I feel like RTX is already a forgotten featureThat is not shocking at all I mean 36CU and 4K and Ray tracing? Not happening.
I feel like RTX is already a forgotten featureThat is not shocking at all I mean 36CU and 4K and Ray tracing? Not happening.
Gt7, ratchet and clank, sack boy ,kena,godfall,tokyo ghost wire etc..
They barely used checkerboard 1.0,
This is literally not how any of this works. PS5 and Series X have to render more complex scenes and thus games could have lower resolution than 4K, even thought Pro and One X had native 4K games.I don't believe this for a second. If Xbox One X can do 4k native vs 1440p on PS4 Pro with 2TF difference then the PS5 wont have any problems with 10TF vs 12TF.
True, but DLSS is Nvidia's baby and neither PS5 or XSX have dedicator tensor cores. We know XSX offers a DirectML solution to this using FP16/8/4 compute on the GPU however. Sony hasn't talked about this yet but I'd be surprised if PS5 hasn't implemented a similar solution. Obviously it won't be as good as having dedicated hardware like Nvidia, but it could still yield better upscaling than CB/TI. None of the games in the PS5 showcase used any kind of AI upscaling though, at least DF didn't notice if they did. Not convinced any of the games in Xbox's showcase were actually running on XSX hardware tbh, think it was all PC.DLSS can basically make native 4K quality without using 4K resources.
I would be shocked if the Series X is cheaper than a PS5 considering it's undoubtedly more expensive to manufacture. I can see Microsoft matching the price though, even if they are selling at a loss.
Dont forget about this one :( I really like itthey have? news to me. They've shown a bunch of cross gen stuff, then they showed GT7 and Ratchet.
Some people want to believe the PS5 will be hard to develop for like the PS3. And the unconventional approach to clockspeeds and the new I/0 tech, both of which are hard to explain in a simple soundbite, gives them a lot of wiggle room to believe that.Matt said the same thing FWIW. The gap between these consoles is smaller than the gap between PS4 and XB1 and yet people are somehow expecting more profound differences? How does logic work?
What first party games were cross gen? A bunch of the third party stuff was, but we've already known that since June.they have? news to me. They've shown a bunch of cross gen stuff, then they showed GT7 and Ratchet.
That is not shocking at all I mean 36CU and 4K and Ray tracing? Not happening.
The specs alone tell us there is a gap. Whether it be small or noticeable.
Someone is going to tell us.
Ratchet and clank and spiderman are both confirmed native 4k and raytraced . So is godfall and ghost wire Tokyo and plenty moreWe aren't getting 4K RT outside of racing games.
RT is the feature people should be worried about being over hyped. It's not going to be pretty on consoles above 1080p.
Even though Sony says they expect the variable clocks to stay max/high, until they really prove it (or optimize it) I think there is a lot of room for at least questions how well it will truly perform, especially for third party's who balance builds between multiple hardware configs. So rumors like this are not unsurprising to at least on the hardware side to me, but as the Generation goes on I'm sure the system will tighten up with optimizations and development experience. Me personally as a PC guy, I'm not a fan of variable clocks but that is just an opinion.I don't believe this for a second. If Xbox One X can do 4k native vs 1440p on PS4 Pro with 2TF difference then the PS5 wont have any problems with 10TF vs 12TF.
True, but DLSS is Nvidia's baby and neither PS5 or XSX have dedicator tensor cores. We know XSX offers a DirectML solution to this using FP16/8/4 compute on the GPU however. Sony hasn't talked about this yet but I'd be surprised if PS5 hasn't implemented a similar solution. Obviously it won't be as good as having dedicated hardware like Nvidia, but it could still yield better upscaling than CB/TI. None of the games in the PS5 showcase used any kind of AI upscaling though, at least DF didn't notice if they did. Not convinced any of the games in Xbox's showcase were actually running on XSX hardware tbh, think it was all PC.
R&C
idk, but in yesterday's DF video in particular I got a sense that they were trying to paint Sony with the same issues MS is facing right now as far as hype and Halo reception... when that is obviously and starkly not the case at all, but they were *really* trying to push it. It was weird af. lol
Thank you. Voice of reason.I don't believe this for a second. If Xbox One X can do 4k native vs 1440p on PS4 Pro with 2TF difference then the PS5 wont have any problems with 10TF vs 12TF.
Just to be clear, 12.16 would be the Xbox number of we are giving them the same detailed estimate, and 10.28 is not constant so you are also measuring a variable clock by its maximum which it cannot always use. I've seen some estimates of it dropping to about 9.2 depending on load, heat, and resource needs but I'll refrain from doing that math if we think it may be lower or higher than that and i missed it. But 18% is the most generous assumption you could give PS5.
*Gets popcornEven though Sony says they expect the variable clocks to stay max/high, until they really prove it (or optimize it) I think there is a lot of room for at least questions how well it will truly perform, especially for third party's who balance builds between multiple hardware configs. So rumors like this are not unsurprising to at least on the hardware side to me, but as the Generation goes on I'm sure the system will tighten up with optimizations and development experience. Me personally as a PC guy, I'm not a fan of variable clocks but that is just an opinion.
Who's the other one?
Not sure i follow where your math comes from either lol
Nah, Cerny himself said the PS5 will run at the top clockage most of the time and will only "downclock" if the game doesn't need any extra juice.Just to be clear, 12.16 would be the Xbox number of we are giving them the same detailed estimate, and 10.28 is not constant so you are also measuring a variable clock by its maximum which it cannot always use. I've seen some estimates of it dropping to about 9.2 depending on load, heat, and resource needs but I'll refrain from doing that math if we think it may be lower or higher than that and i missed it. But 18% is the most generous assumption you could give PS5.
Its quite reasonable for anyone here to realize that to achieve the same performance and settings, PS5 with even that generous calculation is about 1/5th less power so of course it may not be able to have the same resolution as Series X.
Ratchet and clank and spiderman are both confirmed native 4k and raytraced . So is godfall and ghost wire Tokyo and plenty more
I thought teraflops didn't matter?!
Nope, Cerny talked about PS4 games needing 8TF to run at native 4K.So it turns out Cerny was wrong when he said 8tflops was the minimum needed for 4K?
Nope, we are getting a massive leap in CPU power and thus interactions, physics, ... and obviously much better graphic.That really makes it sound like the leap from PS4 Pro to PS5 is just getting a SSD but I guess we'll see how it plays out.
i dont think anyones trying to push a narrative, other than to say that there will be a gap in performance between the systems. Which given the specs shouldn't be surprising. Sony is way better aligned this holiday, they have a major exclusive game at launch, microsoft doesnt
I don't believe this for a second. If Xbox One X can do 4k native vs 1440p on PS4 Pro with 2TF difference then the PS5 wont have any problems with 10TF vs 12TF.