So I have a lot of love for Bayo 1 despite the many legitimate issues people have with it - its gimmick stages, its QTEs, its bland color palette... kinship. A lot of it just sticks in my mind in a way few games do. But 2... doesn't. I actually forgot a lot of things about the first half until replaying it on Switch. Maybe part of it is that by the time I got to 2 I was a little burnt out from platinum ranking the first game, but I still think that a lot of the design in 2 is just... less memorable.
Alright so like, the bosses, right? In Bayo 1 you have these massive fights against the Cardinal Virtues spaced fairly evenly throughout. Each of them takes on a David and Goliath vibe where Bayo has to platform to get up to the boss or platform on the boss, and over the course of the fight you gradually tear it apart piece by piece until it's just a bloody mass. It really feels like you're prevailing against the odds, and it's highlighted by the fact that for the most part these Cardinal Virtues are antagonistic forces in the stages before their fights. Fortitudo shows up in a playable flashback where you witness him brutally devouring Umbra witches, then you fight him in a sequence where he sticks just his head into a church and tosses it around with you in it, and by the time you finally get to his boss chapter it's super cathartic to tear him limb from limb.
Bayo 2 has giant bosses, but they just kind of... happen? One early snake boss gets something vaguely resembling buildup where he tears up some road, and then you do a short segment fighting against him before his dedicated chapter. For the most part though, they just kind of show up in their chapter. And instead of being these big ordeals where you have to platform around and dismember them piece by piece until they finally die, Bayo grows wings and it turns into an on-rails segment where you just fly up to their weak points to hit them. These chapters feel a lot faster and more streamlined than their counterparts in 1, but the problem is that they feel less memorable as a result.
And that's kind of the feeling that pervades the whole experience for me. Bayo 2 irons out a lot of the design of 1, but a lot of what made the first game memorable was the struggle associated with it. I won't defend the shitty Space Harrier missile level or Route 666 or even the turret segment. But stuff like the first game's emphasis on platforming and working it into boss fights gave it more character even if it was a bit more of a hassle.
So I think one problem here, a totally understandable one from the perspective of designing a sequel, is that Bayo 2 suffers from power creep. It stars a more confident Bayonetta who knows who she is and has more control of her power. It makes sense that the sequel would have to scale things up while maintaining the sense of progression. Umbran Climax, this game's Devil Trigger where every attack unleashes souped-up Wicked Weaves, feels like the natural progression from the first game's "serious mode" that was exclusive to Cardinal Virtue fights. A consequence of that though is that Umbran Climax is pretty much always optimal over torture attacks unless you need health. Against mobs it's a screen clear, and on bosses it's your main source of damage.
It's like... if Bayo 1 is Dragon Ball, then 2 is DBZ. Watching Goku get creative with stuff like the power pole in order to overcome foes with their own weird powers is a lot more satisfying than when pretty much everyone just flies around shooting power beams. Hell, the comparison becomes even more appropriate when you get to Bayo 2's other boss fights against humanoid enemies. Whereas the fights with Jeanne in 1 felt like going up against a rival with the same limited power set, the Masked Lumen and Loptr fights in 2 are kind of a clusterfuck. Their attacks come out with barely any warning, there's too much visual noise between all the colorful effects and kaiju fights going on in the background, and it all just kind of devolves into mashing attack and dodge in the hopes of getting some Witch Time, which is pretty much the only time you can do any damage.
I realize this has gone on for a while but I do want to touch on the story for a moment. For sanity's sake I'll do that in a spoiler block:
So anyway... That's my thoughts. If the fan theories regarding Bayo 3 are true it seems like they have a chance to do a kind of "soft reboot" with the alt-timeline Cereza from the first game. The kaiju fights seem interesting, but I'm hoping that at the same time they take a step back and figure out how to find a middle ground between the first two games where we still have that underdog vibe.
Alright so like, the bosses, right? In Bayo 1 you have these massive fights against the Cardinal Virtues spaced fairly evenly throughout. Each of them takes on a David and Goliath vibe where Bayo has to platform to get up to the boss or platform on the boss, and over the course of the fight you gradually tear it apart piece by piece until it's just a bloody mass. It really feels like you're prevailing against the odds, and it's highlighted by the fact that for the most part these Cardinal Virtues are antagonistic forces in the stages before their fights. Fortitudo shows up in a playable flashback where you witness him brutally devouring Umbra witches, then you fight him in a sequence where he sticks just his head into a church and tosses it around with you in it, and by the time you finally get to his boss chapter it's super cathartic to tear him limb from limb.
Bayo 2 has giant bosses, but they just kind of... happen? One early snake boss gets something vaguely resembling buildup where he tears up some road, and then you do a short segment fighting against him before his dedicated chapter. For the most part though, they just kind of show up in their chapter. And instead of being these big ordeals where you have to platform around and dismember them piece by piece until they finally die, Bayo grows wings and it turns into an on-rails segment where you just fly up to their weak points to hit them. These chapters feel a lot faster and more streamlined than their counterparts in 1, but the problem is that they feel less memorable as a result.
