Started my second Tsunanori run. Already off to a bad start because none of the starting worlds are Pulchra. I wanna finish the last two side stories there (assuming White has one) and I want Lita. After I beat a world, do the rest shuffle around? I'll keep reloading if I have to. Didn't do it this first time because it would mean restarting the story from the beginning and I already geared everyone up.
Edit: I did Capitol City as my first world and Lita was the reporter for whatever reason. Not only that, but when I beat it, I couldn't recruit her. Also none of the options for the next three worlds are Pulchra. Please don't tell me Mido can't even do Pulchra on a second run. If that's the case I'm dropping this playthrough right now and just playing as Siugnas.
Oh ok so they change. Regardless, I think I'm just gonna abandon this run and do Siugnas' story instead. He's the only one I haven't beaten the game with hand I think in the end I'd rather at least beat the game with everyone than treat every playthrough as simply a requirement for Ameya's stupid ending. Pretty sure you can recruit Mido in his story so I also have that to look forward to since he got pretty damn strong. Then I can try to make Siugnas really strong in his own story so that I can recruit him in Ameya's. I'll probably give him dual wielding and replace LoLo with him. Ameya is busted, Boh inherited a ton of skills and roles from Mido, and I hear Siugnas in general is just super strong, so I think my Ameya party has potential to steamroll the game. Hopefully.You can do Pulchra.
I think I went Capital City -> something I can't remember -> Pulchra -> Cinq for my 2nd Mido run. The worlds available change after each required world.
I don't think you can recruit Lita in Capital City. I've done it like 4 times and never recruited her. Someone said you can recruit the singer with Suignas, but not sure if it's possible to recruit anyone else in that world.
JP wiki lists different endings for those 3 on their second round, so i assume there are more still.I think Diva's scenario gets the highest BR rank because it just has so many required worlds. I ran into the same issue on my first run.
And the fun thing is that if you do Diva's scenario first, it means any time you carry over BR to anyone else it starts that high (X_X)
Yeah, I was going to ask at this point if anyone has actually made a great monster party member that's viable for high end battles, and if so what skills they have on them.
I also wonder what the best mech skills are.
So people have run Mido #4 and it's identical to #3? Have players hit the final variation in any of the other runs? Is the community just assuming Siugnas/B+F/Diva don't have any variations beyond their first run?
Yo the soundtrack is on iTunes. What the fuck I'm buying that right now.
Are you not getting obsidian as item rewards and stuff? I barely engage with trading any more, but missions constantly give me high quality items so it just hasn't been an issue. Whereas I used to get ironstone for a mission reward now I'll get like 2x obsidian instead. Could be because I'm at trading rank 8 though. And to be fair though I'm now on my 9th playthrough and spent several playthroughs just amassing a wealth of materials and never bothering with upgrades, only going all out on enhancements from my 8th playthrough which is when I started carrying over BP. Anyway, dragon scales come from killing dragons, squid fins from the squids, but I think I only get meteorites from trading in sadly, aside from the Mr S Challenge and Trial rewards which can get you some. Superalloy is also from the trials exclusively I think, but now that I have 2 of them I can't even remember what I needed it to upgrade lol.I still struggle with a lot of fights even approaching 900 HP. I'm guessing because my gear isn't up to par. I have at best +2 stuff and a couple of +3 because I just stopped doing the item trading. So I have a limited supply of stuff like obsidian and I never see stuff like dragon scales or meteorites. Some enemies can still kill me in like 3 hits. The only times I can kill enemies super fast is if I have Ameya and she casts the Tower and I trigger an Overdrive.
I amassed quite a bit of obsidian on my B+F playthrough but for some reason almost none on Mido's which was the last one I completed. I'm currently in Pulchra with Siugnas (final Pulchra run thank god) and have only 9 obsidian left. I think I have one or two weapons that need stuff I don't have like meteorite or superalloy. But I'm kind of at a loss as to how to use my remaining obsidian. There's some weapons that need it and a lot of armor. I guess I don't know if I should upgrade the weapons or armor. Killing stuff faster is always good but some of these guys hit so damn hard. I had a Gravity Bind hit me for over 900 damage.Are you not getting obsidian as item rewards and stuff? I barely engage with trading any more, but missions constantly give me high quality items so it just hasn't been an issue. Whereas I used to get ironstone for a mission reward now I'll get like 2x obsidian instead. Could be because I'm at trading rank 8 though. And to be fair though I'm now on my 9th playthrough and spent several playthroughs just amassing a wealth of materials and never bothering with upgrades, only going all out on enhancements from my 8th playthrough which is when I started carrying over BP. Anyway, dragon scales come from killing dragons, squid fins from the squids, but I think I only get meteorites from trading in sadly, aside from the Mr S Challenge and Trial rewards which can get you some. Superalloy is also from the trials exclusively I think, but now that I have 2 of them I can't even remember what I needed it to upgrade lol.
