I ask because while SG shares a lot in common with Emerald Beyond, some of the stuff was a bit better--it certainly had a more coherent world and storytelling.I did not play scarlet grace, almost did a few times but something else came up every time.
I had the same reservations about it though. Combat looked awesome but everything else just doesnt grab me (at least at first glance)
Your instincts are right.I did not play scarlet grace, almost did a few times but something else came up every time.
I had the same reservations about it though. Combat looked awesome but everything else just doesnt grab me (at least at first glance)
I love it for how different it all is but its definitely going to repel anyone expecting a traditional JRPG experience.
Part of the fun of a new SaGa game is the review cycle.
The people who do get it, really get it and the rest are like "what the fuck is this shit?".
I wonder which protagonist the reviewers played with, and if any did multiple playthroughs, which one did they like the most?
I played Ameya, Bonnie + Formina, and Diva. I liked Diva the most, if only because it was a good balance of freeform and some structure + an excellent exclusive final boss theme. Bonnie and Formina was my first playthrough and a real trip.
So are Bonnie and Formina the titular freeform character with the least direction?I played Ameya, Bonnie + Formina, and Diva. I liked Diva the most, if only because it was a good balance of freeform and some structure + an excellent exclusive final boss theme. Bonnie and Formina was my first playthrough and a real trip.
it is releasing today but why this game has no hype and ads? surreal
You've definitely been missing out.Will most likely get this as a Birthday gift for myself next month.
Im gonna do what I never do in SaGa games and actually play with Mechs/Robots so im going with Diva for my first playthrough.
Genius! That did it.
Diva. Shes the real main character as far as I'm concerned. Accent is ridiculous charming and her mech design is awesome.Genius! That did it.
Very excited for this. Didn't touch the demo and went on a blackout which… wasn't difficult. This is one of the very few games I'd buy way in advance because of Scarlet Grace.
No idea who to start with.
Square knows this game is not going to sell super well so they aren't pushing it hard. SaGa games are the definition of niche, and they're basically counting on the pre-existing SaGa fanbase to do most of the work, especially since the majority of games journalists tend to struggle to grasp and communicate what makes SaGa special. Not at all surprising.
Thats kind of disappointing, was hoping each run would be atleast a solid 20.
I love this heckin' dork, I will love you even when the world does not. 👍
Looking at what someone said on Reddit I'm guessing that I will probably finish my Mido run in the next hour or two, around 10 or 11 hours (and even that might be a bit of a long run due to my experimenting, reading all the glossary, doing as many brutal encounters as I could, etc). I really dig these bite sized runs ala Frontier, Scarlet Grace is so fucking long I've never had the desire to play through multiple protags, but I'm just so excited to do all of these and maybe even see how it changes upon replaying the same protag. Very interested in the overall sense of progress in the game via multiple playthroughs.
Thats kind of disappointing, was hoping each run would be atleast a solid 20.
I was afraid that Bonnie and Formina would be the route geared toward more experienced players. I wanted to play them first but I might have to go with Mido->Ameya first instead.For what it's worth, the developers did answer this question.
> Which protagonist would you recommend for newcomers to the SaGa franchise, and which would you recommend for experts?
> Tsunanori Mido is fairly easy to get to grips with if you are new to all the different systems of SaGa.
> Whereas Bonnie and Formina might be more fun to play if you are already well versed in the series or after you've explored lots of different worlds with the other characters of SaGa Emerald Beyond, but if you like a challenge, of course there's no problem with picking them first!
I'd agree normally if there was a large cast like some previous SaGas but with only four characters, I was hoping each run would be a lil meatier than that. :/I do kind of miss ScaGrace characters having, like, a specific partner to play off through the game, instead of here where it seems like your partner is designated by the World you're currently in. Like I would love to see Lita piping up in Tsunanori's stories.
We'll see how it actually ends up playing out but I feel like the breeziness is probably gonna end up as a good thing that encourages experimentation - at least one world I visited seemed to have like three different story paths I could have taken, and it'll be nice to try one of the others the next time I end up there (it also seemed like I could have skipped all three of it if I had really wanted to?)
Beat Tsunanori Mido's route at around 7h, didn't expect it to be that short.
So uh. Is there a way to heal? I've been playing the demo and transferred over to the full release last night but it seems like combat is just a battle of attrition?
And when you accidentally put enemies into showstopper territory, then you done fucked up... it stings, badShowstoppers are so satisfying to pull off omg
One without healing.
Personally I like this much more than Scarlet Grace already because of the setting, focus on combos, and how much more dialogue/backstory there is for each little scenario. But SG is also a great game, and it's probably cheaper, so it depends on what you feel about each.So for people who've tried out both this and Scarlet Grace, as someone who wanted to try out Scarlet Grace but never got around to it, should I grab Emerald Beyond instead, or grab Scarlet Grace on sale?
So for people who've tried out both this and Scarlet Grace, as someone who wanted to try out Scarlet Grace but never got around to it, should I grab Emerald Beyond instead, or grab Scarlet Grace on sale?
I went into a hard level encounter messing about in the demo and just 1-shot everything on a second round showstopper. They are soooo fantastic, honestly to my detriment sometimes because I like setting them up more than combos and sometimes ruin my strategy in doing so lmao. I'm like okay this one person is going to fuck all y'all up WAIT YOU CAN'T STUN THEM THAT'S ILLEGALShowstoppers are so satisfying to pull off omg
One without healing.
So they don't even have difficulty options?
So uh. Is there a way to heal? I've been playing the demo and transferred over to the full release last night but it seems like combat is just a battle of attrition?
Not really, outside of the fact that sometimes you're given the choice of which encounter to proceed and might have choice of easy-medium-hard-brutal. Some SaGa games have had more emphasis on healing but the ones that are designed without it really don't need it.