I played FF XIII-2 last blitz, and need to slot in Lightning Returns in the next one.
You played on PC, right? Did you play Requiem of the Goddess?
Yep, wasn't a big fan of it though
I played FF XIII-2 last blitz, and need to slot in Lightning Returns in the next one.
You played on PC, right? Did you play Requiem of the Goddess?
Definitely Live-A-Live if you haven't played that already, it's one of the most unique JRPGs from the 16-bit era, and one of Squaresoft's most experimental in general. Multiple protagonists from different walks of life/cultures and in different chronological eras, and each of their campaigns has a wildly different tone and atmosphere.So once I wrap up my first play through of Three Houses (Yeah I'm old and slow) I want to play a Super Famicom rpg that was only released in Japan and has a fan translation. Does anybody have recommendations? I was thinking Mystik Ark or Treasures of Rudras, but I'm up for more obscure titles too.
So once I wrap up my first play through of Three Houses (Yeah I'm old and slow) I want to play a Super Famicom rpg that was only released in Japan and has a fan translation. Does anybody have recommendations? I was thinking Mystik Ark or Treasures of Rudras, but I'm up for more obscure titles too.
So once I wrap up my first play through of Three Houses (Yeah I'm old and slow) I want to play a Super Famicom rpg that was only released in Japan and has a fan translation. Does anybody have recommendations? I was thinking Mystik Ark or Treasures of Rudras, but I'm up for more obscure titles too.
Completed Mother 3! What a touching, yet ambiguous ending. I liked Itoi's exploration of several themes, including but not limited to: grief, loss, growth, nostalgia, capitalism and how it can effect communities, happiness, neglect, sustainability, purpose in life, and family love and relations.
The action command/timed hits system might be the most difficult out of any game I've seen. Like, I know that putting an enemy to sleep lets you hear the exact rhythm you need to match, but it's still very finicky.
Also the Bathroom Dungeon near the end is comedy gold.A frog! Four people rushing in from behind you to grab empty stalls! All of the Ghosts from the castle! A giant toilet for giant people! THE ULTIMATE CHIMERA!!!
Also the Barrier Trio can go to hell. I had to exploit the Ai by debuffing their defense so it would buff itself instead of nuking my party, but eventually that stopped working.
I remember reading you say that it was a difficult game to go through but I didn't know what you meant, makes sense. I'm really sorry that you experienced such a shock playing it, man; it IS quite the heavy game and perhaps we could have offered some content warnings, but I'm very glad that you enjoyed it in the end.I started playing in early August, and by the end of the first chapter, I had to set the game down. Without getting into specifics, there are events that happen in chapter one of Mother 3 that somewhat paralleled things that had happened in my own life, and also that really tapped into some of my biggest fears as a father and a husband. I didn't know these things were coming, and was completely unprepared when they happened, and it made progressing in the game very difficult for me for a little while. I was expecting whimsy and a fantastical adventure! I definitely did not get those things, at least in the beginning of the game.
Same
I didn't finish any of my blitz games either. I did finish Ni no Kuni 2 though. I feel weird about it.
I think it had a gorgeous art style, and the towns were very beautiful, especially Goldpaw and Hydropolis. I also enjoyed the kingdom building. Everything else about the game was forgettable, though.
I thought the music was just okay, nothing memorable. I am torn on the Goldpaw theme because parts of it sound good but other parts of it are grating.
The combat is fine if you want to just hit stuff. I played on normal. Some enemies are hard to read (the slimes in particular) and dodging/guarding didn't help me against some attacks which was annoying. This wasn't really the case with story fights, more with the tainted monsters. I like the higgledies and I like the loot drops but there wasn't much monster variety, one of the things I treasure most in JRPGs. Don't get me started on skirmishes. I'm interested in going for the game's platinum, but the fact that I have to do all those skirmishes... God please no. I haven't done the 10th dreamers door but I think they're fun in concept. I was always anxious about my danger level going up, even after I had all the research buffs that slowed that meter's gain.
Early on I enjoyed learning about the NPCs but by the time I finished the game and finished getting all 100 citizens, I skipped through all the dialogue in the quests. I appreciate how well designed the NPCs were, though. Especially since once they move to your town you don't even get to see their full 3D model. So it's interesting how much effort was put into them. Most JRPGs I've played don't give such high quality visuals to what are essentially quest givers. There are like 98 of them, that's not even counting the ones who don't move to your town.
