SolVanderlyn

I love pineapple on pizza!
Member
Oct 28, 2017
13,539
Earth, 21st Century
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I recently returned to this game. I first played it when Plus came out as Mighty, who is basically easy mode.

I double dipped on Switch, and now here I am again.

This time I chose Knuckles, who, in fact, chuckles in this game.

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This game is the ultimate labor of love, and it shows. The indescribable soul of a game hard to capture unless you love it. Corporations and companies may be able to break down what people love into bullet points, like going fast or putting rings in your game, but only someone who knows Sonic can make a game like this.

The gorgeous spritework is the best Sonic has ever looked in 2D. All of the animations are lovingly crafted. Knuckles' idle animation is my favorite.

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The recreation of classic zones is very well done. Let's take Lava Reef as an example. Act 1 is a re-arranged version of the zone we all know and love, but Act 2 surprises us by diving underground, into a crystal cavern. Lava Reef Act 2 is the ice zone of this game! The music slows down and changes vibes to give us a slow, sad guitar fitting for a glimmering crystal cavern.




The soundtrack is downright amazing. From classic re-arrangements to brand new tracks, everything - every single track - slaps. And you know what?




This track proves to me that the team understands what people love about Sonic. This is heard in a Knuckles-only stage. It has a slower, hip-hop feel than Sonic's stage, something that reminds me of Sonic Adventure 2, where Knuckles' stages have now famous rap and hip-hop beats. But we're playing as classic Knuckles, with a stage specifically designed for him, where the goal is not to find shards of the Master Emerald, but glide and go fast. This is what everyone wanted from Knuckles to begin with.

Boss design is very creative. It's never just jump on the guy and win. There's a small element of strategy to each boss, figuring out its patterns or weakness or trick before you can do the jumping thing. It even throws you into a Puyo-Puyo game with Robotnik at one point!

I'm not done yet. I'm on Metallic Madness Zone, Act 1. But this is the most fun I've had with a game all year. (NEW YEAR JOKE! HURRRR)

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I really hope we see a Mania 2 someday. This game shines most when it has its own unique stages. If I were to name one major flaw, it's that it relies too heavily on past material. We all know Green Hill Zone and Hydrocity Zone. Press Garden, Mirage Saloon, and Studiopolis were my favorite zones of the game, and they were brand new. Give us more of that next time.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,530
Sonic Mania 2 is such an easy greenlight I can't believe it's been almost 3 years and we still have heard nothing.
 

Tigerfog

Member
Oct 28, 2017
769
Montreal
The sprite work and use of purplish shades for the background and sprites is simply fantastic.
There's so much to love about this game's graphics.
 

Brainiac 8

Member
Oct 27, 2017
575
It is a great game. I played to the last level on the PS4 and just stopped playing it for some reason.

Then I grabbed it for the Switch and I'm playing through again now and will actually beat it this time. The levels and music are so good.
 

Jahranimo

Community Resettler
Member
Oct 25, 2017
9,116
Man look.....this game is nearly flawless for a 2D Sonic. So good. I was playing it on PS4 the other night just because !
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,623
I think it's the game I've replayed the most this entire gen. Played it like 64 times if my math is right
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
Best Sonic game free, even if it's not exactly a fair fight. It's a bit easier to claim that title when 50% of the game is basically a greatest hits compilation.

It'd be cool to get 1 game per console generation in this vein.
 

Biestmann

Member
Oct 25, 2017
7,418
I enjoyed Mania, but still think S3&K has it beat easily. Think it's a bit overrated to be honest.
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
Maybe I was influenced by the music sounding similar to Blizzard Wolfang from Mega Man X6.

A lot of the music has X6 stylings, which feels rather considered and reasonable for the era. Titanic Monarch was immediately recognizable as "bah gawd that's metal shark player's music"

I like the game, but there's a part of me that wishes I liked the game more. I've found most of the bosses to be a miserable experience to actually fight, and this game really inspired me to appreciate Sonic 2's Oil Ocean zone more because of how short it is in comparison.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,530
I enjoyed Mania, but still think S3&K has it beat easily. Think it's a bit overrated to be honest.

3&K has better pacing. Some of the Mania levels are loooooooong and before the Plus update, the timer could kill you. It's also hard to compare since 2/3 of the game is a remix of previous levels while 3&K were, at the time, brand new levels.