And that's kind of the feeling that pervades the whole experience for me. Bayo 2 irons out a lot of the design of 1, but a lot of what made the first game memorable was the struggle associated with it. I won't defend the shitty Space Harrier missile level or Route 666 or even the turret segment. But stuff like the first game's emphasis on platforming and working it into boss fights gave it more character even if it was a bit more of a hassle.
So I think one problem here, a totally understandable one from the perspective of designing a sequel, is that Bayo 2 suffers from power creep. It stars a more confident Bayonetta who knows who she is and has more control of her power. It makes sense that the sequel would have to scale things up while maintaining the sense of progression. Umbran Climax, this game's Devil Trigger where every attack unleashes souped-up Wicked Weaves, feels like the natural progression from the first game's "serious mode" that was exclusive to Cardinal Virtue fights. A consequence of that though is that Umbran Climax is pretty much always optimal over torture attacks unless you need health. Against mobs it's a screen clear, and on bosses it's your main source of damage.
It's like... if Bayo 1 is Dragon Ball, then 2 is DBZ. Watching Goku get creative with stuff like the power pole in order to overcome foes with their own weird powers is a lot more satisfying than when pretty much everyone just flies around shooting power beams. Hell, the comparison becomes even more appropriate when you get to Bayo 2's other boss fights against humanoid enemies. Whereas the fights with Jeanne in 1 felt like going up against a rival with the same limited power set, the Masked Lumen and Loptr fights in 2 are kind of a clusterfuck. Their attacks come out with barely any warning, there's too much visual noise between all the colorful effects and kaiju fights going on in the background, and it all just kind of devolves into mashing attack and dodge in the hopes of getting some Witch Time, which is pretty much the only time you can do any damage.
I realize this has gone on for a while but I do want to touch on the story for a moment. For sanity's sake I'll do that in a spoiler block:
So I want to talk about my biggest complaint, which surprisingly enough is not Loki, but Balder. In Bayo 1, Balder is kind of a poorly-handled mastermind behind everything who shows up in the penultimate chapter to drop a 20-minute exposition dump and do the whole "I am your father" shtick that Kamiya can't seem to get enough of. He is also, oddly enough, a good villain. He's a massive creep. He refers to Bayonetta as "my dear, sweet child" despite the fact that he has no right to claim that he's been anything resembling a good father to her. He treats her, Jeanne, and Rosa - pretty much every woman in his life - as pawns to his ultimate goal of reviving Jubileus. There's this moment where Cereza cuddles into his arms and he magics some lipstick on her and it's just... ugh. Despite the lack of buildup, I think Balder works because he's a stand-in for everything Bayo stands against. He's the patriarchy, and shooting the symbol of his false love for Rosa back into his stupid face is satisfying as hell.
Bayo 2 could charitably be called a "redemption arc" for Balder, but what it really is is an "absolution arc." Nothing that we knew to be Balder's fault in 1 was actually his doing. Instead, Loptr and the angels were behind it all. Balder was "deceived by the light" and started the witch hunts because Fortitudo told him they were rebelling. Loptr killed Rosa with a Yu-Gi-Oh card, then when Balder sacrificed himself to contain his soul he made him do everything in the first game. I feel like 2 is trying to be more of a "feel good" story than 1 by giving Bayo more positive closure with her parents, but I liked the more fucked up implications of the first game. It felt more appropriate thematically - this whole "fuck the church, fuck authority, fuck the patriarchy" vibe. Like, why does Loptr-Balder even want Jubileus resurrected?
Bayo 2 could charitably be called a "redemption arc" for Balder, but what it really is is an "absolution arc." Nothing that we knew to be Balder's fault in 1 was actually his doing. Instead, Loptr and the angels were behind it all. Balder was "deceived by the light" and started the witch hunts because Fortitudo told him they were rebelling. Loptr killed Rosa with a Yu-Gi-Oh card, then when Balder sacrificed himself to contain his soul he made him do everything in the first game. I feel like 2 is trying to be more of a "feel good" story than 1 by giving Bayo more positive closure with her parents, but I liked the more fucked up implications of the first game. It felt more appropriate thematically - this whole "fuck the church, fuck authority, fuck the patriarchy" vibe. Like, why does Loptr-Balder even want Jubileus resurrected?
So anyway... That's my thoughts. If the fan theories regarding Bayo 3 are true it seems like they have a chance to do a kind of "soft reboot" with the alt-timeline Cereza from the first game. The kaiju fights seem interesting, but I'm hoping that at the same time they take a step back and figure out how to find a middle ground between the first two games where we still have that underdog vibe.
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