I remembered I had this installed on my SNES Classic, so I decided I'm gonna replay it. Maybe just a few levels, maybe the whole thing, who knows.
Sonic Advance is a funny game, and it came at a funny time. This was during two pivotal moments for Sonic:
1) His debut on Nintendo consoles
2) Right when game critics began harping on the series for "not working in 3D"
Sonic Advance 1 is very faithful to the classic games, but had a (at the time) modern flair to it too. The characters resembled their Adventure-era designs, level motifs were a fun combination of the realism of Adventure 1/2 and heightened nature of the classics, etc. It's an interesting game to play under this lens, as SEGA are now very clear to seperate classic and modern as seperate pillars of the brand.
The first level in particular highlights that marrying of "classic" and "modern" in a way that feels very cohesive. It begins on a beach not so dissimilar to Emerald Coast from Adventure 1, but smoothly transitions to checker pattern hills ala Green Hill Zone. It'd be cool to see if SEGA could adapt a similar art style for their new games, cuz it seems these days they either play hard into cutesy classic, or more edgy modern visual flair.
The game controls surprisingly faithfully to the classics too. Dimps developed a bad reputation of automated level design after, well Advance 2, but this game and their previous Sonic Pocket Adventure both felt very in line with the classic games they were inspired by.
I don't have much more else to add. I'm on the snow level rn. Maybe I'll beat the game?
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