The party members don't have much characterization outside of the arcs in which you acquire them, which sucks. They don't even interact with each other a lot outside of key story moments. I don't mind that too much, only because the party members aren't actually all that interesting to begin with. I can't say I would have liked to see the dynamic between say Leander and Bracken, because I don't have much of an interest in them to begin with. I did like Roland though. Especially once we got to see that other side of him.
So the story. The story is uhh, something! Let me just talk about the things that bewildered me. Firstly, I don't think the Hydropolis "plot twist" made much sense, and its implications are never shown. For that matter, I don't understand how Leander gets engaged and then immediately decides to go off with our little merry group. He has a hot fiance now. Usually I like time loop type stuff but this didn't seem well thought out to me, and if I'm not mistaken it's really never addressed again. Does Hydropolis ever get destroyed? I don't know!
Oh God. Can I talk about the Ding Dong Dell thing. Evan's dad's ghost comes back from the dead to tell Mausinger that he forgives him. If I'm being real, this was probably the best character interaction in the game. I remember earlier in the game the boy in Evan's dreams told Evan that he thinks Mausinger did what he did because he was afraid of being cast aside by the king. The boy specifically says, "What could be more frightening than being discarded by someone you love?" And here we have the king's ghost from the great beyond, telling Mausinger all this crap about how he knows he'll be a good king of the nation he stole from him, that he forgives Mausinger for KILLING HIM and trying to kill his CHILD, and that they'll definitely meet again in the great beyond. How did the game sell me on their homoerotic yearning better than Leander and the queen? Lol we will never know! More importantly though, what causes me to lose my shit about this scene is that, EVAN IS RIGHT THERE AND HIS FATHER NEVER SAYS A WORD TO HIM! He just looks at him. No "son I'm proud of you" no "I know you will build a kingdom that will unite all of our realm" type shit, wow. I couldn't believe my eyes. Damn, dads really do be like that.
Lastly, I thought the ending was strange. Admittedly the whole time I never realized Doloran was an anagram of Roland, probably because I didn't care enough about him. Oh god can we talk about how he fell in love with his kingmaker, essentially a dragon? This whole game was horny for anthropomorphic animals. That's what I really came out of this story with. So many "hot" catpeople, dogpeople, mousepeople, merpeople, now the main villain just wanted to get it on with his hot dragon. The thing about the boy in his dreams being his son, and the library lady being a seer, those were weird last minute revelations. Maybe when I play the original it will shed some light on this? I have a feeling it won't. I wish we could have seen adult Evan instead of his son that I don't even care about. I also think it would have been nice to have Doloran as a party member, or at least as an alt Roland costume.
In order to cope, I am choosing to ignore how confused I am about Roland's entire storyline.
We have similar feelings though mine were more negative. You brought up some stuff I didn't even THINK about and now I'm wondering how much just passed over me due to how poorly it was handled.
Nothing left me in awe the way Evan's dad did. So many decisions about this game's plot are bizarre. Yet also very cliche and predictable. It's a feat.
I was focusing on the weird plot details and I forgot to mention how disappointed I was that most dungeon designs were just the same crystal cave. :(
So the story. The story is uhh, something! Let me just talk about the things that bewildered me. Firstly, I don't think the Hydropolis "plot twist" made much sense, and its implications are never shown. For that matter, I don't understand how Leander gets engaged and then immediately decides to go off with our little merry group. He has a hot fiance now. Usually I like time loop type stuff but this didn't seem well thought out to me, and if I'm not mistaken it's really never addressed again. Does Hydropolis ever get destroyed? I don't know!
Oh God. Can I talk about the Ding Dong Dell thing. Evan's dad's ghost comes back from the dead to tell Mausinger that he forgives him. If I'm being real, this was probably the best character interaction in the game. I remember earlier in the game the boy in Evan's dreams told Evan that he thinks Mausinger did what he did because he was afraid of being cast aside by the king. The boy specifically says, "What could be more frightening than being discarded by someone you love?" And here we have the king's ghost from the great beyond, telling Mausinger all this crap about how he knows he'll be a good king of the nation he stole from him, that he forgives Mausinger for KILLING HIM and trying to kill his CHILD, and that they'll definitely meet again in the great beyond. How did the game sell me on their homoerotic yearning better than Leander and the queen? Lol we will never know! More importantly though, what causes me to lose my shit about this scene is that, EVAN IS RIGHT THERE AND HIS FATHER NEVER SAYS A WORD TO HIM! He just looks at him. No "son I'm proud of you" no "I know you will build a kingdom that will unite all of our realm" type shit, wow. I couldn't believe my eyes. Damn, dads really do be like that.
