017
7,507
Loved the first game but could not get into the sequel. I think I got bored of the concept and wanted a less linear difficulty curve. Not the game's fault, will try and get back to it in the future.
 

Nesther

Member
Oct 27, 2017
2,064
Switzerland
PS4 or PS5? Played like 50 hours of it on PS4 and never lost any progression. I haven't tried it out on my PS5 yet though.

Havent touched it on PS5. Bought it in September and played a 5 hour session. Next day my safe was gone, online research made it seem like a common issue, so I retired the game for the time being.
 

jotun?

Member
Oct 28, 2017
4,532
I love this game. I really wish there was a way to save progress on single player when I need to abandon a run or only 20 minutes. I don't see that in the road map unless I am missing something.
There are mods to allow that on PC (even multiplayer)

It's a feature that I've been bringing up in the suggestions channel of their discord since forever, and there's always someone who says something like being able to save goes against the devs' vision for how the game is supposed to be played. I've never actually seen any comment about it from the devs at all. The original Risk of Rain had the same situation.
 

Virtua Saturn

Member
Oct 27, 2017
1,380
There are mods to allow that on PC (even multiplayer)

It's a feature that I've been bringing up in the suggestions channel of their discord since forever, and there's always someone who says something like being able to save goes against the devs' vision for how the game is supposed to be played. I've never actually seen any comment about it from the devs at all. The original Risk of Rain had the same situation.

I didn't realize there was a mod. I never actually looked at the mods. I will definitely look into it. I have seen the "against the vision" reason a few times when it is brought up but I still don't get it. Sometimes, I don't have an hour which is why I played Hades so that my progress on a run is saved.
 

SwampBastard

The Fallen
Nov 1, 2017
11,175
I have RoR2 as a free game on Stadia and have only heard good things about it, but I haven't tried it yet. I need to give it a shot.
 
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SteveWinwood

SteveWinwood

Member
Oct 25, 2017
18,745
USA USA USA
I didn't realize there was a mod. I never actually looked at the mods. I will definitely look into it. I have seen the "against the vision" reason a few times when it is brought up but I still don't get it. Sometimes, I don't have an hour which is why I played Hades so that my progress on a run is saved.
The world of mods for ror2 is amazing. There are a lot of them and some do really crazy shit. They could be a little easier to set up though.
 

ArjanN

Member
Oct 25, 2017
10,187
Honestly I agree that suspend saves are a bit of a must for roguelikes with longer runtimes.

I guess the fear is people quitting midway during multiplayer? Or cheating maybe, but people who want to cheat can always do that in a lot of other ways anyway, like mods, trainers, cheat engine etc, so that isn't worth inconveniencing regular players over.
 

Sylvestre

Banned
Mar 20, 2020
763
Hello
Is there public matchmaking for this game ? I got no friends to play with.
 
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