What does their number of sales do for me as a consumer, aside from stoking some weird fanboyism?
If we're going to compare combined results like that, then as a gamer I look at it like this:
Would I rather have Bloodborne, Dark Souls 3, Sekiro, Spider-Man, Ratchet & Clank, Stormland, Sunset Overdrive, Resident Evil 2, Monster Hunter World, Devil May Cry 5, and Resident Evil 7 to play throughout the gen ORRRRR would I rather have Red Dead Redemption 2.
The choice is pretty fucking clear.
Sure, one release one, the other two but it is nitpicky.Kind of nitpicky. A 50% drop is still dramatic and R* releases larger games than ND. Also, the time between GTAV and RDR2 is only one year longer than the time between U4 and TLOU2.
But ND and R* aren't the only developers who have released less games this generation. Not a single open world Elder Scrolls has released this generation.
Quite opinable.
Wanting to make profits and being greedy aren't the same things. But I know Rockstar, like CD Project, are untouchable...
No, most of them are. AAA games are becoming more ambitious across the board. That takes more resources and more time. Franchises that were yearly releases last gen like CoD or Assassins Creed have either dramatically increased the amount of people working on their games, or they've started to take gap years in between releases.Not all doing that. Come on now. And I'm not talking simply of that.
Most of them release a sequel after 7 years and send solely multiplayer contents in this time lapse?No, most of them are. AAA games are becoming more ambitious across the board. That takes more resources and more time. Franchises that were yearly releases last gen like CoD or Assassins Creed have either dramatically increased the amount of people working on their games, or they've started to take gap years in between releases.
R* really isn't doing anything out of the ordinary. They make ambitious AAA games, and AAA games are becoming more ambitious across the board. So they are spending more time on each game (like everyone else).
You want them to stop doing this.
There was a 5 year gap between GTAV and RDR2.Most of them release a game after 7 years and send solely multiplayer contents in this time lapse?
You know R is more like Activision and EA than ND and Bethesda? They have multiple studios named R but they aren't exactly a single studio as ND or Bethesda studio . They released 2 games, just imagine Activision or EA to have an idea of the proportion.There was a 5 year gap between GTAV and RDR2.
For comparison, there will probably be a 6 year gap between Fallout 4 and Starfield, there was a 4 year gap between Uncharted 4 and TLOU2, and there will be a 5 year gap between mainline Halo games.
R* isn't a publisher, so no.You know R is more like Activision and EA than ND and Bethesda? They have multiple studios named R but they aren't exactly a single studio as ND or Bethesda. They released 2 games, just imagine Activision or EA to have an idea of their 'anomality'.
Dude...really who cares if they aren't s publisher when they could have the size to release multiple games as a publisher but they prefer sporadic release because it's less risky.
It's not comparable though. All of R* was working on RDR2. They didn't have multiple teams on different games.
That's the point. They deliberately choose it. You can't say it's not comparable but hey look to ND, look Bethesda studio, that's comparable. No it's not comparable neither to AAA.It's not comparable though. All of R* was working on RDR2. They didn't have multiple teams on different games.
Uh, what? Bethesda's literally a publisher with multiple studios too (BGS, Zenimax Online, id, Arkane, Machinegames, Tango).You know R is more like Activision and EA than ND and Bethesda? They have multiple studios named R but they aren't exactly a single studio as ND or Bethesda studio . They released 2 games, just imagine Activision or EA to have an idea of the proportion.
Yeah, it's kind of pathetic honestly. They're a shell of their former selves, just milking that GTA V train for all it's worth
I'm talking of Bethesda studio or whatever is named.Uh, what? Bethesda's literally a publisher with multiple studios too (BGS, Zenimax Online, id, Arkane, Machinegames, Tango).
I don't know what you're saying... Rockstar has consolidated its smaller teams and has them all working on a single game.
They aren't just smalls team. It has multiple studio which worked in different IP in the past ps360 era. It has unified the R brand this generation but they wereI don't know what you're saying... Rockstar has consolidated its smaller teams and has them all working on a single game.
Again their games have become more ambitious and they needed the extra manpower and time to develop them. This is similar to a ton of other AAA devs who have either grown, or consolidated teams over the last generation.
R* is not a publisher. Comparing them to EA or Ubisoft is disingenuous.
You know R is more like Activision and EA than ND and Bethesda? They have multiple studios named R but they aren't exactly a single studio as ND or Bethesda studio . They released 2 games, just imagine Activision or EA to have an idea of the proportion.
Ok I was wrong about Bethesda.There is a Bethesda Game Studios Montreal, Bethesda Game Studios Austin and Bethesda Game Studios Dallas.
Benzies leaving left a huge mark on the company that they're still trying to recover from.