Lastly, I thought the ending was strange. Admittedly the whole time I never realized Doloran was an anagram of Roland, probably because I didn't care enough about him. Oh god can we talk about how he fell in love with his kingmaker, essentially a dragon? This whole game was horny for anthropomorphic animals. That's what I really came out of this story with. So many "hot" catpeople, dogpeople, mousepeople, merpeople, now the main villain just wanted to get it on with his hot dragon. The thing about the boy in his dreams being his son, and the library lady being a seer, those were weird last minute revelations. Maybe when I play the original it will shed some light on this? I have a feeling it won't. I wish we could have seen adult Evan instead of his son that I don't even care about. I also think it would have been nice to have Doloran as a party member, or at least as an alt Roland costume.
He was a lazy and seemingly abusive ruler, especially if he riled up the rodent people so much to the point that they rebelled.
I didn't even realize the Roland / Doloran (Rolando?) thing. I also thought Doloran was a pretty stupid villain. Barely any of his actions had any meaning or sense to them. He just seemed like a Saturday Morning Cartoon villain. That said, I am quite fond of games were the villain isn't just killed. They're defeated and either let you carry on and give you their blessing or admit defeat even if they won't admit they're wrong.
For the ending I don't even know where to start. Doing everything in the fantasy world somehow stopped the missiles from nuking the city? But the city being nuked it was put Roland in the fantasy world in the first place? I don't even know. I loved the intro but as I went on with the game it just...smacked me on the head more and more and more.
The final boss was a frustrating mess that took me like 30 minutes to defeat. Who thought it was a good idea to make a SINGLE WEAPON out of your three, out of your THREE characters, only be able to damage the boss in a notable amount? ADDITIONALLY - the deus ex machina and macguffin (super ancient secret powerful evil smashing sword hidden awaysssssss) were irritating. It really felt like the game fell apart after the halfway point, but you could see it starting to become undone as it approached that.
I liked building my kingdom. I hated their fake timer system. I loved building an army. I hated fighting with that army. I loved crafting new weapons and gear. I hated having to swap through.
It was a frustrating mixture that I think I grow more irritated about as I recall it. Otherwise its a largely forgettable but very pretty game. I wish it were more ambitious than it ended up being.
Also finished Suikoden for the blitz in roughly 18 hours. I believe it was Bloodarmz's favorite (on the list).
It was nice having something short to play along on my vita. Halfway through the castle in gregminister I even had to charge it because it just dropped dead into battle lol.
Liked most of what the game has to offer, although sometimes I became a bit lost on where to go and what to do. Definitely didn't like siege or field battles. Having ninjas helped getting rid of some of the randomness, but still was quite easy to lose an unit and me having to go through it again...
Combat wise the dragon zombie was a weird spike in difficulty and some of the random bosses like the crystal or shell later on were harder than the final boss. I did enjoy playing around with different characters in the group.
Seeing the base expand as the game progresses was definitely one of my favorite things to see.
And the framing of war and the consequences of it definitely are an interesting aspect of the game.
I'll be playing Suikoden II next blitz as well.
