This is me.I just want a straight port to pc and PS5 at 60fps
Like do that now and still do your full remake later idc
Maybe saving it for the 10-year anniversary? Or waiting for console sales to dip a bit? It's a big chip to cash no doubt.
No, it was a game that started development as a PS Move game even, that's how involved in it Sony was.
Oh, I had no idea. I thought Sony offered them a publishing deal for exclusivity.No, it was a game that started development as a PS Move game even, that's how involved in it Sony was.
Sony is the publisher, and own the IP, they commissioned a different studio to make the remake.
No, they retired Chat GPT 1.0 like five years agoIf you asked an AI to come up with random complaining about PlayStation it would probably spit out something like this.
I suppose it's better to not release anything, rather than releasing a phoned in effort.Literally still can't understand how/why From and Sony haven't dedicated a small group to port and release this on PS5 already. Even if it was a bare minimum re-release it seems like it would be an easy money maker.
I'm pretty sure From would have done the exact thing as Bluepoint if given the technology, the only time I can agree with the statement is with the Tower of Latria, they definetly changed it too much. But I'm pretty sure Boletarian Palace wasnt suppose to look like shit as the original, the PS3 technical limitation was a real thing with Demon's Souls
Nah, both videos do a good job talking about how the art style changes missed the mark repeatedly. FROM is VERY deliberate with their environmental design, so you have to really pay attention when changing stuff.
View: https://youtu.be/5lx0CRVVvV8?si=4tSHPqYNwzvo0oga
View: https://www.youtube.com/watch?v=9QT6aJspFQg
Nah, both videos do a good job talking about how the art style changes missed the mark repeatedly. FROM is VERY deliberate with their environmental design, so you have to really pay attention when changing stuff.
View: https://youtu.be/5lx0CRVVvV8?si=4tSHPqYNwzvo0oga
Like Demon's Souls I'm convinced the only way the original will be properly preserved is if/when it becomes playable through emulation.While I enjoyed the remake, Bluepoint took far too many liberties with it artistically/visually. Only FromSoftware can do what they do.
I don't trust Bluepoint to do this justice.
Nah, both videos do a good job talking about how the art style changes missed the mark repeatedly. FROM is VERY deliberate with their environmental design, so you have to really pay attention when changing stuff.
View: https://youtu.be/5lx0CRVVvV8?si=4tSHPqYNwzvo0oga
View: https://www.youtube.com/watch?v=9QT6aJspFQg
A remake would be such a colossal waste of resources. Just port the god damned thing already.
I think one thing these criticisms miss is that they deny the possibility for works to be transformative.
Going off the first video's criticism of the Boletaria, I'll use the "plant growth" example.
So in OG Demon's Souls Boletaria is a workmanlike, functional castle. Allant might be considered--based on this context--to be a guy who reached out to Soul Arts and fucked everything up because he was in a harsh world and genuinely was doing something pragmatic (like his castle): get greater power to better defend his people.
In Remake, it's overgrown with leaves and shit. The analysis is like "well, Ostrava says he's been gone for a bit, and came back, which means that all this overgrowth only happened while he was gone, which is literally impossible as it would take decades to occur. Therefore Bluepoint misunderstands timelines but just did it because of the rule of cool."
The more generous (and more interesting) interpretation is that this is just a different world in a different context. The video points out that Boletaria is more opulent and stylish in remake than the original: couldn't it instead be assumed from context it follow that Allant (or Boletaria's leaders, generally) has a habit of letting his reach extend his grasp? He had the opulent castle built, but couldn't maintain it...maybe the overgrowth was there before Ostrava even left? And in this version, Allant reaches for the Soul arts without considering the consequences or his own ability to control the outcome?
All of this is subtext in either game anyway, but if there's enough for the player's imagination to connect the dots, then I think that's fine, even if those dots are in slightly different places.
I prefer the OG to the Remake, but I also don't think changes--even big ones--are inherently bad, and stories have changed in retellings since forever. DS Remake is perfectly cromulent IMO.