Benzies leaving left a huge mark on the company that they're still trying to recover from.
Ehm they released the best game of the generation last year.Yeah, it's kind of pathetic honestly. They're a shell of their former selves, just milking that GTA V train for all it's worth
if you think that the only ambitious aspect of rdr2 was its graphics then I dont know what to even say. It's possibly the most well designed, polished open world ever. The hunting aspect alone could be spun off into its own game. The camp interactions are unlike anything I've seen before, there's just so many of them and they feel so natural and dynamic. The quality of the script is a MASSIVE improvement compared to earlier rockstar titles, even RDR 1. The acting of the main cast is 11/10. Even side missions have cinematic cutscenes and great voice acting unlike a lot of open world games like AC Odyssey or HZD. The main story alone has over 100 missions (exact number depends on the amount of honour missions the player unlocks) which makes it the longest rockstar main story ever, beating both GTA 4 and San Andreas, while also offering by far the most side content, not to mention all the unmarked smaller bits of content and unique interactions ON TOP OF all the minigames, a lot of which you can do with your camp mates, which further includes a bunch of unique interactions. The epilogues feel like an inbuilt expansion, rounding up the story in a ridiculously satisfying way, considerably more so than GTA 5 did.If ambitious means just maniacal attention for the graphic details but dated level design and cluncky controls, I vote for more releases with less graphic attention.
if you think that the only ambitious aspect of rdr2 was its graphics then I dont know what to even say. It's possibly the most well designed, polished open world ever. The hunting aspect alone could be spun off into its own game. The camp interactions are unlike anything I've seen before, there's just so many of them and they feel so natural and dynamic. The quality of the script is a MASSIVE improvement compared to earlier rockstar titles, even RDR 1. The acting of the main cast is 11/10. Even side missions have cinematic cutscenes and great voice acting unlike a lot of open world games like AC Odyssey or HZD. The main story alone has over 100 missions (exact number depends on the amount of honour missions the player unlocks) which makes it the longest rockstar main story ever, beating both GTA 4 and San Andreas, while also offering by far the most side content, not to mention all the unmarked smaller bits of content and unique interactions ON TOP OF all the minigames, a lot of which you can do with your camp mates, which further includes a bunch of unique interactions. The epilogues feel like an inbuilt expansion, rounding up the story in a ridiculously satisfying way, considerably more so than GTA 5 did.
And then there's the animation system, which admittedly is quite controversial, due its affect on the gameplay but in terms of the tech, its ridiculously impressive. And playing on PC now, I'm finding the gameplay to be really rather enjoyable as aiming feels perfect. The gunplay is actually really good. (tip for PC kb/m players: turn horse controls to "horse relative" to stop your horse from constantly spinning out).
The fact that it's got naughty dog level visuals IN AN OPEN WORLD game is honestly just the icing on the cake - all while it's sporting fully dynamic weather and time progression. Hell, the madlads even put a proper temperature mechanic in the game.
Would I like more R games? Yes, I mean, I've been playing their games since GTA 2 and they're probably my favorite developer. But even compared to RDR 1, which was one of my fav games of last gen, RDR 2 feels like a massive step up, and for me, the wait was more than worth it. It's not just better looking, it's way bigger and in every fiber of the game I can feel the passion and insane amount of work they put into. Naughty Dog also "only" has put out 1,5 games this gen so far - and no wonder. They aren't even making open world games, but the level of polish and quality ND and R* are aiming for simply requires more time than it did before. It's simple as that. I don't ever see them lowering their standards and ambition just to put out more games.
(And I really wish people didn't dismiss GTAO so handily, the amount of extra content the game has received over the years is absolutely insane. I get that this forum in general doesn't care for GTAO but sometimes I get the impression that people aren't aware just how much R has expanded it since release)
What does their number of sales do for me as a consumer, aside from stoking some weird fanboyism?
Ehm they released the best game of the generation last year.
Very pathetic.
Yeah, a few more critically-acclaimed best-sellers and they'll be forced to close shop.
They take a long time to make awful games. RDR2 is the worst game of the gen in my eyes and also the most amount of money I spent on any game.
I really hope no one as looking at its success and thinking its the way forward.
I didn't say they were struggling monetarily. They lost a lot of people when benzies left, along with benzies himself. He was the producer for most of rockstars games, including all GTA titles since 3.
He is given credit for getting rdr1 out the door.
I hope they are, because it puts other open world games to shameThey take a long time to make awful games. RDR2 is the worst game of the gen in my eyes and also the most amount of money I spent on any game.
I really hope no one as looking at its success and thinking its the way forward.
I hope they are, because it puts other open world games to shame
Fair enough but that's still pretty good, yes?
I'm assuming you've played a shit-ton of games this generation so if it made your Top Ten that's not too shabby.