But yeah, I prefer 3&K. Maybe even Sonic 2 as well. A Mania 2 with all new levels might change my tune.
 
Oct 25, 2017
3,415
Canada
I still haven't gotten around to the plus update, but Mania was definitely my favourite 2D Sonic game. It features my favourite version of Green Hill Zone -- Act 2 is just amazing.
 
Nov 14, 2017
2,849
I don't think I've ever loved a game so quickly.

My favorite game ever unless we're talking fan games, in which case Sonic 3 AIR might edge it out slightly.
 

CaptainNuevo

Mascot Maniac
Member
Oct 25, 2017
1,995
What exactly will the Plus update do for me? Is it all new levels? I liked Mania enough but got sick of it on the end since the levels were so long and not quite as fun as I have playing sonic 2.
 

FallenGrace

Member
Oct 27, 2017
6,055
Great game but I honestly prefer Sonic 2 XD

Sonic Manias levels reminded me too much of Sonic CD in a lot of ways which is my least favorite 2D Sonic game.
 
Oct 29, 2017
4,721
Best Saturn game ever made.

Like everyone else, came to post this.

But it looks nothing like a Saturn game. I'm sure if they made a 2D Sonic on Saturn it would look a lot different.

It looks exactly like a Saturn game; in fact, outside of the 4 player splitscreen multiplayer mode, it was built within the Saturn's limitations specifically (hell, it even has a Saturn controller in the options menu!). The sprite scaling & rotation, use of 3D models, transparancy effects and the globs of animation frames and on-screen colours could never have been done on the Mega Drive (or the 32x for that matter).

Sonic Mania is the long-lost 2D Sonic that the Saturn never got.
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
3&K has better pacing.
I can't wrap my head around this opinion.

The main reason why I prefer Sonic 1 and (on some days) Sonic CD to 3K is because 3K drags on way longer than it needs to. It feels like they mostly made the stages bigger by just increasing the vertical span of the levels. Sonic isn't "hold right to win" like some memers say it is, but 3K has the most auto-play loops in the series that feel like they exist for no other reason than to pad space.

The only thing 3K does better than Mania is the final boss sequence, which is admittedly great.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,530
I can't wrap my head around this opinion.

The main reason why I prefer Sonic 1 and (on some days) Sonic CD to 3K is because 3K drags on way longer than it needs to. It feels like they mostly made the stages bigger by just increasing the vertical span of the levels. Sonic isn't "hold right to win" like some memers say it is, but 3K has the most auto-play loops in the series that feel like they exist for no other reason than to pad space.

The only thing 3K does better than Mania is the final boss sequence, which is admittedly great.

I mean I think at least a third of Sonic 1's levels are downright bad and Sonic CD on average isn't much better - Sonic CD didn't have Hirokazu Yasuhara as level designer unlike the Genesis trilogy and it shows, those levels are awkwardly designed and cluttered, so we're clearly not going to see eye to eye on that.
 

B.K.

Member
Oct 31, 2017
17,140
I still haven't beaten Mania. I think I'm a bit over half way through it. The level and boss designs are the worst in any of the 2D Sonic games. I couldn't bring myself to finish it.
 
Nov 14, 2017
2,849
What exactly will the Plus update do for me? Is it all new levels? I liked Mania enough but got sick of it on the end since the levels were so long and not quite as fun as I have playing sonic 2.
It's basically the equivalent of Knuckles' story in S3&K where you play through the stages again at a slightly harder difficulty, combined with a Knuckles Chaotix style teamwork mechanic. You can play as any 2 out of 5 playable characters in the level and pressing the Y button lets you switch to the other character, so you could play as Mighty and Tails or Ray and Knuckles, etc.. There are special monitors in the levels that either switches you to the next character you have queued up, randomizes your team, or adds a new character if your team isn't complete iirc. Each character counts as a life, so if all 5 characters die before you get one back from a monitor or the new special stage, you gameover.

Each level gets an updated palette and some altered paths to take advantage of Mighty's stomp ability and some powerups and giant rings were moved around. There's a new pinball special stage that replaces Blue Spheres that can give you rings, powerups, and a character you don't have queued up yet if you get the pinball high enough on the table to trigger a claw minigame. The pinball stage even exists in regular Mania mode, which is really nice because I hated getting nothing from Blue Spheres once you got all the medals.
 