But also while my armor is more generically upgraded, all my weapons are upgraded forms of unique drops. For example my absolute monstrous power hitter Hero is using the 2H Halberd Qinglong Yanyuedao +1 with a WP of 81 (don't know where I got this), and the 2H gun Star King with a WP of 86 (from the final trial, but it replaced my Hyperion Bazooka +3 which has WP OF 84 AND is a guaranteed hit, and I have 2 of them I think from Delta Base scenarios). This monster can do 2k in a single attack, and showstoppers can just effortlessly have a hilarious 5k+ damage output since I have him sitting on majorly reduced BP.
Also speaking of the Mr S Challenges, that's a system I stopped engaging with after like my second playthrough. I just have it auto pick challenges because I can't be bothered with it, but I don't even look at them or go out of my way to complete them and have been hoping to just max it out across playthroughs. I'm at level 9 right now and hoping 10 is the last. I wish I could select challenges to never be picked though, I basically only use offensive magic on Ameya playthroughs and the game loves picking "finish with a bang", so that'll be a wasted slot for like a dozen battles until I actually glance over there and am like oh shit I need to change that. For me the entire magic system boils down to Hasten Time and that's it though lol. But with SSG and now EB these little extra challenges are just not implemented in a way I find engaging at all. I've easily done most all the challenges, but having the right one selected at the right time? Meh. I think they should just all be active all the time, it could also be a fantastic way to track stats which is something I desperately wish this game did.
The good thing is the game constantly auto saves before every encounter (and maybe node interaction?). Can't say I've had that happen though it sounds hilarious to see, though it sucks it couldn't have just happened at the start of the fight. I have had like 2 crashes though.So I'm in the middle of a fight, pick all my skills, initiate the round and it does the animation where everyone runs up to the enemies at different camera angles, and then it does it again, and again, and again...and I guess I just have to shut down the game
OOO, ok i was right to keep buying them on my following playthroughs.Despite what I said about not bothering with the Mr S Final Trials I ended up wanting to go another round with one of them and... it had changed. I realized the engagement said the boss was ????? which was weird since I had just beat it earlier in the junction. So I decided to check them all and ended up refighting all 8 trials, and weirdly four of them had new bosses, but the other four were still the same ones I had already fought. So I guess they're not as fixed as I had thought lol. And maybe those other 4 can change too. I should try reloading next time to see if they randomize or if I just crossed some BP threshold in the middle of my fights last time I guess. Kind of dumb.
Nope. If you reclaim the same equipment I think people say it retains whatever the last absorbed skill though, but you either have to redo the challenges or recruit the same character I guess? Just another reason monsters suck.
So Kawazu originally wanted 8 characters and even more worlds for Emerald Beyond. Guessing budget limitations killed that dream. https://www.square-enix-games.com/en_US/news/saga-emerald-beyond-interview-akitoshi-kawazu
The more I play, the less the BR system inheritance in NG+ makes sense. Why not give the option of using the BR from the last protagonist you played or the highest from all characters. That way, people who played through the longer characters routes first can still carry over BR for Mido or Ameya without it starting out obscenely high.
Though I may sneak in a Mido #3 because Mido runs are pretty short and I'm curious about his plot.
I don't think I can do this again just for that. I already have 113 hours. That's enough.
Yeah I think I will until that guide comes out and things are more concrete. But even then, I might be done completely. I think the only reason I'm trying so hard for Ameya's ending besides liking her is sunk-cost fallacy. Every other character has an additional ending but I'm not concerned about theirs. Hell, I only beat Tsunanori's game once. If I end it here it's not like I didn't get my money's worth. It's a great game.
And after all that you still don't fight the dude who takes your powers.
Oooh damn. Is the ending any different? I have a save from before going back to Pulchra if I really wanna go through the trouble.So, fighting Macha (either version) is actually your reward for having beaten the grey witch by yourself. Had you lost your first fight against the grey witch then the other witches will come to help and you'd have been put on the path to eventually confronting the dude who took your powers. The finale is just your regular fight against one world as you must've done plenty of times on other characters though.