ara
Archreaper93
Beary
Bloodarmz
BlueOdin
Boddy
Box of Kittens
DarknessTear
Detective_Miller
emonk
Eridani
FiveSide
Fou-Lu
futurememory
Gevin
Gio
Griffin
iceblade
Iva
Kalor
Kvik
Luminaire
lunarwhale
MoonFrog
Nivora
Novel Mike
Opa
Pellaidh
penguindrum
PensivePen
preta
Ratchet
Red
sauce
Sceptile
Seda
Shory
Soilbreaker
Spamlynguist
Stronginthearm
Taborcarn
Tenrius
Thores
Thuddy
Wazzy
YungMagus
Tonton
Alcahest
Alpha Protocol
Ao no Kiseki
Atelier Firis
Atelier Lulua
Atelier Meruru
Atelier Rorona DX
Atelier Shallie
Baldur's Gate
Banner of the Maid
Bastion
Baten Kaitos: Eternal Wings and the Lost Ocean
Bloodborne
Brandish: The Dark Revenant
Braveland
Bravely Default
Breath of Death VII
Breath of Fire 3
Breath of Fire: Dragon Quarter
Chrono Trigger
Citizens of Earth
Contact
Cosmic Star Heroine
Dark Souls III
Dark Souls Remastered
DemiKids: Dark Version
Deus Ex
Deus Ex: Human Revolution
Deus Ex: Mankind Divided
Devil Summoner: Soul Hackers
Digital Devil Saga 2
Disgaea 5
Divinity: Original Sin II
Dragon Quarter
Dragon Quest
Dragon Quest III
Dragon Quest V
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Dragon Quest XI
Dragon Quest Builders
Dragon Quest Monsters
Drakengard 2
Dungeon Master
Earthbound
Energy Breaker
Etrian Odyssey IV
Etrian Odyssey Untold 2
Fable Anniversary
Fallout
Fallout 2
Fallout 4
Fallout: New Vegas
Final Fantasy I
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy X
Final Fantasy XII
Final Fantasy XIII-2
Final Fantasy Tactics
Final Fantasy: The 4 Heroes of Light
Fire Emblem Echoes: Shadows of Valentia
Fire Emblem Fates: Conquest
Fire Emblem Mystery of the Emblem
Fire Emblem: The Blazing Blade (GBA)
Fire Emblem: Thracia 776
Glory of Heracles IV: Gift from the Gods (SNES)
Golden Sun: Dark Dawn
Gothic
Gurumin
Hollow Knight
Hyperdimension Neptunia Re;Birth 3
judgment
Kingdom Hearts III
Kingdom Hearts: Dream Drop Distance
Knights of the Old Republic
Lagrange Point
Legend of Grimrock
Legend of Mana
Legend of Dragoon
Lightning Returns
Live a Live
Lufia 2
Mario & Luigi: Bowser's Inside Story
Mass Effect
Moon: Remix RPG Adventure
Mother 1
Mother 3
Mystery Dungeon: Shiren The Wanderer
Napple Tale
Paper Mario
Pathfinder: Kingmaker
Persona 2 Duology
Persona 2 Innocent Sin
Pillars of Eternity 2
Planescape Torment
Pokemon FireRed
Pokémon HeartGold
Pokemon Mystery Dungeon: Explorers of Sky
Pool of Radiance
Pyre
Radiant Historia
Romancing Saga 2
Romancing SaGa Minstrel Song
SaGa Frontier
SaGa Frontier 2
Secret Of Mana Remake
Sekiro
Shadowrun: Dragonfall
Shin Megami Tensei IV Apocalypse
Shin Megami Tensei: Nocturne
Shining Force
Skies of Arcadia
Slay the Spire
Suikoden
Super Robot Wars A Portable
Tactics Ogre: LUCT/ Final Fantasy X
Tales of Berseria
Tales of Vesperia: Definitive Edition
Tengai Makyou Zero
The Last Remnant
Thracia 776
Thronebreaker
Tokyo Mirage Sessions #FE
Tokyo Xanadu eX+
Trails in the Sky FC
Trails in the Sky SC
Trails In The Sky 3rd
Trails of Cold Steel
Trails of Cold Steel 2
Tsugunai: Atonement
Tyranny
Ultima 4
Ultima IV
Undertale
Utawarerumono: Mask of Deception
Vagrant Story
Valkyria Chronicles 4
Valkyrie Profile
Valkyrie Profile: Covenant of the Plume
Vampyr
Wild Arms 1
Wild Arms 2
Xenoblade Chronicles
Xenoblade Chronicles 2
Xenoblade Chronicles X
Yakuza 0
Yakuza Kiwami
Yakuza Kiwami 2
Ys 3: Wanderers from Ys
Ys II
Ys Origin
Ys Seven
Ys V
Ys VI
Ys VI: The Ark of Napishtim
Ys VIII: Lacrimosa of Dana
Ys: The Oath in Felghana
Zanki Zero: Last Beginning
Zero no Kiseki
Alcahest
Ao no Kiseki
Atelier Lulua
Atelier Shallie
Banner of the Maid
Brandish: The Dark Revenant
Braveland
Breath of Fire: Dragon Quarter
Chrono Trigger
Contact
Dark Souls III
Dark Souls Remastered (PS4)
Dragon Quest
Dragon Quest III
Dragon Quest V
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Dragon Quest Builders
Dragon Quest Monsters
Dungeon Master
