He got told three or four times in the story by different characters that Riku was totally fine.
Mickey himself reiterates it shortly before heading to TWTNW.
He got told three or four times in the story by different characters that Riku was totally fine.
And Roxas tells him otherwiseHe got told three or four times in the story by different characters that Riku was totally fine.
Mickey himself reiterates it shortly before heading to TWTNW.
Roxas also isn't there, and it should be obvious that something was up.
It's all just part of what makes the story of KH2 so difficult to digest. I can tolerate the dumb Organization XIII stuff, but having Sora display no emotions to having a sudden emotional breakdown just makes it really tough sell and a really weak moment in the already weak storytelling.We the audience know he's not really there, but Sora doesn't. He's confused, and when you add that to him already being kind of dumb, of course he's going to start getting worried.
It was hard for me to buy Sora's investment to Kairi when he had way, way stronger reaction to meeting Riku again, when meeting Kairi made him seem like he felt very indifferent, haha.
You can actually see shades of this in the Caverns of Remembrance. It's an ugly looking place, but one of the only spots of actual platforming in the whole game (and it works really well!)The levels are garbage. If you combined KH2 combat with KH1 level design you'd be onto something (I think this is what KH3 will be).
To be fair, Mickey was being all shady about what happened to Riku.He got told three or four times in the story by different characters that Riku was totally fine.
Mickey himself reiterates it shortly before heading to TWTNW.
well, one commentLast thing I want to point out is that the music in this game is really good. Yoko Shimomura does a really good job here, and her quality keeps being consistently high for rest of the series, so I won't mention it again.
I had no problems with him, but still had to abuse thunder surge.
Vanitas lingering spirit I beat legit with Ventus with roll spam same with mysterious figure.
Cheesed vanitas lingering spirit with the rock with terra. But mysterious figure just seems flat out impossible without luck on my side. As soon as he goes invisible and then starts unleashing about 3 special moves at once it fucks me up everytime. Once I got him to like 1% and then out of nowhere I died that made me put the game down lol. I'll leave it at 95% just thinking about it is giving me nam flashbacks
Tbf, Mickey just wanted to keep his boyfriend to himself.To be fair, Mickey was being all shady about what happened to Riku.
Agreed. It should have been the movie and Re:Coded the playable game.Re:Chain of Memories had the worst battle system of the Series by a significant margin. Come @ me bro (Pause).
Is the fight with the hooded keyblade wielder in The Town That Never Was supposed to be crushingly difficult? Because its annihilating me. I've mostly breezed through the game, only to hit this seemingly insurmountable roadblock right near the end.
Is the fight with the hooded keyblade wielder in The Town That Never Was supposed to be crushingly difficult? Because its annihilating me. I've mostly breezed through the game, only to hit this seemingly insurmountable roadblock right near the end.
He's got some crazy tricks, but also a lot of recovery between his attacks. Even if you don't abuse limit form (which is probably the safest way to kill him), hit and run is a viable strategy as well.Is the fight with the hooded keyblade wielder in The Town That Never Was supposed to be crushingly difficult? Because its annihilating me. I've mostly breezed through the game, only to hit this seemingly insurmountable roadblock right near the end.
However, even the combat system cannot save the game from just how repetitive it is. Like mentioned, combat is what you will be doing almost all the time. It doesn't help that the rooms are quite literally just copied and pasted over and over, just with a slightly fresh coat of paint depending on what world you are visiting at the time
Last thing to mention about the game balance are the movement options. The game gives a single evasion move for the playable characters. with Aqua and Ven, they have full invincibility frames, which means you can just spam the evasion moves and become completely invincible until you decide to do something else. Lot of the post-game bosses are designed with this in mind, so the bosses turn into quite mindless battles where you just spam your evasion button, then do a one single command to do little bit of damage, and then return into spamming evasion. It also makes these bosses almost impossible to beat with Terra, who doesn't have an evasion move like, so he is killed easily.
For example, the game tells throughout the story that Terra, Ven and Aqua are best friends, yet it never shows them interacting like real friends would.
Actually in KH1 the start is arguably the most challenging part (Traverse Town boss->Tarzan boss since you have no cure) minus a few bosses later on (of which for example Ursula 2 is completely skippable).Just started up the first one last night and I'm currently 4 hours in on Tarzan's world. Been years since I've played a KH game so I just choose Final Mix mode but I'm finding the game kinda easy so far. I love a challenge and I'm wondering if the game becomes more challenging as it goes on or if It would be worth restarting and choosing Final Mix Proud Mode?
I'm not going for Platinum or anything, just wanna have a fun and challenging time
Actually in KH1 the start is arguably the most challenging part (Traverse Town boss->Tarzan boss since you have no cure) minus a few bosses later on (of which for example Ursula 2 is completely skippable).
It's up to you of course if you can be bothered to restart at that point. At least the PS4 version allows skipping cutscenes and has short load times so that's something.
The Traverse Town boss is supposed to be hard? That was pretty easy for me, maybe because I grinded a bit before it. Cloud is the only boss that killed me and that's because I didn't equip any potions and the only other part that gave me any trouble was the boss in Wonderland which was pretty tough. I do remember as a kid I died a lot in late game but I'm not sure if it's because I was just a kid and sucked at it or if It was actually difficult.
Loaded question but I'd say the game is at it's best post Tarzan world. That said if you don't like almost anything after you hit the Disney worlds the game probably isn't for you.
Loaded question but I'd say the game is at it's best post Tarzan world. That said if you don't like almost anything after you hit the Disney worlds the game probably isn't for you.
Some of the abilities that make the game more fun imo are locked behind the coliseum, so doing that helps a bit. Otherwise, having just replayed it recently and having immense nostalgia for it, it's one of the weakest in the series. You pretty much get the general game feel after completing traverse town after deep jungle.