You get it.It is a remake so it's their own style ultimately made to be their own thing not a 1:1 but had it included a toggle or even just included a port of the original I don't think the push back would exist as strongly.
That way remake style can be acknowledged not as something of a replacement/'we made it better' but more as it's own interpretation. I feel personally this is one of the ongoing problems of games vs film or other media is that rarely is it carried into the future. A remake of a film doesn't come with the same disregard of its prior incarnation.
I think one thing these criticisms miss is that they deny the possibility for works to be transformative.
Going off the first video's criticism of the Boletaria, I'll use the "plant growth" example.
So in OG Demon's Souls Boletaria is a workmanlike, functional castle. Allant might be considered--based on this context--to be a guy who reached out to Soul Arts and fucked everything up because he was in a harsh world and genuinely was doing something pragmatic (like his castle): get greater power to better defend his people.
In Remake, it's overgrown with leaves and shit. The analysis is like "well, Ostrava says he's been gone for a bit, and came back, which means that all this overgrowth only happened while he was gone, which is literally impossible as it would take decades to occur. Therefore Bluepoint misunderstands timelines but just did it because of the rule of cool."
The more generous (and more interesting) interpretation is that this is just a different world in a different context. The video points out that Boletaria is more opulent and stylish in remake than the original: couldn't it instead be assumed from context it follow that Allant (or Boletaria's leaders, generally) has a habit of letting his reach extend his grasp? He had the opulent castle built, but couldn't maintain it...maybe the overgrowth was there before Ostrava even left? And in this version, Allant reaches for the Soul arts without considering the consequences or his own ability to control the outcome?
All of this is subtext in either game anyway, but if there's enough for the player's imagination to connect the dots, then I think that's fine, even if those dots are in slightly different places.
I prefer the OG to the Remake, but I also don't think changes--even big ones--are inherently bad, and stories have changed in retellings since forever. DS Remake is perfectly cromulent IMO.
While I enjoyed the remake, Bluepoint took far too many liberties with it artistically/visually. Only FromSoftware can do what they do.
I don't trust Bluepoint to do this justice.
Im totally fine with a port and I'd personally prefer that. If it ends up getting a remake instead, I'd hope there is a way to change between old and new graphics like in Halo CEA. I feel like that's the best of both worlds.How can anyone look at this and think it needs a remake. It looks prefect and only needs to be played on higher settings on PC/PS5.
I was just positing it as a theoretical, it's not my actual reading.Well, for one what you're talking about above is changing the story of the original. Which, okay sure, but then why did they publicly seem to be adamant they were doing no such thing but doing an as accurate as possible remake?
But secondly, if this interpretation were to hold true, that Boletaria is obsessed with aesthetics in a very gaudy way, then why is that not seen elsewhere outside of the outward facing gothic architecture?
At some point within the next ten years, you will see Bloodborne and Demon Souls on PC. However, the sequels will not show up on PC for another ten years.
I know rightIt's like sony is actively dodging porting the games I want to PC.
I want this very much.Proper frame pacing
Higher res
60 fps
Via patch or remaster would make me crazy happy.
No remake needed.
Nah, both videos do a good job talking about how the art style changes missed the mark repeatedly. FROM is VERY deliberate with their environmental design, so you have to really pay attention when changing stuff.
View: https://youtu.be/5lx0CRVVvV8?si=4tSHPqYNwzvo0oga
View: https://www.youtube.com/watch?v=9QT6aJspFQg
I've been waiting forever for Demon's Souls. Thought it would come after the average performance, and then after the Elden Ring hype, then after the 2 year window...It's like sony is actively dodging porting the games I want to PC.
Those two games (alongside Bloodborne) were exactly the ones I was thinking about while making that post. It's pretty mind boggling that not even one of these has even been announced.I've been waiting forever for Demon's Souls. Thought it would come after the average performance, and then after the Elden Ring hype, then after the 2 year window...
GoT too.