Etrian Odyssey Untold 2
Fable Anniversary
Fallout 4
Final Fantasy I
Final Fantasy V
Final Fantasy VII
Final Fantasy XIII-2
Fire Emblem Conquest
Fire Emblem Echoes: Shadows of Valentia
Hyperdimension Neptunia Re;Birth 3
judgment
Kingdom Hearts: Dream Drop Distance
Legend of Grimrock
Lightning Returns
Live a Live
Moon: Remix RPG Adventure
Mother 1
Mother 3 (train choo choo)
Napple Tale
Paper Mario
Pathfinder: Kingmaker
Pokémon HeartGold (nds)
Pyre
Shadowrun: Dragonfall
Slay the Spire
Suikoden
Super Robot Wars A Portable
Tengai Makyou Zero
The Last Remnant
Tokyo Mirage Sessions
Tokyo Xanadu eX+
Trails in the Sky FC
Trails in the Sky SC
Trails of Cold Steel 2
Tyranny (PC)
Utawarerumono: Mask of Deception
Valkyrie Profile
Valkyrie Profile: Covenant of the Plume
Wild Arms 2
Yakuza 0
Yakuza Kiwami
Yakuza Kiwami 2
Ys 3: Wanderers from Ys
Ys Origin
Ys Seven
Ys V
Ys VI
Ys VIII: Lacrimosa of Dana
Ys: The Oath in Felghana
Zanki Zero: Last Beginning
Zero no Kiseki
Dragon Quest VI - 6 People Completed
Mother 3 - 6 People Completed
The Legend of Heroes: Trails in the Sky SC - 3 People Completed
Ao no Kiseki - 2 People Completed
Chrono Trigger - 2 People Completed
Dragon Quest 3 -2 People Completed
Dragon Quest Builders - 2 People Completed
Dragon Quest V - 2 People Completed
Dragon Quest VII -2 People Completed
Final Fantasy V -2 People Completed
Suikoden - 2 People Completed
The Last Remnant - 2 People Completed
Yakuza 0 - 2 People Completed
Ys Seven - 2 People Completed
Ys VI - 2 People Completed
Ys: The Oath in Felghana - 2 People Completed
Zero no Kiseki - 2 People Completed
...the winner was preta!
...the winner was Blue Odin!
...the winner was ara!
Pick 5 freely, the last one has a theme that you have to follow. This time it was favourite RPGs of other members.Heya. Anywhere i can see how this works? Do we pick titles from a list or do we choose them ourselves? I'm keen on blitzing.
Pick 5 freely, the last one has a theme that you have to follow. This time it was favourite RPGs of other members.
Might a good idea to see what other are playing, so you can discuss it better with us.
Like how Mother 3 was pretty popular this time around
My sore thumb and my tired mind (due to lack of sleep) are physical reminders that I finally beat Kingdom Hearts III early this morning.
This write-up may be even messier and less coherent than usual but I need some sort of closure after spending almost a year playing these games so, bear with me.
Kingdom Hearts III or how to make a game for those who can't understand nothing
Reading all the comments about how the game was so damn easy made me question what was the right difficulty for me, and I ended up choosing to play it on Critical again and I can't say I regret it. The game was super fun and challenging though by the time I reached the endgame section I wished I hadn't chosen the highest difficulty available, some of these fights could last less than 10 seconds if I wasn't careful. The bosses were brutal and unforgiving but I believe that exactly because of that, beating Xemnas, Ansem, Vanitas, Terra and co. was super rewarding. So in the end I have no regrets? Does that make sense? probably not.
Talking about rewarding things in KHIII boy, do the presentation in this game is super impressive: the music is pretty good, it has the prettiest graphics I've seen this gen, voice acting is top notch and the huge amount of content that it offers is almost overwhelming; it's super obvious they spent a huge amount of time and money on this title (they made three different models for Sora and one of them was playable for less than a minute!)... one of my favorite things was the transition between cutscenes and actual gameplay... more than once I was left wondering how it was possible that the whole game looked like a CG movie.