Kyari

Member
Oct 25, 2017
1,874
It's basically the equivalent of Knuckles' story in S3&K where you play through the stages again at a slightly harder difficulty, combined with a Knuckles Chaotix style teamwork mechanic. You can play as any 2 out of 5 playable characters in the level and pressing the Y button lets you switch to the other character, so you could play as Mighty and Tails or Ray and Knuckles, etc.. There are special monitors in the levels that either switches you to the next character you have queued up, randomizes your team, or adds a new character if your team isn't complete iirc. Each character counts as a life, so if all 5 characters die before you get one back from a monitor or the new special stage, you gameover.

Each level gets an updated palette and some altered paths to take advantage of Mighty's stomp ability and some powerups and giant rings were moved around. There's a new pinball special stage that replaces Blue Spheres that can give you rings, powerups, and a character you don't have queued up yet if you get the pinball high enough on the table to trigger a claw minigame. The pinball stage even exists in regular Mania mode, which is really nice because I hated getting nothing from Blue Spheres once you got all the medals.

(Also you unlock Ray and Mighty, who can be used in the regular game mode too)
 

Miggy

Member
Oct 25, 2017
2,519
One of the greatest Sonic games ever made. So much love was put into this project and it shows.
 

ZeoVGM

Member
Oct 25, 2017
76,568
Providence, RI
Sonic Mania 2 is such an easy greenlight I can't believe it's been almost 3 years and we still have heard nothing.

Sega is constantly one of the most frustrating publishers in existence. They keep finding a formula that works with Sonic and then just dropping it or screwing it up.

- Sonic Colors and Generations. They did it. They found a 3D Sonic model that largely works great. It was well-reviewed and the majority of fans like or love them. One might assume that they would follow up Generations with a direct sequel to one of them.

Perhaps Wii U could get an exclusive Sonic Colors 2, one that would build on the world and abilities of the first Colors? No, Wii U gets the mediocre-to-bad Sonic Lost World, a game with interesting ideas that was ruined by poor controls.

Okay, what about Generations 2 for PS4 and XB1, a game that would smooth out the rough edges of the original Generations such as the 2D gameplay physics? Seems like the kind of game they could get out in 2-3 years and take advantage of the love for the original game.

No. Instead, it takes them six damn years to put out a true follow-up to the Generations-style gameplay and it ends up being inferior in basically every possible way. Worse level design, strange art choices, yet again too many characters in the story, a pointless build-a-character feature with poor gameplay mechanics, etc. Six years and they somehow went backwards in nearly every way.

- Sonic Mania 2. The most obvious sequel of all time. We don't need a game filled with brand new zones yet. The idea of Mania along with how brilliantly it was presented means that fans would lose their damn minds over a sequel. There are still so many possibilities for old zones. They could pull from lesser known Sonic games and build new Genesis-art-style zones around them.

What if the game's "casino/pinball" level ended up being Toxic Caves Zone, taking the setting of that stage from Sonic Spinball and recreating it using the Mania sprite set and art design? How about a zone or two from the Game Gear games, such as Sunset Park and its amazing train sequence? What if they take a stage from Sonic Adventure 1 or 2 and turn it into a Mania-style 2D zone?

So many possibilities and they're just sitting on it.
 

Sonicfan059

Member
Mar 4, 2018
3,024
Like everyone else, came to post this.



It looks exactly like a Saturn game; in fact, outside of the 4 player splitscreen multiplayer mode, it was built within the Saturn's limitations specifically (hell, it even has a Saturn controller in the options menu!). The sprite scaling & rotation, use of 3D models, transparancy effects and the globs of animation frames and on-screen colours could never have been done on the Mega Drive (or the 32x for that matter).

Sonic Mania is the long-lost 2D Sonic that the Saturn never got.
I love Mania but it does not look like a Saturn game. It has stuff not possible on 16bit, sure, but it still looks like a Genesis game.
 

BlazeHedgehog

Member
Oct 27, 2017
702
It may not be Sega. The Mania team (Evening Star) may just not want to make a Sonic Mania 2.