If you do decide to replay, at least with direct warp you get to pick the most efficient worlds. At this point in my game I get to basically skip delta base and crowrealm completely, but it's most likely tied to having done all scenarios in these worlds already.
Oooh damn. Is the ending any different? I have a save from before going back to Pulchra if I really wanna go through the trouble.
This route also has the hardest final boss easily. It's fucking immune to physical damage. Like 100% immune. You can only deal damage with magic, but it's also immune to fire. Because some spells have physical properties, it's also immune to stuff like Hypergravity and Sharp Pain. I found that I could only deal damage with The Tower, Blood Curl, and any ice spell.
Sounds overall like a less satisfying ending, even if it is in character.Well, after losing to the grey witch the others join you and you get to do an easier fight against the witch, which you then win. You all make up and free the arch witch. Turns out that Ameya is this generations watcher, so she takes the calamity shard and is exiled forever from Pulchra, which she takes mostly in stride. Back at the Junction you meet the dude who still wants to rob your powers, and as a matter of fact wants to rob all of Pulchras power. You fight him to protect Pulchra and to get payback. Same one world fight as usual, although it does have Awakening Incantation: Wood this time. After that, iirc, pretty much a nonending like usual where you just walk into a junction door for your next adventure.
Personally I found fighting Macha, especially the extra hard version, more interesting. Although Ameyas heel turn is definitely completely out of character. I wish they had given the player the opportunity to steer in that direction of character development more during the game.
I wouldn't even do BR carryover even if you're technically prepared for it. I didn't do it for my second Diva run and it feels like the BR already caught up after like 3 worlds. Not carrying over BR gives you the opportunity to knock out the harder trials more easily before it becomes too difficult to reasonably do some of them.So Kawazu originally wanted 8 characters and even more worlds for Emerald Beyond. Guessing budget limitations killed that dream. https://www.square-enix-games.com/en_US/news/saga-emerald-beyond-interview-akitoshi-kawazu
The more I play, the less the BR system inheritance in NG+ makes sense. Why not give the option of using the BR from the last protagonist you played or the highest from all characters. That way, people who played through the longer characters routes first can still carry over BR for Mido or Ameya without it starting out obscenely high.
I believe that route is only available after beating it the first time. Just go for the green as soon as they're available. Her game should extend to 4 worlds. At one point LoLo asks you if you wanna go back to Pulchra because you've filled the cup like 80% of the way. You have the option of saying you wanna still collect more. At that point you're allowed to collect any blue cats you ignored. You wanna regain all your spells and I think get INT to 99 so that the game acknowledges that in addition to filling the cup, you regain all your powers. If you're missing some spells and if I think your INT is below 99, LoLo will comment that you've completely filled the cup but Ameya will nervously laugh and say she didn't completely regain her powers. Honestly I'm not even sure the 99 INT matters. I just did it to be sure. It's easy to get hers to 99 anyway.So my first Ameya ending just ended after only two worlds, no boss, i wasn't collecting side cats, i thought that's how you go further? dang this girl is confusing but i just went straight to playing her again since it went so quick. I guess i should collect side cats this time?
I think this may be one of those SaGa games i go through with every character and try to do everything like i did for the RS remake and Frontier 1. I am having so much fun with this one and it varies more that SG did which i only did two full character playthroughs in, but those were much longer.
Ok cool, that helps me make more sense of it. Do you know what each other character has to do in Pulchra to finish her out cause i thought once you do the Pulchra stuff with her once, you have to actually do it all with the other protags before it unlocks her final boss? i'm still navigating the JP wiki best i can and dang she is confusing. I've only been to Pulchra once so far with Mido and i barely did anything there.I believe that route is only available after beating it the first time. Just go for the green as soon as they're available. Her game should extend to 4 worlds. At one point LoLo asks you if you wanna go back to Pulchra because you've filled the cup like 80% of the way. You have the option of saying you wanna still collect more. At that point you're allowed to collect any blue cats you ignored. You wanna regain all your spells and I think get INT to 99 so that the game acknowledges that in addition to filling the cup, you regain all your powers. If you're missing some spells and if I think your INT is below 99, LoLo will comment that you've completely filled the cup but Ameya will nervously laugh and say she didn't completely regain her powers. Honestly I'm not even sure the 99 INT matters. I just did it to be sure. It's easy to get hers to 99 anyway.