Now, about the part that matters: the game itself was better than I expected: the worlds/levels are huge and there are all kinds of minigames, secrets and gimmicks that reward exploration. That being said, there are some annoying things that made it into the game like searching for 300 hidden crabs, reaching the peak of a mountain only to be thrown at the bottom again and again, a fucking musical... and I'm sure I'm missing other stuff; still, in general all worlds were fun and pretty. The combat, which is the most important part is a step down compared to BBS's and DDD's (gasp): Building your own deck gave me a reason to try all the spells and secret techniques in those two games while here I just used cure all the time and stick to hitting enemies like a madman because on critical I hardly had the MP to try other things. Still, I had plenty of tools available that made the combat interesting like: combined attacks with Goofy, Donald and other Disney characters, the 'Press Y to awesome' moves, shotlocks, weapon transformations, summons, and those weird traversal abilities available which I forgot their name. So even if I didn't use spells I had a lot of fun with the combat but I still think that decks are more fun and encourage you to experiment.
About the worlds available: I must confess I haven't watched most of the Disney movies represented in KHIII. My favorite world was Toy Box, followed by PoC and Olympus while the one that was pretty disappointing was the 100 Acre wood. I think some of those worlds while fun fail to represent the movies they come from... particularly San Fransokyo. Worlds like Scala ad Caelum and Twilight Town, I wish were bigger and I had more excuses to explore though.
Now, about the story... sigh I can't say much without spoiling a lot to those who plan to play the game so I'll be vague here:
I've read that "the Disney worlds are what held the story of KHIII back" and I don't know if I agree with that opinion or not. In each Disney World there's a ton of exposition but most of it it's known already by the people who have played the previous games and this is where I kind of understand what Nomura and co. attempted to do: I don't think most people who are playing/played KHIII have played all the previous and relevant entries of the series, therefore Nomura is explaining things to them. In my opinion KHIII is a game made with the people who only played KH and KHII in mind... and in the end the most story heavy sections are shown at the end... the same approach they took with Dream Drop Distance. The game ended with a bang both in terms of the story and the gameplay sections but the ending itself wasn't particularly satisfying to me because I feel like they cared more about setting up a sequel rather than giving closure to "the Seeker of Darkness saga" and that's quite disappointing.
Other things I found awesome but didn't comment on:
-The Gummy ship sections aren't bad this time
-The Classic Kingdom games were amazing
-Roxas, Aqua, Terra and Ventus are back and we have excuses to plays as them in future games!
-They brought back the food-related status effects they introduced for the first time in The World Ends with You
-The Flan heartless challenges were fun
I think I'm forgetting a lot of things but as of right now, KHIII is my game of the year so far.
My Battle Report:
lips emoji
Great writeup! I'm glad someone besides me enjoyed KHIII this year, and I agreed with a lot of your specific takes. One thing I will say, that's probably somewhat obvious, is that you get to experiment with combat a lot more on easier difficulties. On-the-fly keyblade swapping might not have quite the versatility level of decks, but there's some cool combinations of things you can do if you really mess around with it for a while.
They are quite bad yeah. I've only played DQ1 as far as Switch ports go, but text speed settings don't seem to work and the default speed is way too fast, and the scrolling seems very slow too, so it creates a very awkward effect that gives me motion sickness; it's quite bizarre as I had never had this problem with an RPG. All this is on top of being extremely ugly too.So I guess this is the best place to ask.
How bad are the Switch ports of DQ I,II and III.
I really want to play them but I heard they're not the best. So if there's a better way to play them I'm all ears. I have a GBA, Super Nt, jailbroken PSP, Wii, Wii U, Vita, PS4, Switch, PS1, jailbroken 3DS, PS3, Xbox. I don't have any of the SD2 carts but have been wanting to get one for awhile now so I'm not opposed to that if it means playing the best version of those games. At the same time for a few bucks and a few minutes I could be playing 1 tonight.
Help me out RPGera, thanks.
Okay cool. Thanks for the info. I'll look into the game boy carts. I'll also check out the super famicom cart of III when I get the sd2snes for the super nt.They are quite bad yeah. I've only played DQ1 as far as Switch ports go, but text speed settings don't seem to work and the default speed is way too fast, and the scrolling seems very slow too, so it creates a very awkward effect that gives me motion sickness; it's quite bizarre as I had never had this problem with an RPG. All this is on top of being extremely ugly too.