Given that Sonic Team seems to be trapped in a perpetual hell of making nothing but Sonic games, they might just want to keep other options open. It wouldn't surprise me if that's what happened to Dimps, actually -- those early Sonic games they did (Sonic Pocket Adventure, Sonic Advance 1) were actually pretty good and accurate to the Genesis games in terms of "feel." Their later output (Sonic 4, Sonic Generations 3DS) could've been burnout from having to release a new Sonic every year for a decade.

I wouldn't blame Evening Star if they wanted to avoid getting pigeonholed. Sonic Mania gave them a unique opportunity as a studio, where all eyes will be on their next project. Sonic Mania 2 would almost be predictable, but if they do something else and it's also great, it could elevate their status to even greater heights.

Sega could look for other talent to do Sonic Mania 2, but that wouldn't be an easy proposition, either. Aaron Webber made it sound like Sonic Mania was the end result of a long trust-building process that began all the way back with Sonic CD in 2011. It's not easy to find the right people to handle a project like that.
 

MinusTydus

The Fallen
Jul 28, 2018
8,244
"But it's not a boost game we can sell for $59.99 $39.99! People must hate it!"

Fuck you, Sonic Team. I want a sequel!
 
Oct 28, 2017
16,803
It's a game I can show people and proudly say that I'm a Sonic fan. Sonic Mania made me so happy. It got so much right and so little wrong.

Small criticism. I'm still mad that they patched the metal Sonic fight and made it completely different, with the original version gone forever. I wish there was an option for both.
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
What exactly will the Plus update do for me? Is it all new levels? I liked Mania enough but got sick of it on the end since the levels were so long and not quite as fun as I have playing sonic 2.

It's mostly the same level layouts but with objects moved around and a few areas expanded out a bit. Plus playable Mighty (who is basically Sonic with a permanent water shield except for the air effect) and Ray (who is approximately like caped Mario from Super Mario World). There's also a new pinball bonus stage. The Plus expansion content is included on all hard copies of the game, but I had enough fun playing Ray (in both the original and encore game modes) that it made it worth it on that basis alone.
 
Oct 25, 2017
6,877
I thought that this was a decent, but not great 2D Sonic game. It's a definite couple of steps above stuff like Sonic 4, but it doesn't touch Sonic 2 or Sonic 3+K. I really didn't enjoy the level design of the new levels, and I do not like the Sonic CD-inspired special stages at all, either.

The music is solid, but Sonic 2 had way more bangers than this game. I think Sonic 2 is basically a perfect game, though, so that's where my perspective is coming from.

I still think that making Mania 2 is about as obvious as making Generations 2 was after Generations came out, which of course means that SEGA is going to green-light Lost World 2 instead.
 

Deleted member 48897

User requested account closure
Banned
Oct 22, 2018
13,623
I think Mania's 2P and time attack modes are better than the base game. The latter especially due to the lack of boss encounters.
 

Nocturnowl

Member
Oct 25, 2017
26,274
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I'm still so chuffed they brought back these lost souls, Armadillos are a fave of mine and fit the whole "roll into a ball" aspect of the series so well that I'm amazed it took them so long to bring Mighty back.
Ray meanwhile is like SMW cape on crack.

They made the best better with plus.
 

Stuart Gipp

The Fallen
Oct 26, 2017
2,185
Cambridge, England
I find it too busy and the level design isn't that interesting. It's all a bit sprawling and gimmicky. Too much going on, too much fanwank and not enough focus. It's still pretty good though.
 

awake4ages

Neo•Geo Saver
Member
Oct 27, 2017
5,089
some of the best level design I've ever experienced in a video game

Chemical Plant Act 2, in particular, is simply jaw dropping. It sets an almost unprecedented example of how a level's gimmicks, layout, and visual cues can be built around a game's engine to create something that is both mind-bogglingly fun to play and demonstrative of what the true potential of a 2D Sonic game can be

edit:
I find it too busy and the level design isn't that interesting. It's all a bit sprawling and gimmicky. Too much going on, too much fanwank and not enough focus. It's still pretty good though.

how hilarious is it that this is simultaneously posted while I'm writing the post above LOL
 
Oct 25, 2017
6,877
I thought the classic high-middle-low path design that makes for the best Sonic levels IMO was sort of missing from some of these Mania levels. Press Garden and Stardust Speedway were particularly messy and designed in a way that felt like the paths weren't there or weren't very well organized.