First project was previously confirmed by Head Of Games as a AAA title, however this is the first mention of what they are cooking up.
- Become the primary vision holder and hands-on contributor for character, controls, and camera design in an open world action-adventure game
- The person in this role will lead a team of multi-disciplinary specialists to deliver best-in-class combat and third person action across multiple game modes.
- Experience developing non-combat forms of action gameplay (driving, mounts, climbing, traversal, platforming, etc.)
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Become the primary vision holder and hands-on contributor for character, controls, and camera design in an open world action-adventure game. The person in this role will lead a team of multi-disciplinary specialists to deliver best-in-class combat and third person action across multiple game modes.
Responsibilities
- Drive the design and implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
- Establish a gameplay vision that serves the player fantasies and creative direction, then evangelize that vision to the broader team.
- Lead designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.
- Incorporate feedback from peers, playtests, and senior leadership to refine and pivot as the game demands.
- Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.
- Establish metrics and best practices for environment and encounter design to support optimal gameplay.
Qualifications
- 5 or more years of experience in combat design for an action game
- Experience developing both melee and shooting action mechanics
- Sensitivity to animation systems and how they relate to combat and action gameplay design
- Awareness of casual gamers' needs and ability to reduce barriers to entry with accessible moment-to-moment gameplay
- High attention to detail with the ability to communicate and directly implement precision refinements that take an experience from good to great
- High confidence and comfort in the technical, aesthetic, and design aspects of gameplay and player-feel
- Recent experience with direct implementation in the form of visual scripting, animation, or other individual contributions to action gameplay
- Experience developing non-combat forms of action gameplay (driving, mounts, climbing, traversal, platforming, etc.)
- Experience leading multidisciplinary teams is a plus
- Multiplayer combat design experience is a plus
- Experience in UE4 or UE5 is a plus
- Experience working with co-development partners is a plus
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