Awesome thanks for explaining, i think i get it but i'll probably understand more then once i get Pulchra once on another character then cause i guess that means i haven't done anything with that yet at all. I'll try to recruit Ameya in my Diva playthrough then once i finish up this Ameya run.There are 5 side quests in Pulchra, each associated with one of the 5 elements, that you need to complete as other characters. This will require a bare minimum of 3 visits to Pulchra, as you cannot complete more than 2 sidequests per visit. Your first visit as Mido doesn't count, as that was part of his main story for his first playthrough and you're not allowed to engage with the calamity war on that visit.
I'm not fully sure on the following, but even on my first "proper" visit it was only possible to complete 1 of the sidequests. Only on future visits doing 2 became possible. If when you start Pulchra you only have access to 3 battlefields, you will only be able to complete 1 quest. If you have access to all 5 battlefields, it is possible to complete up to 2 sidequest, but you will need some good time management for it.
The trick is that once 3 castles have fallen or have been liberated, the war will end. Doing a quest counts as liberating a castle. So in order to manage 2 quests, you will need to allow at most 1 castle to fall. But you also need to make sure to not liberate any of the other castles you're not doing the quests for. One more tricky thing is that the war progresses more quickly at the yellow battlefield than the others. So if you're aiming to clear 2 quests you should either start with yellow (as that also stops the war from advancing on that battlefield), or you should let yellow fall immediately so as to not waste time.
Note that you do not need to fight any of the battles at the battlefields, just watching yields the same results. Also, you need to fully complete a sidequest before another can start. Whichever battlefield you go to will trigger a new sidequest to start, provided you're not already doing another one.
Finally, I think you also need to recruit Ameya at least once with another character. Not sure though.
Once you've done all that, when you finish a new Ameya playthrough (with max mana?) the game will continue once you return to Pulchra. There are multiple outcomes including different final battles depending on your actions though. I currently know of 3 possible endings.
I wish we could recruit her <3 Her and a character named Sorceress in Brighthome are my two NPCs I most wish I could make part of my retinue.Shoutouts to Mags. Green is the best Delta Base route just because of her.
Yeah, given the amount of repetition in the game I don't think I could have kept playing for as long as I have without taking breaks between characters. But to its credit EB is interesting enough to keep me coming back for more.
Diva's scenario just feels so soulless compared to the rest. According to Kawazu her route was supposed to be about a journey of self discovery, but the dialog fails to convey that.Diva's party has a lot of shit going on that is just never explained, you can tell they ran out of budget for her scenario in particular.
I tried going back to Scarlet Grace and have been finding it difficult. So much of Scarlet Grace's combat is ruled by RNG at the end of the day, especially towards the first half of the game. It feels heavily balanced by the assumption that the crowd control debuffs such as Mesmerize and Shadow Weave (or whatever that paralysis bow skill was) that you attempt to use will actually land, and it really hurts there when they don't.I was so turned off by the demo, but how do we feel about the final game now that we've all had some time to play it? Scarlet Grace had one of my favorite battle systems, and I don't know if what I was quite feeling the changes for Emerald Beyond.
On my second Diva run, I've found that she actually does some major introspection at the end of Kamala, to the point where I wonder if Kamala was originally going to be one of her required worlds and that Blath should have actually had things to say there too.Diva's scenario just feels so soulless compared to the rest. According to Kawazu her route was supposed to be about a journey of self discovery, but the dialog fails to convey that.
I wish we could recruit her <3 Her and a character named Sorceress in Brighthome are my two NPCs I most wish I could make part of my retinue.
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Look at that suit and tell me she doesn't deserve to be one of Siugnas' thralls. You can't.
On my second Diva run, I've found that she actually does some major introspection at the end of Kamala, to the point where I wonder if Kamala was originally going to be one of her required worlds and that Blath should have actually had things to say there too.
In the long run, EB gives you more options and better control over the flow of the battle than SG. Combat in EB almost feels like a puzzle you are solving. Sometimes you are trying to put together the optimal combo chain while other times counterattacks, pursuits, interrupts and showstoppers might be a better option. While combos are much easier to initiate in EB the combo system itself is much more complex. But I do admit that setting off a multi character combo chain feels like much more of an accomplishment in SG than it does in EB.I was so turned off by the demo, but how do we feel about the final game now that we've all had some time to play it? Scarlet Grace had one of my favorite battle systems, and I don't know if what I was quite feeling the changes for Emerald Beyond.