As for alternatives, for DQ I and II you can play the fan translated SNES remakes or the officially localized Gameboy Color ones. The latter are my favorites but either should be fine. III got its GBC remake localized as well, but the SNES one is pretty much the definitive version of the game and it's also fan translated. It's actually the version the Switch and mobile ones are ports of, but those were sadly altered and got content cut in the conversion.
You don't have to come up with entirely new ones either. If you want to finish them really badly, you can give another go at it next blitz.This'll be the second Blitz in a row where I haven't beaten a single game on my list. I made some progress on a couple of them, but still. I'll really have to step it up next time!
I tried this in the Stupid Gaming Questions thread but it's struck me that this might perhaps be a better place to get people in-the-know to see it:
So I'm toying with the idea of moving on to playing some older-style CRPG goodness soon, and one avenue I might explore is Spiderweb's games.
I have a little history with Spiderweb, in that I played and enjoyed Escape From The Pit waaaay back when it was 1995's Exile: Escape From The Pit. However, I've not touched anything of theirs since then, and the sheer quantity of rereleases and remakes mixed in with new titles in a variety of different universes is... a little overwhelming.
So with the following caveats:
* I'm generally a stickler for playing series in order
* I'm broadly okay with replacing earlier entries with remakes...
* ...but I'd quite like to be able to persist characters from release to release if at all possible (I've no idea if Spiderweb's games do that old staple, but given how trad-CRPG they are, I assume it's not all that unlikely!)
* I'd like to plan to be *somewhat* futureproof, in that if a remake is known (or I guess at least highly rumoured) to be in the works for a franchise, I probably wouldn't want to start on that one just yet.
* I did complete Exile - all endings, in fact - but as I said it was many years ago. I'm probably not averse to replaying it in remake form, although I'm a little curious how much is actually different once we get beyond the cosmetic stuff.
So with those caveats... what do I need to know, what pitfalls might I fall into... and what would people recommend from the breadth of their range?
I tried this in the Stupid Gaming Questions thread but it's struck me that this might perhaps be a better place to get people in-the-know to see it:
So I'm toying with the idea of moving on to playing some older-style CRPG goodness soon, and one avenue I might explore is Spiderweb's games.
I have a little history with Spiderweb, in that I played and enjoyed Escape From The Pit waaaay back when it was 1995's Exile: Escape From The Pit. However, I've not touched anything of theirs since then, and the sheer quantity of rereleases and remakes mixed in with new titles in a variety of different universes is... a little overwhelming.
There's no character transfer in any of their games that I've played, as the story always has you starting with a new party. The only real exception to this was Blades of Exile/Blades of Avernum, where you could carry over your party through different user made scenarios. But I'm not really sure you can even play those on modern systems....but I'd quite like to be able to persist characters from release to release if at all possible (I've no idea if Spiderweb's games do that old staple, but given how trad-CRPG they are, I assume it's not all that unlikely!)
Jeff Vogel said that the Geneforge games are next in line for a remake, so you should probably avoid those.I'd like to plan to be *somewhat* futureproof, in that if a remake is known (or I guess at least highly rumoured) to be in the works for a franchise, I probably wouldn't want to start on that one just yet.
I did complete Exile - all endings, in fact - but as I said it was many years ago. I'm probably not averse to replaying it in remake form, although I'm a little curious how much is actually different once we get beyond the cosmetic stuff.
Thanks for all that, there's a ton to take in. I was loosely leaning towards Geneforge, so it's been helpful to see that perhaps I shouldn't do that just yet. I suspect I might go down the Avernum line due to having the familiar hooks, at least as far as the first game is concerned (I *think* I had a little dabble with Crystal Souls in the Exile era, too, so there's that).
Out of interest, how do they vary as far as length is concerned?
I finished Queen's Wish a few weeks ago and really enjoyed it.5. Queen's Wish. This is the latest release. I haven't played it yet, but people do seem to like it quite a bit.
Also check out DQ: Legacy of the Lost when you have time.Okay cool. Thanks for the info. I'll look into the game boy carts. I'll also check out the super famicom cart of III when I get the sd2snes for the super nt.
So once I wrap up my first play through of Three Houses (Yeah I'm old and slow) I want to play a Super Famicom rpg that was only released in Japan and has a fan translation. Does anybody have recommendations? I was thinking Mystik Ark or Treasures of Rudras, but I'm up for more obscure titles too.