No, not Original Sin 2 but these ones:
It's kinda rttp but more like lttp, since the first time I played it, I only spent an hour or so and dropped it after I reached the first town. I thought it's more akin to Kingdom of Amalur back then which bored me with its simplistic quests design. But last weekend, I suddenly had the urge to install the Director's Cut that has been sitting in my library forever. This time, I thought I'll try it while I wait for BG3 and I gave it a fair chance and wow, what a surprise it is.
The major points are definitely the lore, quests, and exploration. The narrative and writing are also so much fun and engaging, while also might get intense at times. If you've played Original Sin games and not this one yet, you can expect a lot of goofy and quirky dialogues whether from the NPCs or your dialogue choices. The quests are what you can expect from CRPGs, multiple ways to complete with multiple closures which will directly (or eventually) impact the people around you. There are many guards in the first town alone, for example, and every one of them is named. It's not without a reason, since a lot of them are either part of the story or some quests. The same goes with the town folks. Anyway, I love exploring the traditional wide linear maps with teleportation points here and there in this game. With the overflowing amount of open world games these days with free fast travel and respawning enemies, I kinda miss this kind of exploration in RPGs.
But it didn't come with its shortcomings as well, especially the combat. While the combat is a little bit janky, it's not as bad as your regular eurojank ones. It's actually quite fun and engaging. But what bothers me the most is the encounter design, especially in later parts of the game where you start encountering huge groups of enemies at once. A lot of the enemies can attack you from both melee and ranged, including magic, and you'd be busy avoiding them than dealing some damage because there's just so many of them throwing shit at you at once. There's also the part where you can transform into a dragon which change the gameplay quite considerably, but I feel like it's still quite undercooked. If only these parts of the game could be more refined, I believe the game would be more well received overall. I wonder if they have plans to remaster/soft remake it?
Now comes the future of Larian, what should they do next? I think Divinity II may server as a good prototype for their next game. With everything they've learned and gathered since this game, they could probably give another go at another 3rd person action combat RPG. With more budget and manpower this time, it would be amazing and might become their The Witcher 3 breakthrough.
It's kinda rttp but more like lttp, since the first time I played it, I only spent an hour or so and dropped it after I reached the first town. I thought it's more akin to Kingdom of Amalur back then which bored me with its simplistic quests design. But last weekend, I suddenly had the urge to install the Director's Cut that has been sitting in my library forever. This time, I thought I'll try it while I wait for BG3 and I gave it a fair chance and wow, what a surprise it is.
The major points are definitely the lore, quests, and exploration. The narrative and writing are also so much fun and engaging, while also might get intense at times. If you've played Original Sin games and not this one yet, you can expect a lot of goofy and quirky dialogues whether from the NPCs or your dialogue choices. The quests are what you can expect from CRPGs, multiple ways to complete with multiple closures which will directly (or eventually) impact the people around you. There are many guards in the first town alone, for example, and every one of them is named. It's not without a reason, since a lot of them are either part of the story or some quests. The same goes with the town folks. Anyway, I love exploring the traditional wide linear maps with teleportation points here and there in this game. With the overflowing amount of open world games these days with free fast travel and respawning enemies, I kinda miss this kind of exploration in RPGs.
But it didn't come with its shortcomings as well, especially the combat. While the combat is a little bit janky, it's not as bad as your regular eurojank ones. It's actually quite fun and engaging. But what bothers me the most is the encounter design, especially in later parts of the game where you start encountering huge groups of enemies at once. A lot of the enemies can attack you from both melee and ranged, including magic, and you'd be busy avoiding them than dealing some damage because there's just so many of them throwing shit at you at once. There's also the part where you can transform into a dragon which change the gameplay quite considerably, but I feel like it's still quite undercooked. If only these parts of the game could be more refined, I believe the game would be more well received overall. I wonder if they have plans to remaster/soft remake it?
Now comes the future of Larian, what should they do next? I think Divinity II may server as a good prototype for their next game. With everything they've learned and gathered since this game, they could probably give another go at another 3rd person action combat RPG. With more budget and manpower this time, it would be amazing and might become their The Witcher 3 breakthrough.